千里之行始于足下,一直说想了解pomelo,对pomelo有兴趣,但一直迟迟没有去碰,尽管对pomelo进行源代码分析,在网络上肯定不止我一个,已经有非常优秀的前辈走在前面,如http://golanger.cn/,在阅读Pomelo代码的时候,已经连载到了11篇了,在我的源代码分析參考了该博客,当然,也会添�我对pomelo的理解,借此希望能提高一下自己对node.js的了解和学习一些优秀的设计。

  • 开发环境:win7
  • 调试环境:webstorm5.0
  • node.js版本号:v0.8.21
  • 源代码版本号package.json:
{
"name": "chatofpomelo",
"version": "0.0.1",
"private": false,
"dependencies": {
"pomelo": "0.2.0",
"log4js": ">= 0.4.1",
"crc": ">=0.0.1"
}
}


gameserver/app.js

var pomelo = require('pomelo');
var routeUtil = require('./app/util/routeUtil');
/**
* Init app for client.
*/
var app = pomelo.createApp(); //创建Application
app.set('name', 'chatofpomelo'); //设置Application名字


// app configure
app.configure('production|development', function() {
// route configures
app.route('chat', routeUtil.chat);

// filter configures
app.filter(pomelo.timeout());
});

// start app
app.start();

process.on('uncaughtException', function(err) {
console.error(' Caught exception: ' + err.stack);
});


注意:在webstorm下调试,可能由于工作文件夹的设置原因会导致应用的运行路径问题,导致无法读取配置文件,所以须要依据实际情况改动例如以下

var opt = {'base':'D:\\src\\pomelo\\chatofpomelo\\game-server'}
var app = pomelo.createApp(opt);
app.set('name', 'chatofpomelo');


opt.base 是你的game-server的实际文件夹路径,详细能够依据自己须要来定制

app.js 是game-server的主要入口,主要负责创建application,读取配置文件,应用到application设置上,并利用app.start()来运行实际的master,monitor等服务器的start,对于聊天室程序来说,还要做简单的路由和过滤设置。


application, 应用的定义、component管理,上下文配置, 这些使pomelo framework的对外接口非常easy, 而且具有松耦合、可插拔架构。

全部server的启动都是从执行app.js開始。每个server的启动都首先创建一个全局唯一的application对象,该对象中挂载了所在server的全部信息,包含server物理信息、server逻辑信息、以及pomelo的组件信息等。同一时候,该对象还提供应用管理和配置等基本方法。 在app.js中调用app.start()方法后,application对象首先会通过loadDefaultComponents方法载入默认的组件。


pomelo/lib/pomelo.js

var application = require('./application');

Pomelo.createApp = function (opts) {
var app = application;
app.init(opts);
self.app = app;
return app;
};


pomelo/lib/application.js

/**
* Application prototype.
*
* @module
*/
var Application = module.exports = {};

/**
* Application states
*/
var STATE_INITED = 1; // app has inited
var STATE_START = 2; // app start
var STATE_STARTED = 3; // app has started
var STATE_STOPED = 4; // app has stoped

/**
* Initialize the server.
*
* - setup default configuration
*
* @api private
*/
Application.init = function(opts) {
opts = opts || {};
logger.info('app.init invoked');
this.loaded = [];
this.components = {};
this.settings = {}; // set,和get功能的容器
this.set('base', opts.base); //设置服务器的工作文件夹
this.defaultConfiguration(); //依据配置文件,载入master,monitor等服务器
this.state = STATE_INITED; //application工作状态
logger.info('application inited: %j', this.get('serverId'));
};


pomelo/lib/application.js

/**
* Initialize application configuration.
*
* @api private
*/
Application.defaultConfiguration = function () {
var args = utils.argsInfo(process.argv);
this.setupEnv(args); //application环境设置
this.loadServers(); //载入server配置信息
this.loadConfig('master', this.getBase() + '/config/master.json'); //载入materserver配置信息
this.processArgs(args); //依据启动參数设定server配置
this.configLogger();
};


utils.argsInfo(process.argv); 获取系统启动參数,我们最好还是看看究竟有哪些參数支持 

启动game-server服务器:>pomelo start [development | production] [--daemon]


依据args參数设定application的工作环境是development或production

/**
* Setup enviroment.
* @api private
*/
Application.setupEnv = function(args) {
this.set('env', args.env || process.env.NODE_ENV || 'development', true);
};


载入服务器信息,而且保存在__serverMap___内存下

/**
* Load server info from configure file.
*
* @api private
*/
Application.loadServers = function() {
this.loadConfig('servers', this.getBase() + '/config/servers.json');
var servers = this.get('servers');
var serverMap = {}, slist, i, l, server;
for(var serverType in servers) {
slist = servers[serverType];
for(i=0, l=slist.length; i<l; i++) {
server = slist[i];
server.serverType = serverType;
serverMap[server.id] = server;
}
}

this.set('__serverMap__', serverMap);
};


server.json

{
"development":{
"connector":[
{"id":"connector-server-1", "host":"127.0.0.1", "port":4050, "wsPort":3050},
{"id":"connector-server-2", "host":"127.0.0.1", "port":4051, "wsPort":3051},
{"id":"connector-server-3", "host":"127.0.0.1", "port":4052, "wsPort":3052}
],
"chat":[
{"id":"chat-server-1", "host":"127.0.0.1", "port":6050},
{"id":"chat-server-2", "host":"127.0.0.1", "port":6051},
{"id":"chat-server-3", "host":"127.0.0.1", "port":6052}
],
"gate":[
{"id": "gate-server-1", "host": "127.0.0.1", "wsPort": 3014}
]
},
"production":{
"connector":[
{"id":"connector-server-1", "host":"127.0.0.1", "port":4050, "wsPort":3050},
{"id":"connector-server-2", "host":"127.0.0.1", "port":4051, "wsPort":3051},
{"id":"connector-server-3", "host":"127.0.0.1", "port":4052, "wsPort":3052}
],
"chat":[
{"id":"chat-server-1", "host":"127.0.0.1", "port":6050},
{"id":"chat-server-2", "host":"127.0.0.1", "port":6051},
{"id":"chat-server-3", "host":"127.0.0.1", "port":6052}
],
"gate":[
{"id": "gate-server-1", "host": "127.0.0.1", "wsPort": 3014}
]
}
}


工具函数,读取json配置文件,在这里读取的是master.json文件

/**
* Load Configure json file to settings.
*
* @param {String} key environment key
* @param {String} val environment value
* @return {Server|Mixed} for chaining, or the setting value
*
* @memberOf Application
*/
Application.loadConfig = function (key, val) {
var env = this.get('env');
val = require(val);
if (val[env]) {
val = val[env];
}
this.set(key, val);
};



master.json

{
"development":{
"id":"master-server-1",
"host":"127.0.0.1",
"port":3005,
"queryPort":3015,
"wsPort":2337
},

"production":{
"id":"master-server-1",
"host":"127.0.0.1",
"port":3005,
"queryPort":3015,
"wsPort":2337
}

}


依据进程读取配置好的參数,配置server。

Application.processArgs = function(args){
var serverType = args.serverType || 'master';
var serverId = args.serverId || this.get('master').id;
this.set('main', args.main, true);
this.set('serverType', serverType, true);
this.set('serverId', serverId, true);
if(serverType !== 'master') {
this.set('curServer', this.getServerById(serverId), true);
} else {
this.set('curServer', this.get('master'), true);
}
};


项目的日志配置

Application.configLogger = function() {
if(process.env.POMELO_LOGGER !== 'off') {
log.configure(this, this.getBase() + '/config/log4js.json');
}
};


log4js.json

{
"appenders": [
{
"type": "file",
"filename": "./logs/node-log-${opts:serverId}.log",
"fileSize": 1048576,
"layout": {
"type": "basic"
},
"backups": 5
},
{
"type": "console"
},
{
"type": "file",
"filename": "./logs/con-log-${opts:serverId}.log",
"pattern": "connector",
"fileSize": 1048576,
"layout": {
"type": "basic"
}
,"backups": 5,
"category":"con-log"
},
{
"type": "file",
"filename": "./logs/rpc-log-${opts:serverId}.log",
"fileSize": 1048576,
"layout": {
"type": "basic"
}
,"backups": 5,
"category":"rpc-log"
},
{
"type": "file",
"filename": "./logs/forward-log-${opts:serverId}.log",
"fileSize": 1048576,
"layout": {
"type": "basic"
}
,"backups": 5,
"category":"forward-log"
},
{
"type": "file",
"filename": "./logs/crash.log",
"fileSize": 1048576,
"layout": {
"type": "basic"
}
,"backups": 5,
"category":"crash-log"
}
],

"levels": {
"rpc-log" : "ERROR",
"forward-log": "ERROR"
},

"replaceConsole": true
}