using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class Camin : MonoBehaviour

{

   public Transform player;

   private Vector3 offestPosition = new Vector3(0, 0, 0);


   // Start is called before the first frame update

   void Start()

   {

       offestPosition = transform.position - player.position;

       offestPosition = new Vector3(0, 0, -10f);

   }


   // Update is called once per frame

   void Update()

   {

       transform.position = offestPosition + player.position;

   }

}