CocoaAsyncSocket直接从GitHub下载: 
​​​https://github.com/robbiehanson/CocoaAsyncSocket​

怎么使用CocoaAsyncSocket呢? 

我用的是最直接的方法,下载下来解压后是下面的文件,找到这两个文件,我们用GCDAsyncSocket(TCP),直接将这两个文件拖进xCode8 

Swift3.0 — CocoaAsyncSocket客户端(Socket通信)_cocoa

 

Swift3.0 — CocoaAsyncSocket客户端(Socket通信)_客户端_02

 

将这两个文件拖进xCode后它会提示你是否建立一个Bridge-Header,就点击Create。 

然后点击这个头文件并输入

#import "GCDAsyncSocket.h"
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这时候按下Command+B重新编译一下。这样CocoaAsyncSocket就导入完毕了。

下面是客户端界面 

Swift3.0 — CocoaAsyncSocket客户端(Socket通信)_cocoa_03

进入ViewController.swift

//
// ViewController.swift
// AsyncSocket_Exp
//
// Created by 大老虎 on 2016/11/27.
// Copyright © 2016年 Tiger. All rights reserved.
//

import UIKit

class ViewController: UIViewController, GCDAsyncSocketDelegate {

@IBOutlet weak var serveripInput: UITextField!
@IBOutlet weak var msgInput: UITextField!
@IBOutlet weak var conBtn: UIButton!
@IBOutlet weak var sendBtn: UIButton!
@IBOutlet weak var msgView: UITextView!

let serverPort: UInt16 = 6666

var clientSocket:GCDAsyncSocket!

override func viewDidLoad() {
super.viewDidLoad()
sendBtn.isEnabled = false // Socket未连接成功时发送按钮不能用
}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}

// 连接服务器按钮事件
@IBAction func conBtnClick(_ sender: AnyObject) {
if serveripInput.text?.isEmpty == false { // 如果IP地址不为空则开始连接Socket
clientSocket = GCDAsyncSocket()
clientSocket.delegate = self
clientSocket.delegateQueue = DispatchQueue.global()
do {
try clientSocket.connect(toHost: serveripInput.text!, onPort: serverPort)
} catch {
print("try connect error: \(error)")
conBtn.backgroundColor = UIColor.red
}
} else {
msgView.insertText("IP地址不能为空!\n")
}
}

func socket(_ sock: GCDAsyncSocket, didConnectToHost host: String, port: UInt16) -> Void {
print("connect success")
sendBtn.isEnabled = true // 连接成功后发送按钮设为可用
clientSocket.readData(withTimeout: -1, tag: 0)
}

func socketDidDisconnect(_ sock: GCDAsyncSocket, withError err: Error?) -> Void {
print("connect error: \(err)")
}

func socket(_ sock: GCDAsyncSocket, didRead data: Data, withTag tag: Int) -> Void {
// 1、获取客户端发来的数据,把 NSData 转 NSString
let readClientDataString: NSString? = NSString(data: data as Data, encoding: String.Encoding.utf8.rawValue)
print("---Data Recv---")
print(readClientDataString)

// 2、主界面UI显示数据
DispatchQueue.main.async {
let showStr: NSMutableString = NSMutableString()
showStr.append(self.msgView.text)
showStr.append(readClientDataString! as String)
showStr.append("\r\n")
self.msgView.text = showStr as String
}

// 3、处理请求,返回数据给客户端OK
let serviceStr: NSMutableString = NSMutableString()
serviceStr.append("OK")
serviceStr.append("\r\n")
clientSocket.write(serviceStr.data(using: String.Encoding.utf8.rawValue)!, withTimeout: -1, tag: 0)

// 4、每次读完数据后,都要调用一次监听数据的方法
clientSocket.readData(withTimeout: -1, tag: 0)
}

// 发送消息按钮事件
@IBAction func sendBtnClick(_ sender: AnyObject) {
if msgInput.text?.isEmpty == false { // 如果消息不为空则发送
let serviceStr: NSMutableString = NSMutableString()
serviceStr.append(self.msgInput.text!)
serviceStr.append("\r\n")
clientSocket.write(serviceStr.data(using: String.Encoding.utf8.rawValue)!, withTimeout: -1, tag: 0)
}
}

}

到这里客户端程序就完成了,可以用iOS模拟器来跑一下。 

Swift3.0 — CocoaAsyncSocket客户端(Socket通信)_客户端_04

SocketTool截图为 

Swift3.0 — CocoaAsyncSocket客户端(Socket通信)_数据_05