俄罗斯方块带背景音乐
很简单,一个主类运行基本操作,一个音乐类播放背景音乐。
一、运行结果
二、程序结构
g)
三、Block类
package 俄罗斯方块;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import 俄罗斯方块.Music;
import java.applet.*;
import java.lang.String.*;
import java.util.concurrent.TimeUnit;
import java.lang.*;
import java.io.*;
public class Block extends JPanel implements ActionListener,KeyListener//继承JPanel
{
static Button but[] = new Button[6];//设置按钮数组
static Button noStop = new Button("取 消 暂 停");
static Label scoreLab = new Label("分数:");//静态标记
static Label infoLab = new Label("提示:");
static Label speedLab = new Label("级数:");
static Label scoreTex = new Label("0");
static Label infoTex = new Label(" ");
static Label speedTex = new Label("1");
//创建窗体对象
static JFrame jf = new JFrame();
static MyTimer timer; //静态定时
static ImageIcon icon=new ImageIcon("image/Block.jpg");
//创建菜单栏对象
static JMenuBar mb = new JMenuBar();
//创建菜单栏监听项
static JMenu menu0 = new JMenu("游 戏 ");
static JMenu menu1 = new JMenu("帮 助 ");
//创建下拉菜单
static JMenuItem mi0 = new JMenuItem("新 游 戏");
static JMenuItem mi1 = new JMenuItem("退 出");
static JMenuItem mi1_0 = new JMenuItem("关 于");
static JDialog dlg_1;//创建非模式对话框
static JTextArea dlg_1_text = new JTextArea();//创建多行文本容器,可实现对文本的自动换行
static int startSign = 0;//游戏开始标志 0 未开始 1 开始 2 暂停
static String butLab[] = {"开 始 游 戏","重 新 开 始","降 低 级 数","提 高 级 数","游 戏 暂 停","退 出 游 戏"};
static int game_body[][] = new int[19][10];//创建游戏主界面
static int game_sign_x[] = new int[4];//用于记录4个方格的水平位置
static int game_sign_y[] = new int[4];//用于记录4个方格的垂直位置
static boolean downSign = false;//是否落下
static int blockNumber = 1;//砖块的编号
static int gameScore = 0;//游戏分数
static int speedMark = 1;//速度标志
public static void main(String args[]) throws InterruptedException
{
Block myBlock = new Block();
//添加菜单栏监听项
mb.add(menu0);//:游戏
mb.add(menu1);//:帮助
//添加菜单栏监听对象下拉菜单
menu0.add(mi0);//:新游戏
menu0.add(mi1);//:退出
menu1.add(mi1_0);//:关于
jf.setJMenuBar(mb);//设置容器
mb.getComponent().setBackground(Color.orange);//设置菜单栏背景颜色为橘色
myBlock.init();//初始化方法
jf.add(myBlock);
jf.setSize(565,501);
jf.setResizable(false);//窗体大小不可被用户改变
jf.setTitle("俄罗斯方块");
jf.setIconImage(icon.getImage());//设置JFrame窗口标题图标
jf.setLocation(200,100);//窗体大小
jf.show();
timer = new MyTimer(myBlock); //启动线程
timer.setDaemon(true);
timer.start();
timer.suspend();//定时睡眠
Music player = new Music("E:/file/debug/俄罗斯方块/src/image/俄罗斯方块游戏音乐.wav");//创建音乐播放器
player.start(true);//以开始以循环的形式播放,player(false)为不循环播放
TimeUnit.SECONDS.sleep(5);
player.stop();//暂停播放音频
TimeUnit.SECONDS.sleep(4);
player.continues();//继续开始播放音频
}
//初始化数据
public void init()
{
setLayout(null);
for(int i = 0;i < 6;i++)
{
but[i] = new Button(butLab[i]);//创建新按钮
add(but[i]);
but[i].addActionListener(this);//鼠标监听器
but[i].addKeyListener(this);//键盘监听器
but[i].setBounds(360,(240 + 30 * i),160,25);//对组件进行自定义大小和位置设置
//修改组件x坐标,y坐标,宽度,长度
}
//添加侧方标记
add(scoreLab);//分数
add(scoreTex);
add(speedLab);//级数
add(speedTex);
add(infoLab);//提示
add(infoTex);
add(scoreLab);
//设置标记位置
scoreLab.setBounds(320,15,30,20);//“分数标记”的x坐标,y坐标,宽度,长度
scoreTex.setBounds(360,15,160,20);//“分数标记文本框”的x坐标,y坐标,宽度,长度
scoreTex.setBackground(Color.CYAN);//设青色文本框
speedLab.setBounds(320,45,30,20);//“级数标记”的x坐标,y坐标,宽度,长度
speedTex.setBounds(360,45,160,20);//“级数标记文本框”的x坐标,y坐标,宽度,长度
speedTex.setBackground(Color.CYAN);//青色文本框
//冻结按钮1,4
but[1].setEnabled(false);
but[4].setEnabled(false);
infoLab.setBounds(320,75,30,20);//“提示标记”的x坐标,y坐标,宽度,长度
infoTex.setBounds(360,75,160,20);//“提示标记文本框”的x坐标,y坐标,宽度,长度
infoTex.setBackground(Color.CYAN);//青色文本框
noStop.setBounds(360,360,160,25);//游戏暂停按钮的x坐标,y坐标,宽度,长度
//添加按钮监听器
noStop.addActionListener(this);
noStop.addKeyListener(this);
//添加下拉菜单栏监听器
mi0.addActionListener(this);
mi1.addActionListener(this);
mi1_0.addActionListener(this);
num_csh_game();
rand_block();
}
public void actionPerformed(ActionEvent e)//游戏行为
{
if(e.getSource() == but[0])//开始游戏
{
startSign = 1;//开始标志1
infoTex.setText("游戏已经开始!");
but[0].setEnabled(false);//冻结开始游戏按钮
but[1].setEnabled(true);//激活重新开始按钮
but[4].setEnabled(true);//激活暂停按钮
timer.resume();
}
if(e.getSource() == but[1]||e.getSource() == mi0)//重新开始游戏
{
startSign = 0;//标志设0,游戏未开始
gameScore = 0;//游戏分数清零
timer.suspend();//定时睡眠
num_csh_restart();
repaint();
rand_block();
scoreTex.setText("0");//得分设0
infoTex.setText("新游戏!");//提示框显示:新游戏
but[0].setEnabled(true);//激活开始游戏按钮
but[1].setEnabled(false);//冻结重新开始按钮
but[4].setEnabled(false);//冻结暂停按钮
}
if(e.getSource() == but[2])//降低级数
{
infoTex.setText("降低级数!");
speedMark--;//级数减
if(speedMark <= 1)
{
speedMark = 1;
infoTex.setText("已经是最低级数!");//提示框输出
}
speedTex.setText(speedMark + "");//输出当前正确级数
}
if(e.getSource() == but[3])//提高级数
{
infoTex.setText("提高级数!");//提示框输出
speedMark++;//级数加
if(speedMark >= 9)
{
speedMark = 9;
infoTex.setText("已经是最高级数!");//提示框输出
}
speedTex.setText(speedMark + "");//输出当前级数
}
if(e.getSource() == but[4])//游戏暂停
{
this.add(noStop);
this.remove(but[4]);
infoTex.setText("游戏暂停!");
timer.suspend();//定时睡眠
}
if(e.getSource() == noStop)//取消暂停
{
this.remove(noStop);
this.add(but[4]);
infoTex.setText("继续游戏!");
timer.resume();
}
if(e.getSource() == but[5]||e.getSource() == mi1)//退出游戏
{
jf.dispose();//关闭游戏窗口
}
if(e.getSource() == mi1_0)//退出游戏
{
dlg_1 = new JDialog(jf,"关 于");
try{
FileInputStream io = new FileInputStream("E:\\file\\debug\\俄罗斯方块\\src\\image");//得到路径
byte a[] = new byte[io.available()];
io.read(a);
io.close();
String str = new String(a);
dlg_1_text.setText(str);
}
catch(Exception g){}
dlg_1_text.setEditable(false);
dlg_1.add(dlg_1_text);
dlg_1.pack();
dlg_1.setResizable(false);
dlg_1.setSize(200, 120);
dlg_1.setLocation(400, 240);
dlg_1.show();
}
}
public void rand_block()//随机产生砖块
{
int num;
num = (int)(Math.random() * 6) + 1;//产生0~6之间的随机数
blockNumber = num;
switch(blockNumber)//砖块编号
{
case 1: block1(); blockNumber = 1; break;
case 2: block2(); blockNumber = 2; break;
case 3: block3(); blockNumber = 3; break;
case 4: block4(); blockNumber = 4; break;
case 5: block5(); blockNumber = 5; break;
case 6: block6(); blockNumber = 6; break;
case 7: block7(); blockNumber = 7; break;
}
}
public void change_body(int blockNumber)//改变砖块状态
{
dingwei();
if(blockNumber == 1&&downSign == false)//变换长条2种情况
{
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 16)//长条是横着的,1和2方格垂直位置相同且4方格垂直位置小于等于16
{
if(game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] + 1][game_sign_x[2] - 1] = 1;
game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] = 1;
infoTex.setText("游戏进行中!");
repaint();//重新绘图
}
}
if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] >= 1&&game_sign_x[3] <= 7)//长条是竖着的
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0]-1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]]=1;
game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
if(blockNumber == 3&&downSign == false)//变换转弯1有4种情况
{
//第一种
if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] >= 1)
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
//第二种
if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] <= 17)
{
if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
//第三种
if(game_sign_x[1] == game_sign_x[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[3] <= 8)
{
if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
//第四种
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] == game_sign_x[3])
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
if(blockNumber == 4&&downSign == false)//变换转弯2有4种情况
{
//第一种
if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[3] <= 7)
{
if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
//第二种
if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[1] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[2])
{
if(game_body[game_sign_y[1]][game_sign_x[1] + 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0]][game_sign_x[0]] = 1;
game_body[game_sign_y[1]][game_sign_x[1] + 2] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
//第三种
if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] >= 2)
{
if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
//第四种
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[0] == game_sign_y[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] <= 16)
{
if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] - 2] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2] - 2] = 1;
game_body[game_sign_y[3]][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
if(blockNumber == 5&&downSign == false)//变换转弯3有4种情况
{
//第一种
if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[2] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[1] >= 2)
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
//第二种
if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[1]&&game_sign_y[0] <= 16)
{
if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
//第三种
if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[2] == game_sign_y[3])
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] + 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2]][game_sign_x[2] + 2] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
//第四种
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[2] == game_sign_x[3])
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
if(blockNumber == 6&&downSign == false)//变换两层砖块1的2种情况
{
//第一种
if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] >= 2)
{
if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] -1 ] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
game_body[game_sign_y[1]][game_sign_x[1]] = 1;
game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
//第二种
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 17)
{
if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;
game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
if(blockNumber == 7&&downSign == false)//变换两层砖块2的2种情况
{
//第一种
if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] <= 16)
{
if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;
game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] = 1;
game_body[game_sign_y[2]][game_sign_x[2]] = 1;
game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
//第二种
if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[2] <= 17)
{
if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] != 2)
{
num_csh_game();//数组清零
game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;
game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] = 1;
game_body[game_sign_y[3]][game_sign_x[3]] = 1;
infoTex.setText("游戏进行中!");
repaint();
}
}
}
}
public void num_csh_game()//数组清零
{
for(int i = 0;i < 19;i++)
{
for(int j = 0;j < 10;j++)
{
if(game_body[i][j] == 2)
{
game_body[i][j] = 2;
}
else
{
game_body[i][j] = 0;//界面清零
}
}
}
}
public void num_csh_restart()//重新开始时数组清零
{
for(int i = 0;i < 19;i++)
{
for(int j = 0;j < 10;j++)
{
game_body[i][j] = 0;//界面清零
}
}
}
public void keyTyped(KeyEvent e){}//敲击键盘,发生在按键按下后放开前
public void keyPressed(KeyEvent e)//按下按键时发生
{
if(e.getKeyCode() == KeyEvent.VK_DOWN&&startSign == 1)//处理下键
{
this.down();
}
if(e.getKeyCode() == KeyEvent.VK_LEFT&&startSign == 1)//处理左键
{
this.left();
}
if(e.getKeyCode() == KeyEvent.VK_RIGHT&&startSign == 1)//处理右键
{
this.right();
}
if(e.getKeyCode() == KeyEvent.VK_UP&&startSign == 1)//处理上键转换
{
this.change_body(blockNumber);
}
if(startSign == 0)
{
infoTex.setText("游戏未开始或已结束!");
}
}
public void keyReleased(KeyEvent e){}//松开按键时发生
public void paint(Graphics g)//绘图
{
g.setColor(Color.PINK);//游戏界面粉色
g.fill3DRect(0,0,300,450,true);//画一个游戏主界面着色块
//x坐标,y坐标,宽度,长度,显示
for(int i = 0;i < 19;i++)
{
for(int j = 0;j < 10;j++)
{
if(game_body[i][j] == 1)//未落下
{
g.setColor(Color.BLACK);
g.fill3DRect(30*j,30*(i-4),30,30,true);//画一个黑色方块
}
if(game_body[i][j] == 2)//已落下
{
g.setColor(Color.GREEN);
g.fill3DRect(30*j,30*(i-4),30,30,true);//画一个绿色方块
}
}
}
}
public void left()//向左移动
{
int sign = 0;
dingwei();
for(int k = 0;k < 4;k++)//循环遍历16个方格(4*4)
{
if(game_sign_x[k] == 0||game_body[game_sign_y[k]][game_sign_x[k] - 1] == 2)//如果左移一格没有方块时
{
sign = 1;//左移
}
}
if(sign == 0&&downSign == false)//已经落下且占满
{
num_csh_game();//数组清零
for(int k = 0;k < 4;k++)
{
game_body[game_sign_y[k]][game_sign_x[k] - 1] = 1;
}
infoTex.setText("向左移动!");
repaint();
}
}
public void right()//向右移动
{
int sign = 0;
dingwei();
for(int k = 0;k < 4;k++)
{
if(game_sign_x[k] == 9||game_body[game_sign_y[k]][game_sign_x[k] + 1] == 2)
{
sign = 1;
}
}
if(sign == 0&&downSign == false)
{
num_csh_game();//数组清零
for(int k = 0;k < 4;k++)
{
game_body[game_sign_y[k]][game_sign_x[k] + 1] = 1;
}
infoTex.setText("向右移动!");
repaint();
}
}
public void down()//下落
{
int sign = 0;
dingwei();
for(int k = 0;k < 4;k++)
{
if(game_sign_y[k] == 18||game_body[game_sign_y[k] + 1][game_sign_x[k]] == 2)
{
sign = 1;
downSign = true;//落下
changeColor();
cancelDW();
getScore();
if(game_over() == false)//游戏未结束
{
rand_block();
repaint();
}
}
}
if(sign == 0)
{
num_csh_game();//数组清零
for(int k = 0;k < 4;k++)
{
game_body[game_sign_y[k] + 1][game_sign_x[k]] = 1;
}
infoTex.setText("游戏进行中!");
repaint();
}
}
public boolean game_over()//判断游戏是否结束
{
int sign=0;
for(int i = 0;i < 10;i++)
{
if(game_body[4][i] == 2)
{
sign = 1;
}
}
if(sign == 1)
{
infoTex.setText("游戏结束!");
changeColor();
repaint();
startSign = 0;
timer.suspend();//定时睡眠
return true;
}
else
return false;
}
public void getScore()//满行消除方法
{
for(int i = 0;i < 19;i++)
{
int sign = 0;
for(int j = 0;j < 10;j++)
{
if(game_body[i][j] == 2)
{
sign++;
}
}
if(sign == 10)
{
gameScore += 100;
scoreTex.setText(gameScore+"");
infoTex.setText("恭喜得分!");
for(int j = i;j >= 1;j--)
{
for(int k = 0;k < 10;k++)
{
game_body[j][k] = game_body[j - 1][k];
}
}
}
}
}
public void changeColor()//给已经落下的块换色
{
downSign = false;
for(int k = 0;k < 4;k++)
{
game_body[game_sign_y[k]][game_sign_x[k]] = 2;
}
}
public void dingwei()//确定其位置
{
int k = 0;
cancelDW();
for(int i = 0;i < 19;i++)
{
for(int j = 0;j < 10;j++)
{
if(game_body[i][j] == 1)
{
game_sign_x[k] = j;
game_sign_y[k] = i;
k++;
}
}
}
}
public void cancelDW()//将定位数组初始化
{
for(int k = 0;k < 4;k++)
{
game_sign_x[k] = 0;
game_sign_y[k] = 0;
}
}
public void block1()//长条
{
game_body[0][4] = 1;//█
game_body[1][4] = 1;//█
game_body[2][4] = 1;//█
game_body[3][4] = 1;//█
}
public void block2()//正方形
{
game_body[3][4] = 1;//
game_body[2][4] = 1;//██
game_body[3][5] = 1;//██
game_body[2][5] = 1;//
}
public void block3()//3加1(下)
{
game_body[1][4] = 1;//█
game_body[2][4] = 1;//█
game_body[3][4] = 1;//██
game_body[3][5] = 1;//
}
public void block4()//3加1(中)
{
game_body[1][4] = 1;//█
game_body[2][4] = 1;//██
game_body[3][4] = 1;//█
game_body[2][5] = 1;//
}
public void block5()//3加1(上)
{
game_body[1][4] = 1;//██
game_body[2][4] = 1;//█
game_body[3][4] = 1;//█
game_body[1][5] = 1;//
}
public void block6()//转折1
{
game_body[1][5] = 1;// █
game_body[2][5] = 1;// █
game_body[2][4] = 1;//█
game_body[3][4] = 1;//█
}
public void block7()//转折2
{
game_body[1][4] = 1;//█
game_body[2][4] = 1;//█
game_body[2][5] = 1;// █
game_body[3][5] = 1;// █
}//其余形状自行设计
}
//定时线程
class MyTimer extends Thread
{
Block myBlock;
public MyTimer(Block myBlock)
{
this.myBlock = myBlock;
}
public void run()
{
while(myBlock.startSign == 1)
{
try{
sleep((10-myBlock.speedMark + 1)*100);
myBlock.down();
}
catch(InterruptedException e){}
}
}
}
四、Music类
背景音乐必须转为wav格式,且复制完代码必须修改背景音乐的地址和图片地址
package 俄罗斯方块;
import javax.sound.sampled.*;
import java.io.*;
import java.util.concurrent.TimeUnit;
public class Music {
private String musicPath; //音频文件
private volatile boolean run = true; //记录音频是否播放
private Thread mainThread; //播放音频的任务线程
private AudioInputStream audioStream;
private AudioFormat audioFormat;
private SourceDataLine sourceDataLine;
public Music(String musicPath) {
this.musicPath = musicPath;
prefetch();
}
//数据准备
private void prefetch(){
try{
//获取音频输入流
audioStream = AudioSystem.getAudioInputStream(new File(musicPath));
//获取音频的编码对象
audioFormat = audioStream.getFormat();
//包装音频信息
DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class,
audioFormat,AudioSystem.NOT_SPECIFIED);
//使用包装音频信息后的Info类创建源数据行,充当混频器的源
sourceDataLine = (SourceDataLine)AudioSystem.getLine(dataLineInfo);
sourceDataLine.open(audioFormat);
sourceDataLine.start();
}catch(UnsupportedAudioFileException ex){
ex.printStackTrace();
}catch(LineUnavailableException ex){
ex.printStackTrace();
}catch(IOException ex){
ex.printStackTrace();
}
}
//析构函数:关闭音频读取流和数据行
protected void finalize() throws Throwable{
super.finalize();
sourceDataLine.drain();
sourceDataLine.close();
audioStream.close();
}
//播放音频:通过loop参数设置是否循环播放
private void playMusic(boolean loop)throws InterruptedException {
try{
if(loop){
while(true){
playMusic();
}
}else{
playMusic();
//清空数据行并关闭
sourceDataLine.drain();
sourceDataLine.close();
audioStream.close();
}
}catch(IOException ex){
ex.printStackTrace();
}
}
private void playMusic(){
try{
synchronized(this){
run = true;
}
//通过数据行读取音频数据流,发送到混音器;
//数据流传输过程:AudioInputStream -> SourceDataLine;
audioStream = AudioSystem.getAudioInputStream(new File(musicPath));
int count;
byte tempBuff[] = new byte[1024];
while((count = audioStream.read(tempBuff,0,tempBuff.length)) != -1){
synchronized(this){
while(!run)
wait();
}
sourceDataLine.write(tempBuff,0,count);
}
}catch(UnsupportedAudioFileException ex){
ex.printStackTrace();
}catch(IOException ex){
ex.printStackTrace();
}catch(InterruptedException ex){
ex.printStackTrace();
}
}
//暂停播放音频
private void stopMusic(){
synchronized(this){
run = false;
notifyAll();
}
}
//继续播放音乐
private void continueMusic(){
synchronized(this){
run = true;
notifyAll();
}
}
//外部调用控制方法:生成音频主线程;
public void start(boolean loop){
mainThread = new Thread(new Runnable(){
public void run(){
try {
playMusic(loop);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
mainThread.start();
}
//外部调用控制方法:暂停音频线程
public void stop(){
new Thread(new Runnable(){
public void run(){
stopMusic();
}
}).start();
}
//外部调用控制方法:继续音频线程
public void continues(){
new Thread(new Runnable(){
public void run(){
continueMusic();
}
}).start();
}
}
源码链接: https://pan.baidu.com/s/1eK86Anxv4t2khgilp0x0aA .
提取码:854T