using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;


public class Audio : MonoBehaviour

{

   public Slider AP;  //实例化一个Slider

   public AudioSource audios;

   public AudioSource audios1;


   // Start is called before the first frame update

   void Start()

   {

       AP.value = 0.5f;

       audios = GetComponent<AudioSource>();//获取音频组件

   }


   // Update is called once per frame

   void Update()

   {

       

   }


   public void stopAudio()

   {

       audios.Pause();

   }


   public void playAudio()

   {

       audios.Play(1);

   }


   public void Sound()

   {

       audios.volume = AP.value;

       audios1.Play(1);

   }

}