1.  Easy Rules 概述

Easy Rules是一个Java规则引擎,灵感来自一篇名为《Should I use a Rules Engine?》的文章 

规则引擎就是提供一种可选的计算模型。与通常的命令式模型(由带有条件和循环的命令依次组成)不同,规则引擎基于生产规则系统。这是一组生产规则,每条规则都有一个条件(condition)和一个动作(action)———— 简单地说,可以将其看作是一组if-then语句。

精妙之处在于规则可以按任何顺序编写,引擎会决定何时使用对顺序有意义的任何方式来计算它们。考虑它的一个好方法是系统运行所有规则,选择条件成立的规则,然后执行相应的操作。这样做的好处是,很多问题都很自然地符合这个模型:

if car.owner.hasCellPhone then premium += 100;
if car.model.theftRating > 4 then premium += 200;
if car.owner.livesInDodgyArea && car.model.theftRating > 2 then premium += 300;

规则引擎是一种工具,它使得这种计算模型编程变得更容易。它可能是一个完整的开发环境,或者一个可以在传统平台上工作的框架。生产规则计算模型最适合仅解决一部分计算问题,因此规则引擎可以更好地嵌入到较大的系统中。

你可以自己构建一个简单的规则引擎。你所需要做的就是创建一组带有条件和动作的对象,将它们存储在一个集合中,然后遍历它们以评估条件并执行这些动作。 

Easy Rules它提供Rule抽象以创建具有条件和动作的规则,并提供RuleEngine API,该API通过一组规则运行以评估条件并执行动作。 

Easy Rules简单易用,只需两步:

首先,定义规则,方式有很多种

方式一:注解

 

@Rule(name = "weather rule", description = "if it rains then take an umbrella")public class WeatherRule {
@Condition public boolean itRains(@Fact("rain") boolean rain) { return rain; }
@Action public void takeAnUmbrella() { System.out.println("It rains, take an umbrella!"); }}

方式二:链式编程

 

Rule weatherRule = new RuleBuilder()        .name("weather rule")        .description("if it rains then take an umbrella")        .when(facts -> facts.get("rain").equals(true))        .then(facts -> System.out.println("It rains, take an umbrella!"))        .build();

方式三:表达式

 

Rule weatherRule = new MVELRule()        .name("weather rule")        .description("if it rains then take an umbrella")        .when("rain == true")        .then("System.out.println(\"It rains, take an umbrella!\");");

方式四:yml配置文件

例如:weather-rule.yml

 

name: "weather rule"description: "if it rains then take an umbrella"condition: "rain == true"actions:  - "System.out.println(\"It rains, take an umbrella!\");"

 

MVELRuleFactory ruleFactory = new MVELRuleFactory(new YamlRuleDefinitionReader());Rule weatherRule = ruleFactory.createRule(new FileReader("weather-rule.yml"));

接下来,应用规则

 

public class Test {    public static void main(String[] args) {        // define facts        Facts facts = new Facts();        facts.put("rain", true);
// define rules Rule weatherRule = ... Rules rules = new Rules(); rules.register(weatherRule);
// fire rules on known facts RulesEngine rulesEngine = new DefaultRulesEngine(); rulesEngine.fire(rules, facts); }}

入门案例:Hello Easy Rules

 

<dependency>    <groupId>org.jeasy</groupId>    <artifactId>easy-rules-core</artifactId>    <version>4.0.0</version></dependency>
 

通过骨架创建maven项目:

 

mvn archetype:generate \    -DarchetypeGroupId=org.jeasy \    -DarchetypeArtifactId=easy-rules-archetype \    -DarchetypeVersion=4.0.0
 

默认给我们生成了一个HelloWorldRule规则,如下:

 

package com.cjs.example.rules;
import org.jeasy.rules.annotation.Action;import org.jeasy.rules.annotation.Condition;import org.jeasy.rules.annotation.Rule;
@Rule(name = "Hello World rule", description = "Always say hello world")public class HelloWorldRule {
@Condition public boolean when() { return true; }
@Action public void then() throws Exception { System.out.println("hello world"); }
}

Java规则引擎 Easy Rules_java

 

2.  规则定义

2.1.  定义规则

大多数业务规则可以用以下定义表示:

  • Name : 一个命名空间下的唯一的规则名称

  • Description : 规则的简要描述

  • Priority : 相对于其他规则的优先级

  • Facts : 事实,可立即为要处理的数据

  • Conditions : 为了应用规则而必须满足的一组条件

  • Actions : 当条件满足时执行的一组动作 

Easy Rules为每个关键点提供了一个抽象来定义业务规则。

在Easy Rules中,Rule接口代表规则

 

public interface Rule {
/** * This method encapsulates the rule's conditions. * @return true if the rule should be applied given the provided facts, false otherwise */ boolean evaluate(Facts facts);
/** * This method encapsulates the rule's actions. * @throws Exception if an error occurs during actions performing */ void execute(Facts facts) throws Exception;
//Getters and setters for rule name, description and priority omitted.
}

evaluate方法封装了必须计算结果为TRUE才能触发规则的条件。execute方法封装了在满足规则条件时应该执行的动作。条件和操作由Condition和Action接口表示。

定义规则有两种方式:

  • 通过在POJO类上添加注解

  • 通过RuleBuilder API编程

可以在一个POJO类上添加@Rule注解,例如:

 

@Rule(name = "my rule", description = "my rule description", priority = 1)public class MyRule {
@Condition public boolean when(@Fact("fact") fact) { //my rule conditions return true; }
@Action(order = 1) public void then(Facts facts) throws Exception { //my actions }
@Action(order = 2) public void finally() throws Exception { //my final actions }
}

@Condition注解指定规则条件
@Fact注解指定参数
@Action注解指定规则执行的动作

RuleBuilder支持链式风格定义规则,例如:

 

Rule rule = new RuleBuilder()                .name("myRule")                .description("myRuleDescription")                .priority(3)                .when(condition)                .then(action1)                .then(action2)                .build();

组合规则

CompositeRule由一组规则组成。这是一个典型地组合设计模式的实现。

组合规则是一个抽象概念,因为可以以不同方式触发组合规则。

Easy Rules自带三种CompositeRule实现:

  • UnitRuleGroup : 要么应用所有规则,要么不应用任何规则(AND逻辑)

  • ActivationRuleGroup : 它触发第一个适用规则,并忽略组中的其他规则(XOR逻辑)

  • ConditionalRuleGroup : 如果具有最高优先级的规则计算结果为true,则触发其余规则

复合规则可以从基本规则创建并注册为常规规则:

 

//Create a composite rule from two primitive rulesUnitRuleGroup myUnitRuleGroup = new UnitRuleGroup("myUnitRuleGroup", "unit of myRule1 and myRule2");myUnitRuleGroup.addRule(myRule1);myUnitRuleGroup.addRule(myRule2);
//Register the composite rule as a regular ruleRules rules = new Rules();rules.register(myUnitRuleGroup);
RulesEngine rulesEngine = new DefaultRulesEngine();rulesEngine.fire(rules, someFacts);

每个规则都有优先级。它代表触发注册规则的默认顺序。默认情况下,较低的值表示较高的优先级。可以重写compareTo方法以提供自定义优先级策略。

2.2.  定义事实

在Easy Rules中,Fact API代表事实

 

public class Fact<T> {     private final String name;     private final T value;}
 

Java规则引擎 Easy Rules_java_02

 

举个栗子:

 

 

Fact<String> fact = new Fact("foo", "bar");Facts facts = new Facts();facts.add(fact);
 

或者,也可以用这样简写形式

 

Facts facts = new Facts();facts.put("foo", "bar");
 

用@Fact注解可以将Facts注入到condition和action方法中

 

@Ruleclass WeatherRule {
@Condition public boolean itRains(@Fact("rain") boolean rain) { return rain; }
@Action public void takeAnUmbrella(Facts facts) { System.out.println("It rains, take an umbrella!"); // can add/remove/modify facts }
}

2.3.  定义规则引擎

Easy Rules提供两种RulesEngine接口实现:

  • DefaultRulesEngine : 根据规则的自然顺序应用规则

  • InferenceRulesEngine : 持续对已知事实应用规则,直到不再适用任何规则为止 

创建规则引擎:

 

RulesEngine rulesEngine = new DefaultRulesEngine();
// or
RulesEngine rulesEngine = new InferenceRulesEngine();
 

然后,注册规则

rulesEngine.fire(rules, facts);

规则引擎有一些可配置的参数,如下图所示:

Java规则引擎 Easy Rules_java_03

 

 

举个栗子:

 

RulesEngineParameters parameters = new RulesEngineParameters()    .rulePriorityThreshold(10)    .skipOnFirstAppliedRule(true)    .skipOnFirstFailedRule(true)    .skipOnFirstNonTriggeredRule(true);
RulesEngine rulesEngine = new DefaultRulesEngine(parameters);

2.4. 定义规则监听器

通过实现RuleListener接口

 

public interface RuleListener {
/** * Triggered before the evaluation of a rule. * * @param rule being evaluated * @param facts known before evaluating the rule * @return true if the rule should be evaluated, false otherwise */ default boolean beforeEvaluate(Rule rule, Facts facts) { return true; }
/** * Triggered after the evaluation of a rule. * * @param rule that has been evaluated * @param facts known after evaluating the rule * @param evaluationResult true if the rule evaluated to true, false otherwise */ default void afterEvaluate(Rule rule, Facts facts, boolean evaluationResult) { }
/** * Triggered on condition evaluation error due to any runtime exception. * * @param rule that has been evaluated * @param facts known while evaluating the rule * @param exception that happened while attempting to evaluate the condition. */ default void onEvaluationError(Rule rule, Facts facts, Exception exception) { }
/** * Triggered before the execution of a rule. * * @param rule the current rule * @param facts known facts before executing the rule */ default void beforeExecute(Rule rule, Facts facts) { }
/** * Triggered after a rule has been executed successfully. * * @param rule the current rule * @param facts known facts after executing the rule */ default void onSuccess(Rule rule, Facts facts) { }
/** * Triggered after a rule has failed. * * @param rule the current rule * @param facts known facts after executing the rule * @param exception the exception thrown when attempting to execute the rule */ default void onFailure(Rule rule, Facts facts, Exception exception) { }
}

3.  示例

 

<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"  xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">    <modelVersion>4.0.0</modelVersion>    <groupId>com.cjs.example</groupId>    <artifactId>easy-rules-quickstart</artifactId>    <version>1.0.0-SNAPSHOT</version>    <packaging>jar</packaging>    <dependencies>        <dependency>            <groupId>org.jeasy</groupId>            <artifactId>easy-rules-core</artifactId>            <version>4.0.0</version>        </dependency>        <dependency>            <groupId>org.jeasy</groupId>            <artifactId>easy-rules-support</artifactId>            <version>4.0.0</version>        </dependency>        <dependency>            <groupId>org.jeasy</groupId>            <artifactId>easy-rules-mvel</artifactId>            <version>4.0.0</version>        </dependency>        <dependency>            <groupId>org.slf4j</groupId>            <artifactId>slf4j-simple</artifactId>            <version>1.7.30</version>        </dependency>    </dependencies></project>

Java规则引擎 Easy Rules_java_04

 

 

4.  扩展

规则本质上是一个函数,如y=f(x1,x2,..,xn)

规则引擎就是为了解决业务代码和业务规则分离的引擎,是一种嵌入在应用程序中的组件,实现了将业务决策从应用程序代码中分离。

还有一种常见的方式是Java+Groovy来实现,Java内嵌Groovy脚本引擎进行业务规则剥离。

https://github.com/j-easy/easy-rules/wiki

Java规则引擎 Easy Rules_java_05

https://mp.weixin.qq.com/s/2ldSBiEhJBQ-WorJaNIVLA