WebSocket

首先新建一个空的目录,通过npm安装​​nodejs-websocket​​:

npm install nodejs-websocket


新建​​app.js​​文件:

var ws = require("nodejs-websocket");
ws.createServer(function(conn){
conn.on("text", function (str) {
console.log("get the message: "+str);
conn.sendText("the server got the message");
})
conn.on("close", function (code, reason) {
console.log("connection closed");
});
conn.on("error", function (code, reason) {
console.log("an error !");
});
}).listen(8001);


通过​​node app.js​​启动,这样服务器就搭建好了。

Cocos2d-x

  • 首先在头文件里include头文件:
#include "network/WebSocket.h"


  • 实现WebSocket的托付:
class HelloWorld : public cocos2d::Layer,public cocos2d::network::WebSocket::Delegate


  • 四个托付中定义的函数接口以及一个用来连接的socketClient对象:
// for virtual function in websocket delegate
virtual void onOpen(cocos2d::network::WebSocket* ws);
virtual void onMessage(cocos2d::network::WebSocket* ws, const cocos2d::network::WebSocket::Data& data);
virtual void onClose(cocos2d::network::WebSocket* ws);
virtual void onError(cocos2d::network::WebSocket* ws, const cocos2d::network::WebSocket::ErrorCode& error);

// the websocket io client
cocos2d::network::WebSocket* _wsiClient;


  • 初始化client:
_wsiClient = new cocos2d::network::WebSocket();
_wsiClient->init(*this, "ws://localhost:8001");


  • 在cpp文件里实现这些函数:
// 開始socket连接
void HelloWorld::onOpen(cocos2d::network::WebSocket* ws)
{
CCLOG("OnOpen");
}

// 接收到了消息
void HelloWorld::onMessage(cocos2d::network::WebSocket* ws, const cocos2d::network::WebSocket::Data& data)
{
std::string textStr = data.bytes;
textStr.c_str();
CCLOG(textStr.c_str());
}

// 连接关闭
void HelloWorld::onClose(cocos2d::network::WebSocket* ws)
{
if (ws == _wsiClient)
{
_wsiClient = NULL;
}
CC_SAFE_DELETE(ws);
CCLOG("onClose");
}

// 遇到错误
void HelloWorld::onError(cocos2d::network::WebSocket* ws, const cocos2d::network::WebSocket::ErrorCode& error)
{
if (ws == _wsiClient)
{
char buf[100] = {0};
sprintf(buf, "an error was fired, code: %d", error);
}
CCLOG("Error was fired, error code: %d", error);
}


另一个使用SocketIO的方案。尚未尝试,明天測试一下:

// Require HTTP module (to start server) and Socket.IO
var http = require('http'), io = require('socket.io');

// Start the server at port 8080
var server = http.createServer(function(req, res){

// Send HTML headers and message
res.writeHead(200,{ 'Content-Type': 'text/html' });
res.end('<h1>Hello Socket Lover!</h1>');
});
server.listen(8080);

// Create a Socket.IO instance, passing it our server
var socket = io.listen(server);

// Add a connect listener
socket.on('connection', function(client){

// Create periodical which ends a message to the client every 5 seconds
var interval = setInterval(function() {
client.send('This is a message from the server! ' + new Date().getTime());
},5000);

// Success! Now listen to messages to be received
client.on('message',function(event){
console.log('Received message from client!',event);
});
client.on('disconnect',function(){
clearInterval(interval);
console.log('Server has disconnected');
});

});