年底不忙了,终于写了一个,提供给大家使用,源码可以随便使用和修改,欢迎多提意见,让这个工具更易用,方便Socket编程开发人鱼。主要的功能如下:
1.建立Socket测试服务器端和测试客户端,并向其他端发送或接受报文数据,支持自动发送和自动应答,支持UDP和TCP;
2.录入的IP地址和端口等参数数据进行本地XML序列化,下次自动打开。(这个是我需要的,不用每次都录入各种IP地址端口了);
3.接受或发送的报文数据,可以直接保存在日志文件当中,便于离线分析。
4.服务器端,可以查看接入的各个连接信息;
5.支持AscII和16进制的数据发送和接收显示。

由于界面要同时支持TCP和UDP的数据通信,所以编写了两个接口IServer和IClient,便于界面和通信层分开。
public interface IServer
{
//初始化
void Init(string serverIp, int port);
//从服务器端给某个连接发送数据
void Send(string connId, byte[] data, int length);
//监听
int Listen();
//得到当前的连接
List<IConnection> GetConnectionList();
//Socket事件
event ReceivedHandler OnDataReceived;
event SocketErrorHandler OnSocketError;
void Close();
}
为了保存参数数据,所以构造了一个SocketInfo类,对应客户端和服务器端,然后将这个集合序列化到XML文件中。
序列化的代码如下:
[Serializable]
public class SocketInfo
{
public string Name { get; set; }
//Server端或客户端类型
public string Type { get; set; }
//16进制格式或AscII
public string Format { get; set; }
public string ServerIp { get; set; }
public int Port { get; set; }
//TCP或UDP
public string Protocol { get; set; }
//报文数据
public string Data {get;set;}
//是否自动发送或接收数据
public Boolean IsAuto {get;set;}
public SocketInfo()
{
Format = "AscII";
Protocol = "Tcp";
Port = 8890;
ServerIp = "127.0.0.1";
Data = "请录入测试数据";
}
}
public class MySerializer
{
public static void Serialize<T>(T value, string xmlFileName)
{
if (value == null)
{
return;
}
XmlSerializer serializer = new XmlSerializer(typeof(T));
XmlWriterSettings settings = new XmlWriterSettings();
settings.Encoding = new UnicodeEncoding(false, false);
settings.Indent = false;
settings.OmitXmlDeclaration = false;
FileStream fs = new FileStream(xmlFileName, FileMode
.OpenOrCreate);
serializer.Serialize(fs, value);
fs.Close();
}
public static T Deserialize<T>(string xmlFileName)
{
if (string.IsNullOrEmpty(xmlFileName))
{
return default(T);
}
XmlSerializer serializer = new XmlSerializer(typeof(T));
//XmlSerializer serializer = new XmlSerializer(typeof(ArrayList));
XmlReaderSettings settings = new XmlReaderSettings();
//settings.
FileStream fs = null;
try
{
fs = new FileStream(xmlFileName, FileMode.Open);
// Deserialize the content of the XML file to a Contact array
// utilizing XMLReader
XmlReader reader = new XmlTextReader(fs);
T contacts = (T)serializer.Deserialize(reader);
return contacts;
}
catch (FileNotFoundException)
{
// Do nothing if the file does not exists
}
finally
{
if (fs != null) fs.Close();
}
return default(T);
}
}
客户端的报文和服务器端的报文数据存放在Client.log和Server.log两个文件当中.主要是借助了Log4net的配置实现的.
<log4net>
<root>
<level value="ALL" />
<appender-ref ref="RollingFileAppender" />
</root>
<appender name="ClientLogFileAppender" type="log4net.Appender.RollingFileAppender">
<param name="File" value="client.log"/>
<lockingModel type="log4net.Appender.FileAppender+MinimalLock" />
<appendToFile value="true" />
<rollingStyle value="Size" />
<maxSizeRollBackups value="3" />
<maximumFileSize value="2MB" />
<staticLogFileName value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="记录时间:%date 日志:%message%newline" />
</layout>
</appender>
<logger name="SocketTool.ClientForm">
<level value="DEBUG" />
<appender-ref ref="ClientLogFileAppender" />
</logger>
<appender name="ServerLogFileAppender" type="log4net.Appender.RollingFileAppender">
<param name="File" value="server.log"/>
<lockingModel type="log4net.Appender.FileAppender+MinimalLock" />
<appendToFile value="true" />
<rollingStyle value="Size" />
<maxSizeRollBackups value="3" />
<maximumFileSize value="2MB" />
<staticLogFileName value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="记录时间:%date 日志:%message%newline" />
</layout>
</appender>
<logger name="SocketTool.ServerForm">
<level value="DEBUG" />
<appender-ref ref="ServerLogFileAppender" />
</logger>
</log4net>
















