class MyView extends View {
float phase;
PathEffect[] effects = new PathEffect[7];
int[] colors;
private Paint paint;
Path path;
public MyView(Context context) {
super(context);
paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(4);
//创建并初始化Path
path = new Path();
path.moveTo(0, 0);
for(int i = 1; i <= 15; i++) {
//生成15个点,随机生成他们的Y坐标,并将它们连成一条Path
path.lineTo(i*20, (float)Math.random()*60);
}
//初始化7个颜色
colors = new int[]{Color.BLACK, Color.BLUE, Color.CYAN, Color.GREEN,
Color.MAGENTA, Color.RED, Color.YELLOW};
}
@Override
protected void onDraw(Canvas canvas) {
//将背景色填充成白色
canvas.drawColor(Color.WHITE);
//----------下面开始初始化7中路径效果----------
//不使用路径效果
effects[0] = null;
//使用CornerPathEffect路径效果
effects[1] = new CornerPathEffect(10);
//初始化(不连续的、离散的)DiscretePathEffect
effects[2] = new DiscretePathEffect(3.0f, 5.0f);
//初始化DashPathEffect
effects[3] = new DashPathEffect(new float[]{20,10,5,10}, phase);
//初始化PathDashPathEffects
Path p = new Path();
p.addRect(0, 0, 8, 8, Path.Direction.CCW);
effects[4] = new PathDashPathEffect(p, 12, phase,
PathDashPathEffect.Style.ROTATE);
//初始化ComposePathEffect
effects[5] = new ComposePathEffect(effects[2], effects[4]);
//初始化SumPathEffect
effects[6] = new SumPathEffect(effects[4], effects[3]);
//将画布移动到(8,8)处开始绘制
canvas.translate(8, 8);
//依次使用7中不同路径效果、7种不同的颜色来绘制路径
for(int i = 0; i < effects.length; i++) {
paint.setPathEffect(effects[i]);
paint.setColor(colors[i]);
canvas.drawPath(path, paint);
canvas.translate(0, 60);
}
//改变phase值,形成动画效果
phase += 1;
invalidate();
}
}