知识点


  1. CSS使用@keyframes自定义动画,使用animation调用自定义动画
  2. opacity 透明度。从 0.0 (完全透明)到 1.0(完全不透明)
  3. CSS中transform
  4. animation-delay 属性定义动画何时开始。
  5. 求屏幕尺寸​​var 宽 = document.documentElement.clientWidth; var 高 = document.documentElement.clientHeight; ​
  6. JS创建节点
  7. JS在某元素后追加节点​​appendChild() ​
  8. UnderScore.js通过_调用其中的API

运行效果

Javascript特效:星星海特效_html

代码

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<script src="UnderScore.js"></script>
<style>
*{margin: 0;padding-top: 0}
body{background-color: #000}
span{
width: 30px;
height: 30px;
background: url("star.png") no-repeat;
position: absolute;
background-size: contain;
animation: flash 1s alternate infinite;
}
@keyframes flash{
0%{opacity: 0}
25%{opacity: 0.25}
50%{opacity: 0.5}
75%{opacity: 0.75}
100%{opacity: 1}
}
span:hover{
transform: scale(3, 3) rotate(180deg) !important;
transition: all 1s;
}
</style>
</head>
<body>
<script>
window.onload = function (ev) {
// 1. 求出屏幕尺寸
var screenWidth = document.documentElement.clientWidth;
var screenHeight = document.documentElement.clientHeight;

// 2. 动态创建10颗星星
for (var i = 0; i < 200; i++) {
// 2.1 创建星星
var span = document.createElement('span');
document.body.appendChild(span);

// 2.2 随即坐标
var x = parseInt(_.random(0, screenWidth));
var y = parseInt(_.random(0, screenHeight));
span.style.left = x +'px';
span.style.top = y + 'px';

// 2.3 随机缩放
var scale = _.random(0, 1.5);
span.style.transform = 'scale('+scale+','+scale+')';

// 2.4 频率
var rate = _.random(0, 1.5);
span.style.animationDelay = rate + 's';
}
}
</script>
</body>
</html>