#include <InputCoreTypes.h>     //EKeys的头文件
#include "Engine/Classes/Kismet/GameplayStatics.h"

// Called when the game starts or when spawned
void ATestOpenLevel::BeginPlay()
{
	Super::BeginPlay();

	PlayerControl = UGameplayStatics::GetPlayerController(GetWorld(), 0);
}


// Called every frame
void ATestOpenLevel::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);

	if (PlayerControl->IsInputKeyDown(EKeys::Z))
	{
		UGameplayStatics::OpenLevel(this, LevelName);
	}
}