//线的类型

typedef  NS_ENUM(NSUInteger,BezierPathType){

    kPen_bezierPath = 1,

    kVectorLine_bezierPath,//2

    kArc_bezierPath,//3

    kRect_bezierPath,//4

    kIsoscelesTriangle_bezierPath,//5

    kRightTriangle_bezierPath,//6

    kEraser_bezierPath,//7


    kMark_Type,//8

    kPhoto_URL//9

};

//针对 线的Model 定义

@interface JLineModel : JBaseDataModel

 @property(nonatomic,strong) NSNumber* lineColor;//线色

@property(nonatomic,assign) CGFloat lineWidth;//线宽

@property(nonatomic,strong)NSMutableArray *lineArray;//线点坐标数组

@property(nonatomic,strong)UIBezierPath *m_linePath; //从坐标转换成bezierpath 两者存其一,减少计算

@property(nonatomic,assign) BezierPathType  m_bezierPathType;//line type 区别当前的画笔是什么类型的




- (UIBezierPath*)funj_getBezierPath:(JLineModel *)line {

    UIBezierPath *path = nil;

    switch (line.m_bezierPathType) {

        case kPen_bezierPath: case kMark_Type:{

            path = [self funj_drawWithPenSubView:line ];

        }break;

        case kVectorLine_bezierPath:{

            path = [self funj_drawToVectorLine:line];

        }break;

        case kArc_bezierPath:{

            path = [self funj_drawToRectOrArc:line isArc:YES];

        }break;

        case kRect_bezierPath:{

            path = [self funj_drawToRectOrArc:line isArc:NO];

        }break;

        case kIsoscelesTriangle_bezierPath:{

            path = [self funj_drawToTriangle:line issosceles:YES];

        }break;

        case kRightTriangle_bezierPath:{

            path = [self funj_drawToTriangle:line issosceles:NO];

        }break;

        case kEraser_bezierPath:{

            path = [self funj_drawWithPenSubView:line];

            [path strokeWithBlendMode:kCGBlendModeClear alpha:1];

        }break;

        default:

            break;

    }

    return path;

}


//通过画笔方式 绘制线条

- (UIBezierPath*)funj_drawWithPenSubView:(JLineModel*)line  {

    UIBezierPath* path = [UIBezierPath bezierPath];

    path.lineCapStyle = kCGLineCapRound;  //线条拐角

    path.lineJoinStyle = kCGLineCapRound;


    for (NSUInteger j = 0 ; j < line.lineArray.count; j ++) {

        CGPoint  p   = [line.lineArray[j] CGPointValue];

        p = CGPointMake(p.x* kWidth, p.y * kHeight);

        if (j == 0) {

            [path moveToPoint:p];

        } else {

            CGPoint prePoint = [line.lineArray[j-1] CGPointValue];

            prePoint = CGPointMake(prePoint.x* kWidth, prePoint.y* kHeight);

            CGPoint midP = [self funj_calculateMidPointForPoint:p andPoint:prePoint];

            [path addQuadCurveToPoint:midP controlPoint:prePoint];

        }

    }

    return path;

}

- (CGPoint)funj_calculateMidPointForPoint:(CGPoint)p1 andPoint:(CGPoint)p2 {

    return CGPointMake((p1.x + p2.x) / 2.0, (p1.y + p2.y) / 2.0);

}

//绘制矢量直线

- (UIBezierPath*)funj_drawToVectorLine:(JLineModel*)line {

    UIBezierPath* path =[UIBezierPath bezierPath];;

    CGPoint startP = [[line.lineArray firstObject] CGPointValue];

    CGPoint endP = [[line.lineArray lastObject] CGPointValue];

    startP = CGPointMake(startP.x* kWidth, startP.y* kHeight);

    endP = CGPointMake(endP.x* kWidth, endP.y* kHeight);

    [path moveToPoint: CGPointMake(startP.x, startP.y)];

    [path addLineToPoint:CGPointMake(endP.x, endP.y)];

    return path;

}

//绘制圆形 方形

- (UIBezierPath*)funj_drawToRectOrArc:(JLineModel*)line isArc:(BOOL)isArc{

    UIBezierPath* path =nil;

    CGPoint startP = [[line.lineArray firstObject] CGPointValue];

    CGPoint endP = [[line.lineArray lastObject] CGPointValue];

    startP = CGPointMake(startP.x* kWidth, startP.y* kHeight);

    endP = CGPointMake(endP.x* kWidth, endP.y* kHeight);

    CGFloat width = endP.x - startP.x;

    CGFloat height = endP.y-startP.y ;


    if(isArc){

        path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(startP.x, startP.y, width, height)];

    }else{

        path=[UIBezierPath bezierPathWithRect:CGRectMake(startP.x, startP.y,width, height)];

    }

    return path;

}

//绘制三角形

- (UIBezierPath*)funj_drawToTriangle:(JLineModel*)line issosceles:(BOOL)isoscelesTriangle{

    UIBezierPath* path =[UIBezierPath bezierPath];


    CGPoint startP = [[line.lineArray firstObject] CGPointValue];

    CGPoint endP = [[line.lineArray lastObject] CGPointValue];

    startP = CGPointMake(startP.x* kWidth, startP.y* kHeight);

    endP = CGPointMake(endP.x* kWidth, endP.y* kHeight);

    if(isoscelesTriangle){

        [path moveToPoint:CGPointMake((endP.x-startP.x)/2 + startP.x, startP.y)];

    }else{

        [path moveToPoint:CGPointMake(startP.x, startP.y)];

    }

    [path addLineToPoint:CGPointMake(startP.x, endP.y)];

    [path addLineToPoint:CGPointMake(endP.x, endP.y)];

    [path closePath];


    return path;

}


Jeffrey