#include<iostream>
#include<cstring>
#include<cstdio>
#include<cmath>
#include<algorithm>
using namespace std;
struct Point
{
double x;
double y;
} p[1001], px[10001];
int n;
double eps=1e-8;
int cmp(Point a, Point b)
{
if(abs(a.x-b.x)<eps)
return a.y<b.y;
return a.x<b.x;
}
double dist(Point a,Point b)
{
return sqrt((a.x - b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));
}
double direction(Point pi,Point pj,Point pk)
{
return (pk.x-pi.x)*(pj.y-pi.y)-(pj.x-pi.x)*(pk.y-pi.y);
}
bool on_segment(Point pi,Point pj,Point pk)
{
if(direction(pi, pj, pk)==0)
{
if(pk.x>=min(pi.x,pj.x)&&pk.x<=max(pi.x,pj.x)&&pk.y>=min(pi.y,pj.y)&&pk.y<=max(pi.y,pj.y))
return true;
}
return false;
}
bool segments_intersect(Point p1,Point p2,Point p3,Point p4)
{
double d1=direction(p3,p4,p1);
double d2=direction(p3,p4,p2);
double d3=direction(p1,p2,p3);
double d4=direction(p1,p2,p4);
if(d1*d2<0&&d3*d4<0)
return true;
else if(d1==0&&on_segment(p3,p4,p1))
return true;
else if(d2==0&&on_segment(p3,p4,p2))
return true;
else if(d3==0&&on_segment(p1,p2,p3))
return true;
else if(d4==0&&on_segment(p1,p2,p4))
return true;
return false;
}
Point intersection(Point a1, Point a2, Point b1, Point b2)
{
Point ret = a1;
double t = ((a1.x - b1.x) * (b1.y - b2.y) - (a1.y - b1.y) * (b1.x - b2.x))
/ ((a1.x - a2.x) * (b1.y - b2.y) - (a1.y - a2.y) * (b1.x - b2.x));
ret.x += (a2.x - a1.x) * t;
ret.y += (a2.y - a1.y) * t;
return ret;
}
int InPolygon(Point a)
{
int i;
Point b,c,d;
b.y=a.y;
b.x=1e15;
int count=0;
for(i=0; i<n; i++)
{
c = p[i];
d = p[i + 1];
if(on_segment(c,d,a))
return 1;
if(abs(c.y-d.y)<eps)
continue;
if(on_segment(a,b,c))
{
if(c.y>d.y)
count++;
}
else if(on_segment(a,b,d))
{
if(d.y>c.y)
count++;
}
else if(segments_intersect(a,b,c,d))
count++;
}
return count%2;
}
bool Intersect(Point s,Point e,Point a,Point b)
{
return direction(e,a,s)*direction(e,b,s)<=0;
}
double calculate(Point s,Point e)
{
int i,k=0;
double sum;
Point a,b,temp;
for(i=0; i<n; i++)
{
a=p[i];
b=p[i+1];
if(abs(direction(e,a,s))<eps&&abs(direction(e,b,s))<eps)
{
px[k++]=a;
px[k++]=b;
}
else if(Intersect(s,e,a,b))
{
px[k++]=intersection(s,e,a,b);
}
}
if(k==0)
return 0.0;
sort(px,px+k,cmp);
px[k]=px[0];
sum=0;
for(i=0; i<k-1; i++)
{
a=px[i];
b=px[i+1];
temp.x=(a.x+b.x)/2.0;
temp.y=(a.y+b.y)/2.0;
if(InPolygon(temp))
sum+=dist(a,b);
}
return sum;
}
int main()
{
int i;
double sum;
Point s,e;
while(~scanf("%d",&n)&&n)
{
for(i=0; i<n; i++)
scanf("%lf%lf",&p[i].x,&p[i].y);
p[n]=p[0];
scanf("%lf%lf%lf%lf",&s.x,&s.y,&e.x,&e.y);
sum=calculate(s,e);
printf("%.3lf\n",sum);
}
return 0;
}