using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class lifes : MonoBehaviour
{
public Button bt;
public Slider HP; //实例化一个Slider
private bool b;
public GameObject fraction;
// Start is called before the first frame update
void Start()
{
HP.value = 10000;
b = true;
}
// Update is called once per frame
void Update()
{
if (b = true)
{
if (HP.value != 0)
{
HP.value = HP.value - 5;
if (fraction != null)
{
if (fraction.gameObject.activeSelf == true)
{
if (Time.frameCount % 20 == 0)
{
HP.value = HP.value - 1000;
}
}
}
}
}
}
public void OnClickBt(GameObject Button)
{
GameObject.Find("ButtonPause").GetComponent<lifes>().enabled = false;
}
public void start()
{
GameObject.Find("ButtonPause").GetComponent<lifes>().enabled = true;
}
public void up()
{
HP.value = HP.value + 1000;
}
}