题目要求判断一条线段和一个矩形是否相交,或者是否在矩形里面(题目好像没说?)

思路就是直接暴力判断和矩形四条边是否相交,和线段的坐标是否在矩形的坐标范围即可。

然后题目的数据,(xleft,ytop) 和 (xright,ybottom)不是按顺序给出的,需要自己判断下顺序。

POJ 1410   Intersection  数据错误_叉积

POJ 1410   Intersection  数据错误_d3_02

#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <algorithm>
using namespace std;
#define inf (0x3f3f3f3f)
typedef long long int LL;

#include <iostream>
#include <sstream>
#include <vector>
#include <set>
#include <map>
#include <queue>
#include <string>
const int maxn = 5000+20;
struct coor
{
double x,y;
coor(){}
coor(double xx,double yy):x(xx),y(yy){}
double operator ^(coor rhs) const //计算叉积(向量积)
{
return x*rhs.y - y*rhs.x;
}
coor operator -(coor rhs) const //坐标相减,a-b得到向量ba
{
return coor(x-rhs.x,y-rhs.y);
}
double operator *(coor rhs) const //数量积
{
return x*rhs.x + y*rhs.y;
}
}a,b;
struct Line
{
coor point1,point2;
Line(){}
Line(coor xx,coor yy):point1(xx),point2(yy){}
}line[maxn],seg;
const double eps = 1e-14;
bool same (double a,double b)
{
return fabs(a-b)<eps;
}
bool OnSegment (coor a,coor b,coor c) //判断点C是否在线段ab上
{
double min_x = min(a.x,b.x), min_y = min(a.y,b.y);
double max_x = max(a.x,b.x), max_y = max(a.y,b.y);
if (c.x>=min_x && c.x<=max_x && c.y>=min_y && c.y<=max_y) return true;
else return false;
}
bool SegmentIntersect (coor a,coor b,coor c,coor d)
{
double d1 = (b-a)^(d-a); //direction(a,b,d);以a为起点,计算ab和ab的叉积
double d2 = (b-a)^(c-a);
double d3 = (d-c)^(a-c);
double d4 = (d-c)^(b-c);
if (d1*d2<0 && d3*d4<0) return true;
else if (same(d1,0) && OnSegment(a,b,d)) return true;
else if (same(d2,0) && OnSegment(a,b,c)) return true;
else if (same(d3,0) && OnSegment(c,d,a)) return true;
else if (same(d4,0) && OnSegment(c,d,b)) return true;
else return false;
}
void work ()
{
scanf("%lf%lf%lf%lf",&seg.point1.x,&seg.point1.y,&seg.point2.x,&seg.point2.y);
scanf("%lf%lf%lf%lf",&a.x,&a.y,&b.x,&b.y);
if (a.x > b.x) swap(a.x,b.x);
if (a.y < b.y) swap(a.y,b.y);
line[1] = Line(a,coor(b.x,a.y));
line[2] = Line(coor(a.x,b.y),b);
line[3] = Line(a,coor(a.x,b.y));
line[4] = Line(coor(b.x,a.y),b);
for (int i=1;i<=4;++i)
{
if (SegmentIntersect(seg.point1,seg.point2,line[i].point1,line[i].point2))
{
printf ("T\n");
return ;
}
}
if (seg.point1.x>=a.x&&seg.point1.x<=b.x&&seg.point2.x>=a.x&&seg.point2.x<=b.x
&&seg.point1.y>=b.y&&seg.point1.y<=a.y&&seg.point2.y>=b.y&&seg.point2.y<=a.y)
{
printf ("T\n");
return ;
}
printf ("F\n");
return ;
}

int main()
{
#ifdef local
freopen("data.txt","r",stdin);
#endif
int t;
cin>>t;
while(t--) work();
return 0;
}

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然而这题应该用判断点在多边形里比较好

POJ 1410   Intersection  数据错误_叉积

POJ 1410   Intersection  数据错误_d3_02

#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <algorithm>
using namespace std;
#define inf (0x3f3f3f3f)
typedef long long int LL;

#include <iostream>
#include <sstream>
#include <vector>
#include <set>
#include <map>
#include <queue>
#include <string>
const int maxn = 5000+20;
struct coor
{
double x,y;
coor(){}
coor(double xx,double yy):x(xx),y(yy){}
double operator ^(coor rhs) const //计算叉积(向量积)
{
return x*rhs.y - y*rhs.x;
}
coor operator -(coor rhs) const //坐标相减,a-b得到向量ba
{
return coor(x-rhs.x,y-rhs.y);
}
double operator *(coor rhs) const //数量积
{
return x*rhs.x + y*rhs.y;
}
}a,b,liu[maxn];
struct Line
{
coor point1,point2;
Line(){}
Line(coor xx,coor yy):point1(xx),point2(yy){}
}line[maxn],seg;
const double eps = 1e-14;
bool same (double a,double b)
{
return fabs(a-b)<eps;
}
bool OnSegment (coor a,coor b,coor c) //判断点C是否在线段ab上
{
double min_x = min(a.x,b.x), min_y = min(a.y,b.y);
double max_x = max(a.x,b.x), max_y = max(a.y,b.y);
if (c.x>=min_x && c.x<=max_x && c.y>=min_y && c.y<=max_y) return true;
else return false;
}
bool SegmentIntersect (coor a,coor b,coor c,coor d)
{
double d1 = (b-a)^(d-a); //direction(a,b,d);以a为起点,计算ab和ab的叉积
double d2 = (b-a)^(c-a);
double d3 = (d-c)^(a-c);
double d4 = (d-c)^(b-c);
if (d1*d2<0 && d3*d4<0) return true;
else if (same(d1,0) && OnSegment(a,b,d)) return true;
else if (same(d2,0) && OnSegment(a,b,c)) return true;
else if (same(d3,0) && OnSegment(c,d,a)) return true;
else if (same(d4,0) && OnSegment(c,d,b)) return true;
else return false;
}
bool PointInPolygon (coor p[],int n,coor cmp)
{
//思路:求解y=cmp.y与多边形一侧有多少个交点,奇数就在里面,偶数就在外面,cmp在边上是不行的
int cnt = 0; //记录单侧有多少个交点,这里的p[],必须有顺序
for (int i=1;i<=n;++i)
{
int t = (i+1)>n ? 1:(i+1); //下标为1要这样
coor p1=p[i],p2=p[t];
if (cmp.y >= max(p1.y,p2.y)) continue;//交点在延长线上和在凸顶点都不要
if (cmp.y < min(p1.y,p2.y)) continue;//交点在凹顶点上就要,这里没取等
if (same(p1.y,p2.y)) continue; //与cmp.y是平行的
double x = (cmp.y-p1.y)*(p1.x-p2.x)/(p1.y-p2.y) + p1.x; //求交点 p1.y != p2.y不会除0错误
if (x>cmp.x) cnt++;//只统计一侧的交点
}
return cnt&1;
}
void work ()
{
scanf("%lf%lf%lf%lf",&seg.point1.x,&seg.point1.y,&seg.point2.x,&seg.point2.y);
scanf("%lf%lf%lf%lf",&a.x,&a.y,&b.x,&b.y);
if (a.x > b.x) swap(a.x,b.x);
if (a.y < b.y) swap(a.y,b.y);
line[1] = Line(a,coor(b.x,a.y));
line[2] = Line(coor(a.x,b.y),b);
line[3] = Line(a,coor(a.x,b.y));
line[4] = Line(coor(b.x,a.y),b);

liu[1]=a;
liu[2]=coor(b.x,a.y);
liu[3]=b;
liu[4]=coor(a.x,b.y);

for (int i=1;i<=4;++i)
{
if (SegmentIntersect(seg.point1,seg.point2,line[i].point1,line[i].point2))
{
printf ("T\n");
return ;
}
}
if (PointInPolygon(liu,4,seg.point1)&&PointInPolygon(liu,4,seg.point2))
{
printf ("T\n");
return ;
}
printf ("F\n");
return ;
}

int main()
{
#ifdef local
freopen("data.txt","r",stdin);
#endif
int t;
cin>>t;
while(t--) work();
return 0;
}

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