using System;

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;


public class ExitGame : MonoBehaviour

{

   public void BtnQuit()

   {


    #if UNITY_EDITOR

    UnityEditor.EditorApplication.isPlaying = false;

    #else

       Application.Quit();

    #endif

   }

}