在Android的设计里面,是单线程机制的,也就是说在Android的设计里面只能在UI线程更新UI,不能再子线程直接更新UI的,那么,这个时候谷歌提供了handler机制来解决,UI线程和子线程之间的通信,使得在子线程里面可以通过handler来更新UI。下面分析一下Hanlder机制:

1、Looper.prepare()

  Looper.prepare()是在应用程序启动的时候就在执行了,下面看其中的源码:

/** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

  可以看出,在一个UI线程中是只能存在一个Looper对象的。下面查看Looper的构造器源码:

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mRun = true;
        mThread = Thread.currentThread();
    }

  这Looper的构造器里面,会创建一个消息队列,这个消息队列会通过sThreadLocal这个对象绑定到UI线程。ThreadLocal类似于一个Map,但是它的key是int型的,也就是UI线程的ID号,这样通过ThreadLocal拿到的Looper对象永远是同一个Looper对象。

2、创建handler和发消息

  接下来创建一个handler对象,看handler对象的构造器源码:

public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

  在这个构造器里面拿到一个Looper对象和MessageQue,要注意的是这个MessageQueue一定是Looper.prepare()执行时创建的那个MessageQueue。然后就是创建一个Message,并且把这个消息发出去,在发送消息的时候不管哪个方法都会执行sendMessageAtTime()这个方法:

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

  发送的消息最后会被压入上面获取的MessageQueue里面:

final boolean enqueueMessage(Message msg, long when) {
        if (msg.isInUse()) {
            throw new AndroidRuntimeException(msg + " This message is already in use.");
        }
        if (msg.target == null) {
            throw new AndroidRuntimeException("Message must have a target.");
        }

        boolean needWake;
        synchronized (this) {
            if (mQuiting) {
                RuntimeException e = new RuntimeException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w("MessageQueue", e.getMessage(), e);
                return false;
            }

            msg.when = when;
            Message p = mMessages;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }
        }
        if (needWake) {
            nativeWake(mPtr);
        }
        return true;
    }

  这个MessageQueue其实就是一个单链表结构,它是按照时间从小到大的顺序排列的,当要往MessageQueue里面压入一个消息的时候,首先比对消息发送的时间把小的那个插到前面去。

3、Looper.loop()

    Looper.loop()方法就是不断的往MessageQueue里面去消息,看源码:

/**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            msg.target.dispatchMessage(msg);

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycle();
        }
    }

  源码里面写了一个死循环for循环,通过这个for循环向消息队列里面取消息,这里面有一句关键的代码:msg.target.dispatchMessage(msg),msg.target就是指当前的这个handler,执行dispatchMessage()方法之后,就把这个消息分发出去了,进一步查看可以看到:

/**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }