动态三维曲面_ico

clc;
clear;
close all;t = 0;
tf = 10;
dt = .01;% Create a figure and a surface plot
fig = figure('position',[00 00 1000 700]);
centerfig
ax = axes;
[X,Y,Z] = peaks(50);
Z = Z/max(max(Z))*.5;
surf(ax,X,Y,Z);% Add the UICONTROL buttons to control the viewing angle
uicontrol('Style','pushbutton','String','Zoom In','Position',[5 5 60 20],'Callback','if camva <= 5;return;else;camva(camva-5);end');
uicontrol('Style','pushbutton','String','Zoom Out','Position',[70 5 60 20],'Callback','if camva >= 175;return;else;camva(camva+5);end');
htext = uicontrol('Style','text','String','Range = 0','Position',[135 5 60 20]);% Set some axis properties
axis equal
axis off
grid off
box off% Set the camera viewing projection and angle
camproj('perspective');
camva(45);for t = 0:dt:tf
% Camera position
xp = 2.0 * sin(2.0*3.14*0.2*t);
yp = 2.0 * cos(2.0*3.14*0.2*t);
zp = interp2(X,Y,Z,xp,yp,'cubic')+.1;

% Roll, Yaw, Pitch
roll = .25*cos(2.0*3.14*.75*t); % Roll cw/ccw a bit
pitch = .1*sin(2.0*3.14*.7*t); % Pitch up and down a little bit
yaw = -2*3.14/tf*t; % Continuously yaw as we go around

% Calculate the rotation matrix
yaw_matrix = [1 0 0;
0 cos(roll) -sin(roll);
0 sin(roll) cos(roll)];
pitch_matrix = [ cos(pitch) 0 sin(pitch);
0 1 0;
-sin(pitch) 0 cos(pitch)];
roll_matrix = [cos(yaw) -sin(yaw) 0;
sin(yaw) cos(yaw) 0;
0 0 1];
rot_matrix = yaw_matrix*pitch_matrix*roll_matrix; % Order matters

% Find the up vector and a target vector
up_vector = rot_matrix*[0;0;1];
target_vector = rot_matrix*[1;0;0];

% Reposition the camera and target
campos([xp,yp,zp]);
camup(up_vector);
camtarget([xp;yp;zp]+target_vector);

drawnow
pause(dt/2)
end