**6.32(游戏:赢取双骰子赌博游戏的机会)修改编程练习题6.30使该程序运行10000次,然后显示赢得游戏的次数

**6.32(Game: chance of winning at craps)Revise Exercise 6.30 to run it 15,000 times and display the number of winning games.

下面是参考答案代码:

public class ChanceOfWinningAtCrapsQuestion32 {
public static void main(String[] args) {
final int PLAY_COUNT = 10000;
int sumOfTwoDice, firstDie, secondDie, point, winCount = 0;

for(int i = 1;i <= PLAY_COUNT;i++)
{
firstDie = rollDie();
secondDie = rollDie();
sumOfTwoDice = firstDie + secondDie;

if (sumOfTwoDice == 2 || sumOfTwoDice == 3 || sumOfTwoDice == 12) {
winCount++;
} else if (sumOfTwoDice == 7 || sumOfTwoDice == 11) {

} else {
point = sumOfTwoDice;
do {
firstDie = rollDie();
secondDie = rollDie();
sumOfTwoDice = firstDie + secondDie;
} while (sumOfTwoDice != 7 && sumOfTwoDice != point);

if (sumOfTwoDice == point)
winCount++;
}
}
System.out.printf("You totally won %d times", winCount);
}
public static int rollDie() {
return (int) (Math.random() * 6 + 1);
}
}

运行效果:

第六章第三十二题(游戏:赢取双骰子赌博游戏的机会)(Game: chance of winning at craps)_下划线

注:编写程序要养成良好习惯
1.文件名要用英文,具体一点
2.注释要英文
3.变量命名要具体,不要抽象(如:a,b,c等等),形式要驼峰化
4.整体书写风格要统一(不要这里是驼峰,那里是下划线,这里的逻辑段落空三行,那里相同的逻辑段落空5行等等)
5.普通变量,方法名要小驼峰,类名要大驼峰,常量要使用全部大写加上下划线命名法
6.要学习相应的代码编辑器的一些常用快捷键,如:快速对齐等等