一.简介

     jscex利用eval(str)的无限可能,从“$async” 到“async”,从不支持if else 等 到支持 if else等·,jscex正在不断完善和优化当中。jscex完全可以投入生产环境了

二.画圆

     昨天讲完pi,今天来画圆吧!

     在支持html5的浏览器中执行下面代码:

<!DOCTYPE HTML>
<html>
<body>

<canvas id="myCanvas" width="480" height="300" style="border:1px solid #c3c3c3;">
Your browser does not support the canvas element.
</canvas>
<script type="text/javascript">

    var c = document.getElementById("myCanvas");
    var cxt = c.getContext("2d");
    var x = 150;
    var y = 150;
    var r = 100;
    cxt.moveTo(x - r, y);
    for (var i = x - r; i < x + r + 1; i++) {
        var tempY = Math.pow(r * r - (x - i) * (x - i), 1 / 2);
        cxt.lineTo(i, y + tempY);
    }
    cxt.moveTo(x - r, y);
    for (var i = x - r; i < x + r + 1; i++) {
        var tempY = Math.pow(r * r - (x - i) * (x - i), 1 / 2);
        cxt.lineTo(i, y - tempY);
    }
      cxt.stroke();

</script>

</body>
</html>

在Canvas里显示如下:

javascript 圆形图像 javascript画圆_jscex

但是,我们明明是在画圆,怎么没有看到画圆的过程?javascript就是这样,解释完就画完了,而不会呈现解释的过程,这也是为什么javascript不用考虑多线程问题,仅仅UI线程。那么怎么看到画圆的过程?

jscex闪亮登场!

<!DOCTYPE HTML>
<html>
<body>
<canvas id="myCanvas" width="480" height="300" style="border:1px solid #c3c3c3;">
Your browser does not support the canvas element.
</canvas>
    <script language="javascript" type="text/javascript" src="lib/uglifyjs-parser.js"></script>
    <script language="javascript" type="text/javascript" src="src/jscex.js"></script>
    <script language="javascript" type="text/javascript" src="src/jscex.builderBase.js"></script>
    <script language="javascript" type="text/javascript" src="src/jscex.async.js"></script>
<script type="text/javascript">
    var c = document.getElementById("myCanvas");
    var cxt = c.getContext("2d");
    var x = 150;
    var y = 150;
    var r = 100;
    var drawAsync = eval(Jscex.compile("async", function () {
        cxt.moveTo(x - r, y);
        for (var i = x - r; i < x + r + 1; i++) {
            $await(Jscex.Async.sleep(10));
            var tempY = Math.pow(r * r - (x - i) * (x - i), 1 / 2);
            cxt.lineTo(i, y + tempY);
            cxt.stroke();
        }
        cxt.moveTo(x - r, y);
        for (var i = x - r; i < x + r + 1; i++) {
            $await(Jscex.Async.sleep(10));
            var tempY = Math.pow(r * r - (x - i) * (x - i), 1 / 2);
            cxt.lineTo(i, y - tempY);
            cxt.stroke();
        }
      
    }));
    drawAsync().start();
</script>

</body>
</html>

 这样就可以目睹画圆全过程!