package com.aviate4app.cutpaper.util; 

 import android.content.Context; 

 import android.graphics.Bitmap; 

 import android.graphics.Canvas; 

 import android.graphics.Matrix; 

 import android.util.AttributeSet; 

 import android.view.MotionEvent; 

 import android.view.View; 

 public class ZoomImageView extends View { 

public static final int STATUS_INIT = 1;//常量初始化 

public static final int STATUS_ZOOM_OUT = 2;//图片放大状态常量 

public static final int STATUS_ZOOM_IN = 3;//图片缩小状态常量 

public static final int STATUS_MOVE = 4;//图片拖动状态常量 

private Matrix matrix = new Matrix();//对图片进行移动和缩放变换的矩阵 

private Bitmap sourceBitmap;//待展示的Bitmap对象 

private int currentStatus;//记录当前操作的状态,可选值为STATUS_INIT、STATUS_ZOOM_OUT、STATUS_ZOOM_IN和STATUS_MOVE 

private int width;//ZoomImageView控件的宽度 

private int height;//ZoomImageView控件的高度 

private float centerPointX;//记录两指同时放在屏幕上时,中心点的横坐标值 

private float centerPointY;//记录两指同时放在屏幕上时,中心点的纵坐标值 

private float currentBitmapWidth;//记录当前图片的宽度,图片被缩放时,这个值会一起变动 

private float currentBitmapHeight;//记录当前图片的高度,图片被缩放时,这个值会一起变动 

private float lastXMove = -1;//记录上次手指移动时的横坐标 

private float lastYMove = -1;//记录上次手指移动时的纵坐标 

private float movedDistanceX;//记录手指在横坐标方向上的移动距离 

private float movedDistanceY;//记录手指在纵坐标方向上的移动距离 

private float totalTranslateX;//记录图片在矩阵上的横向偏移值 

private float totalTranslateY;//记录图片在矩阵上的纵向偏移值 

private float totalRatio;//记录图片在矩阵上的总缩放比例 

private float scaledRatio;//记录手指移动的距离所造成的缩放比例 

private float initRatio;//记录图片初始化时的缩放比例 

private double lastFingerDis;//记录上次两指之间的距离 



/** 

* ZoomImageView构造函数,将当前操作状态设为STATUS_INIT。 

* @param context 

* @param attrs 

*/ 

public ZoomImageView(Context context, AttributeSet attrs) { 

super(context, attrs); 

currentStatus = STATUS_INIT; 

} 



/*将待展示的图片设置进来。 

* @param bitmap 

* 待展示的Bitmap对象 

*/ 

public void setImageBitmap(Bitmap bitmap) { 

sourceBitmap = bitmap; 

invalidate(); 

} 

@Override 

protected void onLayout(boolean changed, int left, int top, int right, 

int bottom) { 

super.onLayout(changed, left, top, right, bottom); 

if (changed) { 

// 分别获取到ZoomImageView的宽度和高度 

width = getWidth(); 

height = getHeight(); 

} 

} 

@Override 

public boolean onTouchEvent(MotionEvent event) { 

if (initRatio == totalRatio) { 

getParent().requestDisallowInterceptTouchEvent(false); 

} else { 

getParent().requestDisallowInterceptTouchEvent(true); 

} 

switch (event.getActionMasked()) { 

case MotionEvent.ACTION_POINTER_DOWN: 

if (event.getPointerCount() == 2) { 

// 当有两个手指按在屏幕上时,计算两指之间的距离 

lastFingerDis = distanceBetweenFingers(event); 

} 

break; 

case MotionEvent.ACTION_CANCEL: 

case MotionEvent.ACTION_MOVE: 

if (event.getPointerCount() == 1) { 

// 只有单指按在屏幕上移动时,为拖动状态 

float xMove = event.getX(); 

float yMove = event.getY(); 

if (lastXMove == -1 && lastYMove == -1) { 

lastXMove = xMove; 

lastYMove = yMove; 

} 

currentStatus = STATUS_MOVE; 

movedDistanceX = xMove - lastXMove; 

movedDistanceY = yMove - lastYMove; 

// 进行边界检查,不允许将图片拖出边界 

if (totalTranslateX + movedDistanceX > 0) { 

movedDistanceX = 0; 

} else if (width - (totalTranslateX + movedDistanceX) > currentBitmapWidth) { 

movedDistanceX = 0; 

} 

if (totalTranslateY + movedDistanceY > 0) { 

movedDistanceY = 0; 

} else if (height - (totalTranslateY + movedDistanceY) > currentBitmapHeight) { 

movedDistanceY = 0; 

} 

// 调用onDraw()方法绘制图片 

invalidate(); 

lastXMove = xMove; 

lastYMove = yMove; 

} else if (event.getPointerCount() == 2) { 

// 有两个手指按在屏幕上移动时,为缩放状态 

centerPointBetweenFingers(event); 

double fingerDis = distanceBetweenFingers(event); 

if (fingerDis > lastFingerDis) { 

currentStatus = STATUS_ZOOM_OUT; 

} else { 

currentStatus = STATUS_ZOOM_IN; 

} 

// 进行缩放倍数检查,最大只允许将图片放大6倍,最小可以缩小到初始化比例 

if ((currentStatus == STATUS_ZOOM_OUT && totalRatio < 6 * initRatio) 

|| (currentStatus == STATUS_ZOOM_IN && totalRatio > initRatio)) { 

scaledRatio = (float) (fingerDis / lastFingerDis); 

totalRatio = totalRatio * scaledRatio; 

if (totalRatio > 6 * initRatio) { 

totalRatio = 6 * initRatio; 

} else if (totalRatio < initRatio) { 

totalRatio = initRatio; 

} 

// 调用onDraw()方法绘制图片 

invalidate(); 

lastFingerDis = fingerDis; 

} 

} 

break; 

case MotionEvent.ACTION_POINTER_UP: 

if (event.getPointerCount() == 2) { 

// 手指离开屏幕时将临时值还原 

lastXMove = -1; 

lastYMove = -1; 

} 

break; 

case MotionEvent.ACTION_UP: 

// 手指离开屏幕时将临时值还原 

lastXMove = -1; 

lastYMove = -1; 

break; 

default: 

break; 

} 

return true; 

} 

/*根据currentStatus的值来决定对图片进行什么样的绘制操作。*/ 

@Override 

protected void onDraw(Canvas canvas) { 

super.onDraw(canvas); 

switch (currentStatus) { 

case STATUS_ZOOM_OUT: 

case STATUS_ZOOM_IN: 

zoom(canvas); 

break; 

case STATUS_MOVE: 

move(canvas); 

break; 

case STATUS_INIT: 

initBitmap(canvas); 

default: 

if (sourceBitmap != null) { 

canvas.drawBitmap(sourceBitmap, matrix, null); 

} 

break; 

} 

} 



/** 

* 对图片进行缩放处理。 

* @param canvas 

*/ 

private void zoom(Canvas canvas) { 

matrix.reset(); 

// 将图片按总缩放比例进行缩放 

matrix.postScale(totalRatio, totalRatio); 

float scaledWidth = sourceBitmap.getWidth() * totalRatio; 

float scaledHeight = sourceBitmap.getHeight() * totalRatio; 

float translateX = 0f; 

float translateY = 0f; 

// 如果当前图片宽度小于屏幕宽度,则按屏幕中心的横坐标进行水平缩放。否则按两指的中心点的横坐标进行水平缩放 

if (currentBitmapWidth < width) { 

translateX = (width - scaledWidth) / 2f; 

} else { 

translateX = totalTranslateX * scaledRatio + centerPointX 

* (1 - scaledRatio); 

// 进行边界检查,保证图片缩放后在水平方向上不会偏移出屏幕 

if (translateX > 0) { 

translateX = 0; 

} else if (width - translateX > scaledWidth) { 

translateX = width - scaledWidth; 

} 

} 

// 如果当前图片高度小于屏幕高度,则按屏幕中心的纵坐标进行垂直缩放。否则按两指的中心点的纵坐标进行垂直缩放 

if (currentBitmapHeight < height) { 

translateY = (height - scaledHeight) / 2f; 

} else { 

translateY = totalTranslateY * scaledRatio + centerPointY 

* (1 - scaledRatio); 

// 进行边界检查,保证图片缩放后在垂直方向上不会偏移出屏幕 

if (translateY > 0) { 

translateY = 0; 

} else if (height - translateY > scaledHeight) { 

translateY = height - scaledHeight; 

} 

} 

// 缩放后对图片进行偏移,以保证缩放后中心点位置不变 

matrix.postTranslate(translateX, translateY); 

totalTranslateX = translateX; 

totalTranslateY = translateY; 

currentBitmapWidth = scaledWidth; 

currentBitmapHeight = scaledHeight; 

canvas.drawBitmap(sourceBitmap, matrix, null); 

} 



/** 

* 对图片进行平移处理 

* @param canvas 

*/ 

private void move(Canvas canvas) { 

matrix.reset(); 

// 根据手指移动的距离计算出总偏移值 

float translateX = totalTranslateX + movedDistanceX; 

float translateY = totalTranslateY + movedDistanceY; 

// 先按照已有的缩放比例对图片进行缩放 

matrix.postScale(totalRatio, totalRatio); 

// 再根据移动距离进行偏移 

matrix.postTranslate(translateX, translateY); 

totalTranslateX = translateX; 

totalTranslateY = translateY; 

canvas.drawBitmap(sourceBitmap, matrix, null); 

} 



/** 

* 对图片进行初始化操作,包括让图片居中,以及当图片大于屏幕宽高时对图片进行压缩。 

* @param canvas 

*/ 

private void initBitmap(Canvas canvas) { 

if (sourceBitmap != null) { 

matrix.reset(); 

int bitmapWidth = sourceBitmap.getWidth(); 

int bitmapHeight = sourceBitmap.getHeight(); 

if (bitmapWidth > width || bitmapHeight > height) { 

if (bitmapWidth - width > bitmapHeight - height) { 

// 当图片宽度大于屏幕宽度时,将图片等比例压缩,使它可以完全显示出来 

float ratio = width / (bitmapWidth * 1.0f); 

matrix.postScale(ratio, ratio); 

float translateY = (height - (bitmapHeight * ratio)) / 2f; 

// 在纵坐标方向上进行偏移,以保证图片居中显示 

matrix.postTranslate(0, translateY); 

totalTranslateY = translateY; 

totalRatio = initRatio = ratio; 

} else { 

// 当图片高度大于屏幕高度时,将图片等比例压缩,使它可以完全显示出来 

float ratio = height / (bitmapHeight * 1.0f); 

matrix.postScale(ratio, ratio); 

float translateX = (width - (bitmapWidth * ratio)) / 2f; 

// 在横坐标方向上进行偏移,以保证图片居中显示 

matrix.postTranslate(translateX, 0); 

totalTranslateX = translateX; 

totalRatio = initRatio = ratio; 

} 

currentBitmapWidth = bitmapWidth * initRatio; 

currentBitmapHeight = bitmapHeight * initRatio; 

} else { 

// 当图片的宽高都小于屏幕宽高时,直接让图片居中显示 

float translateX = (width - sourceBitmap.getWidth()) / 2f; 

float translateY = (height - sourceBitmap.getHeight()) / 2f; 

matrix.postTranslate(translateX, translateY); 

totalTranslateX = translateX; 

totalTranslateY = translateY; 

totalRatio = initRatio = 1f; 

currentBitmapWidth = bitmapWidth; 

currentBitmapHeight = bitmapHeight; 

} 

canvas.drawBitmap(sourceBitmap, matrix, null); 

} 

} 



/** 

* 计算两个手指之间的距离。 

* @param event 

* @return 两个手指之间的距离 

*/ 

private double distanceBetweenFingers(MotionEvent event) { 

float disX = Math.abs(event.getX(0) - event.getX(1)); 

float disY = Math.abs(event.getY(0) - event.getY(1)); 

return Math.sqrt(disX * disX + disY * disY); 

} 



/** 

* 计算两个手指之间中心点的坐标。 

* @param event 

*/ 

private void centerPointBetweenFingers(MotionEvent event) { 

float xPoint0 = event.getX(0); 

float yPoint0 = event.getY(0); 

float xPoint1 = event.getX(1); 

float yPoint1 = event.getY(1); 

centerPointX = (xPoint0 + xPoint1) / 2; 

centerPointY = (yPoint0 + yPoint1) / 2; 

} 

 }