Java的线程是通过java.lang.Thread类来实现的。
VM启动时会有一个由主方法所定义的线程。可以通过创建Thread的实例来创建新的线程。
每个线程都是通过某个特定Thread对象所对应的方法run()来完成其操作的,方法run()称为线程体。
通过调用Thread类的start()方法来启动一个线程。

在Java当中,线程通常都有五种状态,创建、就绪、运行、阻塞和死亡。   
第一是创建状态。在生成线程对象,并没有调用该对象的start方法,这是线程处于创建状态。   
第二是就绪状态。当调用了线程对象的start方法之后,该线程就进入了就绪状态,但是此时线程调度程序还没有把该线程设置为当前线程,此时处于就绪状态。在线程运行之后,从等待或者睡眠中回来之后,也会处于就绪状态。   
第三是运行状态。线程调度程序将处于就绪状态的线程设置为当前线程,此时线程就进入了运行状态,开始运行run函数当中的代码。   
第四是阻塞状态。线程正在运行的时候,被暂停,通常是为了等待某个时间的发生(比如说某项资源就绪)之后再继续运行。sleep,suspend,wait等方法都可以导致线程阻塞。   第五是死亡状态。如果一个线程的run方法执行结束或者调用stop方法后,该线程就会死亡。对于已经死亡的线程,无法再使用start方法令其进入就绪。

A thread can be in only one state at a given point in time. These states are
virtual machine states which do not reflect any operating system thread states.

 

实现并启动线程有两种方法
1、写一个类继承自Thread类,重写run方法。用start方法启动线程
2、写一个类实现Runnable接口,实现run方法。用new Thread(Runnable target).start()方法来启动

多线程原理:相当于玩游戏机,只有一个游戏机(cpu),可是有很多人要玩,于是,start是排队!等CPU选中你就是轮到你,你就run(),当CPU的运行的时间片执行完,这个线程就继续排队,等待下一次的run()。

调用start()后,线程会被放到等待队列,等待CPU调度,并不一定要马上开始执行,只是将这个线程置于可动行状态。然后通过JVM,线程Thread会调用run()方法,执行本线程的线程体。先调用start后调用run,这么麻烦,为了不直接调用run?就是为了实现多线程的优点,没这个start不行。

1.start()方法来启动线程,真正实现了多线程运行。这时无需等待run方法体代码执行完毕,可以直接继续执行下面的代码;通过调用Thread类的start()方法来启动一个线程, 这时此线程是处于就绪状态, 并没有运行。 然后通过此Thread类调用方法run()来完成其运行操作的, 这里方法run()称为线程体,它包含了要执行的这个线程的内容, Run方法运行结束, 此线程终止。然后CPU再调度其它线程。
2.run()方法当作普通方法的方式调用。程序还是要顺序执行,要等待run方法体执行完毕后,才可继续执行下面的代码; 程序中只有主线程——这一个线程, 其程序执行路径还是只有一条, 这样就没有达到写线程的目的。

记住:多线程就是分时利用CPU,宏观上让所有线程一起执行 ,也叫并发

Thread相关源码解析(jdk1.6.0_45):

/**
* Causes this thread to begin execution; the Java Virtual Machine
* calls the <code>run</code> method of this thread.
* <p>
* The result is that two threads are running concurrently: the
* current thread (which returns from the call to the
* <code>start</code> method) and the other thread (which executes its
* <code>run</code> method).
* <p>
* It is never legal to start a thread more than once.
* In particular, a thread may not be restarted once it has completed
* execution.
*
* @exception IllegalThreadStateException if the thread was already
* started.
* @see #run()
* @see #stop()
*/
public synchronized void start() {
/**
* This method is not invoked for the main method thread or "system"
* group threads created/set up by the VM. Any new functionality added
* to this method in the future may have to also be added to the VM.
*
* A zero status value corresponds to state "NEW".
*/
if (threadStatus != 0 || this != me)
throw new IllegalThreadStateException();
group.add(this);
start0();
if (stopBeforeStart) {
stop0(throwableFromStop);
}
}

private native void

start()通过invoke native方法start0()来启动新线程。
同一个Thread对象不能start()两次,因为执行过start()后threadStatus就不为0

threadStaus状态对应的值如下:

import java.lang.Thread.State;

public class ThreadStausTravel {

public static void main(String[] args) {
State[] status=Thread.State.values();
for (State state : status) {
System.out.println(state.name()+"==>"+state.ordinal());
}
}

}

output:
NEW==>0
RUNNABLE==>1
BLOCKED==>2
WAITING==>3
TIMED_WAITING==>4
TERMINATED==>5

Thread.State的源码:

/**
* A thread state. A thread can be in one of the following states:
* <ul>
* <li>{@link #NEW}<br>
* A thread that has not yet started is in this state.
* </li>
* <li>{@link #RUNNABLE}<br>
* A thread executing in the Java virtual machine is in this state.
* </li>
* <li>{@link #BLOCKED}<br>
* A thread that is blocked waiting for a monitor lock
* is in this state.
* </li>
* <li>{@link #WAITING}<br>
* A thread that is waiting indefinitely for another thread to
* perform a particular action is in this state.
* </li>
* <li>{@link #TIMED_WAITING}<br>
* A thread that is waiting for another thread to perform an action
* for up to a specified waiting time is in this state.
* </li>
* <li>{@link #TERMINATED}<br>
* A thread that has exited is in this state.
* </li>
* </ul>
*
* <p>
* A thread can be in only one state at a given point in time.
* These states are virtual machine states which do not reflect
* any operating system thread states.
*
* @since 1.5
* @see #getState
*/
public enum State {
/**
* Thread state for a thread which has not yet started.
*/
NEW,

/**
* Thread state for a runnable thread. A thread in the runnable
* state is executing in the Java virtual machine but it may
* be waiting for other resources from the operating system
* such as processor.
*/
RUNNABLE,

/**
* Thread state for a thread blocked waiting for a monitor lock.
* A thread in the blocked state is waiting for a monitor lock
* to enter a synchronized block/method or
* reenter a synchronized block/method after calling
* {@link Object#wait() Object.wait}.
*/
BLOCKED,

/**
* Thread state for a waiting thread.
* A thread is in the waiting state due to calling one of the
* following methods:
* <ul>
* <li>{@link Object#wait() Object.wait} with no timeout</li>
* <li>{@link #join() Thread.join} with no timeout</li>
* <li>{@link LockSupport#park() LockSupport.park}</li>
* </ul>
*
* <p>A thread in the waiting state is waiting for another thread to
* perform a particular action.
*
* For example, a thread that has called <tt>Object.wait()</tt>
* on an object is waiting for another thread to call
* <tt>Object.notify()</tt> or <tt>Object.notifyAll()</tt> on
* that object. A thread that has called <tt>Thread.join()</tt>
* is waiting for a specified thread to terminate.
*/
WAITING,

/**
* Thread state for a waiting thread with a specified waiting time.
* A thread is in the timed waiting state due to calling one of
* the following methods with a specified positive waiting time:
* <ul>
* <li>{@link #sleep Thread.sleep}</li>
* <li>{@link Object#wait(long) Object.wait} with timeout</li>
* <li>{@link #join(long) Thread.join} with timeout</li>
* <li>{@link LockSupport#parkNanos LockSupport.parkNanos}</li>
* <li>{@link LockSupport#parkUntil LockSupport.parkUntil}</li>
* </ul>
*/
TIMED_WAITING,

/**
* Thread state for a terminated thread.
* The thread has completed execution.
*/
TERMINATED;
}

/**
* Returns the state of this thread.
* This method is designed for use in monitoring of the system state,
* not for synchronization control.
*
* @return this thread's state.
* @since 1.5
*/
public State getState() {
// get current thread state
return sun.misc.VM.toThreadState(threadStatus);
}

 

 

/**
* If this thread was constructed using a separate
* <code>Runnable</code> run object, then that
* <code>Runnable</code> object's <code>run</code> method is called;
* otherwise, this method does nothing and returns.
* <p>
* Subclasses of <code>Thread</code> should override this method.
*
* @see #start()
* @see #stop()
* @see #Thread(ThreadGroup, Runnable, String)
*/
public void run() {
if (target != null) {
target.run();
}
}

run只是普通的方法。