InerAddress:

/**IP地址:在网络上唯一标示一台计算机

* 端口号:标示计算机上不同的应用程序

* java.net.InetAddress类:此类表示互联网协议 (IP) 地址。

* 常用方法:

* getByName(String host) 在给定主机名的情况下确定主机的 IP 地址。

* getHostName() 获取此 IP地址的主机名。

* getHostAddress()返回 IP 地址字符串(以文本表现形式)。

* getLocalHost() 返回本地主机。

* getAllByName(String host) 在给定主机名的情况下,根据系统上配置的名称服务返回其 IP 地址所组成的数组。

*

*/



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_多线程

public class TestInetAddress {
public static void main(String[] args) {
try {
//在给定主机名的情况下确定主机的 IP 地址。
// InetAddress inetAddress = InetAddress.getByName("P-PC");
InetAddress inetAddress = InetAddress.getLocalHost();//获取本地主机
System.out.println(inetAddress);
String hostName = inetAddress.getHostName();
System.out.println("主机名:"+hostName);
String ip = inetAddress.getHostAddress();
System.out.println("IP地址:"+ip);
//根据主机名或域名获取其IP地址
InetAddress[] ids = InetAddress.getAllByName("www.baidu.com");
for (InetAddress inetAddress2 : ids) {
System.out.println(inetAddress2);
}
} catch (UnknownHostException e) {
e.printStackTrace();
}
}

}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_JDK_02


InetSocketAddress:

*java.net.InetSocketAddress类:此类实现 IP 套接字地址(IP 地址 + 端口号)。

*构造方法

*InetSocketAddress(InetAddress addr, int port)根据 IP 地址和端口号创建套接字地址。

*InetSocketAddress(String hostname, int port) 根据主机名和端口号创建套接字地址。

*常用的方法:

* getAddress():获取 InetAddress。

* getPort() 获取端口号。

* toString() 构造此 InetSocketAddress 的字符串表示形式。(主机名/Ip:端口号)

* getHostName()获取 主机名。



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_java经验集锦_03

public class TestInetSocketAddress {
public static void main(String[] args) {
// InetSocketAddress socketAddress = new InetSocketAddress("127.0.0.1",3306);
try {
InetSocketAddress socketAddress = new InetSocketAddress(InetAddress.getLocalHost(), 3306);
System.out.println(socketAddress);
InetAddress inetAddress = socketAddress.getAddress();
System.out.println("主机信息:"+inetAddress);
int port = socketAddress.getPort();
System.out.println("端口号:"+port);
String hostName = socketAddress.getHostName();
System.out.println("主机名:"+hostName);
} catch (UnknownHostException e) {
e.printStackTrace();
}
}

}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_多线程_04


URL:

*URL:统一资源定位符

*组成部分:协议,主机名或IP,端口号,资源路径

*java.net.URL类:代表一个统一资源定位符,它是指向互联网“资源”的指针

* 常用的构造方法

* URL(String spec) 根据 String 表示形式创建 URL 对象。

* URL(String protocol, String host, int port, String file) 根据指定 protocol、host、port 号和 file 创建 URL 对象。

* 常用的方法:

* getProtocol()获取此 URL 的协议名称。

* getHost()获取此 URL 的主机名(如果适用)。

* getPort() 获取此 URL 的端口号。

* getFile()获取此 URL 的文件名。

* getDefaultPort()获取与此 URL 关联协议的默认端口号。

* getPath()获取此 URL 的路径部分。

* ...



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_JDK_05

public class TestURL {
public static void main(String[] args) {
try {
URL url = new URL("http://www.baidu.com/index.html#aa?cansu=bjsxt");
String protocol = url.getProtocol();
System.out.println("协议:"+protocol);
String host = url.getHost();
System.out.println("主机名:"+host);
int port = url.getPort();
System.out.println("端口号:"+port);
int defualtPort = url.getDefaultPort();
System.out.println("默认端口:"+defualtPort);
String file = url.getFile();
System.out.println("资源路径:"+file);
String path = url.getPath();
System.out.println("资源路径:"+path);
} catch (MalformedURLException e) {
e.printStackTrace();
}
}

}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_JDK_06


URL类

* InputStream openStream() 打开到此 URL 的连接并返回一个用于从该连接读入的 InputStream。



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_多线程_07

import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.MalformedURLException;
import java.net.URL;
public class WebSpider {
public static void main(String[] args) {
try {

URL url = new URL("https://channel.jd.com/men.html");

InputStream ips = url.openStream();

InputStreamReader isr = new InputStreamReader(ips);//将字节流转换为字符流

BufferedReader br = new BufferedReader(isr);

String str;
while((str=br.readLine())!=null){

System.out.println(str);

}

br.close();

} catch (MalformedURLException e) {

e.printStackTrace();

} catch (IOException e) {

e.printStackTrace();

}

}

}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_java经验集锦_08


 Socket与SeverSocket信息的传递:



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_java经验集锦_09

import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.ServerSocket;
import java.net.Socket;
/



java.net.ServerSocket类:此类实现服务器套接字。服务器套接字等待请求通过网络传入



构造方法:



ServerSocket(int port)创建绑定到特定端口的服务器套接字。





常用方法:



accept() 侦听并接受到此套接字的连接。



close() 关闭此套接字。





服务器端
*/
public class SimpleServer {
public static void main(String[] args) {
try {

System.out.println("------服务器端启动------");
//1.创建服务器端的套接字并指定端口

ServerSocket serverSocket = new ServerSocket(8888);
//2.侦听并接受到此套接字的连接。

Socket socket = serverSocket.accept();
//3.从套接字中获取一个输入流

InputStream ips = socket.getInputStream();

InputStreamReader isr = new InputStreamReader(ips);
char[] cs = new char[1024];
int len = isr.read(cs);

String message = new String(cs, 0, len);

System.out.println("客户端消息:"+message);

isr.close();

socket.close();

serverSocket.close();

System.out.println("服务器数据接收完毕!");

} catch (IOException e) {

e.printStackTrace();

}
}

}



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_高并发_10



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_多线程_11

import java.io.IOException;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.net.Socket;
import java.net.UnknownHostException;
/

*java.net.Socket类:此类实现客户端套接字(也可以就叫“套接字”)。套接字是两台机器间通信的端点。

*构造方法:

*Socket(InetAddress address, int port)创建一个流套接字并将其连接到指定 IP 地址的指定端口号。

*Socket(String host, int port) 创建一个流套接字并将其连接到指定主机上的指定端口号。

*常用方法:

*getOutputStream()返回此套接字的输出流。

*getInputStream() 返回此套接字的输入流。

*close()关闭此套接字。
客户端/
public class SimpleClient {
public static void main(String[] args) {
try {

System.out.println("-------客户端启动-------");
//1.创建一个套接字并将其连接到指定的IP地址的指定端口

Socket socket = new Socket("127.0.0.1",8888);
//2.获取套接字的输出流,用于输出数据

OutputStream ops = socket.getOutputStream();

OutputStreamWriter osw = new OutputStreamWriter(ops);

osw.write("你好!");

osw.flush();

osw.close();

socket.close();

System.out.println("客户端数据发送完毕!");

} catch (UnknownHostException e) {

e.printStackTrace();

} catch (IOException e) {

e.printStackTrace();

}

}

}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_java经验集锦_12


 根据用户输入的账号密码,从服务器上判断是否正确并传递信息回来:



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_多线程_13

import java.io.Serializable;
/**
* 如果要对该对象进行序列化,就必须实现Serializable接口
* 封装用户名和密码信息
*/
public class User implements Serializable{
private String userName;
private String password;
public User(){
}
</span><span style="color: #0000ff">public</span><span style="color: #000000"> User(String userName,String password){
</span><span style="color: #0000ff">this</span>.userName=<span style="color: #000000">userName;
</span><span style="color: #0000ff">this</span>.password=<span style="color: #000000">password;
}
</span><span style="color: #0000ff">public</span><span style="color: #000000"> String getUserName() {
</span><span style="color: #0000ff">return</span><span style="color: #000000"> userName;
}
</span><span style="color: #0000ff">public</span> <span style="color: #0000ff">void</span><span style="color: #000000"> setUserName(String userName) {
</span><span style="color: #0000ff">this</span>.userName =<span style="color: #000000"> userName;
}
</span><span style="color: #0000ff">public</span><span style="color: #000000"> String getPassword() {
</span><span style="color: #0000ff">return</span><span style="color: #000000"> password;
}
</span><span style="color: #0000ff">public</span> <span style="color: #0000ff">void</span><span style="color: #000000"> setPassword(String password) {
</span><span style="color: #0000ff">this</span>.password =<span style="color: #000000"> password;
}

}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_java经验集锦_14



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_java经验集锦_15

import java.io.DataInputStream;
import java.io.DataInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.ObjectOutputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.Scanner;
/**
* 客户端:
* 1.获取用户名和密码
* 2.将用户名和密码封装成User对象
* 3.使用对象流将user对象发生到服务器端
* 4.读取服务器的响应消息
* 5.释放资源
*/
public class LoginClient {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
//获取输入的用户名和密码
System.out.println("请输入用户名:");
String userName = input.next();
System.out.println("请输入密码:");
String password = input.next();
//将用户名和密码封装成User对象
User user = new User(userName,password);
try {
//创建Socket对象
Socket socket = new Socket("127.0.0.1",6666);
//获取输出流
OutputStream ops = socket.getOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(ops);
//使用对象流将user对象发送到服务器端
oos.writeObject(user);
oos.flush();
//获取服务器端响应消息
InputStream ips = socket.getInputStream();
DataInputStream dis = new DataInputStream(ips);
String str = dis.readUTF();
System.out.println(str);
//释放资源
dis.close();
oos.close();
socket.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}

}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_高并发_16



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_JDK_17

import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
/



服务器端:



1.获取客户端发送的user对象(封装了用户名和密码)



2.判断用户名和密码是否合法



3.如果合法,向客户端发送"恭喜你,登陆成功!";否则向客户端发送"用户名或密码有误!"



4.释放资源
*/
public class LoginServer {
public static void main(String[] args) {
try {
//1.获取客户端发送的用户名和密码信息

ServerSocket serverSocket = new ServerSocket(6666);

Socket socket = serverSocket.accept();

InputStream ips = socket.getInputStream();

ObjectInputStream ois = new ObjectInputStream(ips);

User user = (User)ois.readObject();
//2.判断用户名和密码是否正确
String message;
if("zzsxt".equals(user.getUserName())&&"zzsxt".equals(user.getPassword())){

message="恭喜你,登陆成功!";

}else{

message="用户名或密码有误!";

}
//3.创建输出流向客户端发送消息

OutputStream ops = socket.getOutputStream();

DataOutputStream dos = new DataOutputStream(ops);

dos.writeUTF(message);

dos.flush();
//4.释放资源
ois.close();

dos.close();

socket.close();

serverSocket.close();

} catch (IOException e) {

e.printStackTrace();

} catch (ClassNotFoundException e) {

e.printStackTrace();

}
}

}



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_通用实践_18


 方法2:



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_通用实践_19

/**
* 服务器端:
* 1.获取客户端发送的user对象(封装了用户名和密码)
* 2.判断用户名和密码是否合法
* 3.如果合法,向客户端发送"恭喜你,登陆成功!";否则向客户端发送"用户名或密码有误!"
* 4.释放资源
*/
public class LoginServer {
//用于保存用户名和密码的信息,利用用户名做键,利用密码做值
static Map<String,String> map = new HashMap<String,String>();
//初始化map
static{
map.put("zzsxt", "zzsxt");
map.put("bjsxt", "bjsxt");
map.put("whsxt", "whsxt");
}
static int count=0;//第几位访客
<span style="color: #0000ff">public</span> <span style="color: #0000ff">static</span> <span style="color: #0000ff">void</span><span style="color: #000000"> main(String[] args) {
</span><span style="color: #008000">//</span><span style="color: #008000">1.获取客户端发送的用户名和密码信息</span>
ServerSocket serverSocket=<span style="color: #0000ff">null</span><span style="color: #000000">;
Socket socket</span>=<span style="color: #0000ff">null</span><span style="color: #000000">;
ObjectInputStream ois </span>=<span style="color: #0000ff">null</span><span style="color: #000000">;
DataOutputStream dos</span>=<span style="color: #0000ff">null</span><span style="color: #000000">;
</span><span style="color: #0000ff">try</span><span style="color: #000000"> {
serverSocket </span>= <span style="color: #0000ff">new</span> ServerSocket(<span style="color: #800080">6666</span><span style="color: #000000">);
</span><span style="color: #0000ff">while</span>(<span style="color: #0000ff">true</span><span style="color: #000000">){
socket </span>=<span style="color: #000000"> serverSocket.accept();
InputStream ips </span>=<span style="color: #000000"> socket.getInputStream();
ois </span>= <span style="color: #0000ff">new</span><span style="color: #000000"> ObjectInputStream(ips);
User user </span>=<span style="color: #000000"> (User)ois.readObject();
</span><span style="color: #008000">//</span><span style="color: #008000">2.判断用户名和密码是否正确</span>
String userName = user.getUserName();<span style="color: #008000">//</span><span style="color: #008000">获取用户输入的用户名 aa</span>
String password = user.getPassword();<span style="color: #008000">//</span><span style="color: #008000">获取用户输入的密码</span>
String upass=map.<span style="color: #0000ff">get</span><span style="color: #000000">(userName);
String message;
</span><span style="color: #0000ff">if</span>(upass!=<span style="color: #0000ff">null</span>&&<span style="color: #000000">upass.equals(password)){
count</span>++;<span style="color: #008000">//</span><span style="color: #008000">计数</span>
message=<span style="color: #800000">"</span><span style="color: #800000">恭喜你,登陆成功!您是第</span><span style="color: #800000">"</span>+count+<span style="color: #800000">"</span><span style="color: #800000">位访客</span><span style="color: #800000">"</span><span style="color: #000000">;
}</span><span style="color: #0000ff">else</span><span style="color: #000000">{
message</span>=<span style="color: #800000">"</span><span style="color: #800000">用户名或密码有误!</span><span style="color: #800000">"</span><span style="color: #000000">;
}
</span><span style="color: #008000">//</span><span style="color: #008000">3.创建输出流向客户端发送消息</span>
OutputStream ops =<span style="color: #000000"> socket.getOutputStream();
dos </span>= <span style="color: #0000ff">new</span><span style="color: #000000"> DataOutputStream(ops);
dos.writeUTF(message);
dos.flush();
}
} </span><span style="color: #0000ff">catch</span><span style="color: #000000"> (IOException e) {
e.printStackTrace();
} </span><span style="color: #0000ff">catch</span><span style="color: #000000"> (ClassNotFoundException e) {
e.printStackTrace();
}</span><span style="color: #0000ff">finally</span><span style="color: #000000">{
</span><span style="color: #0000ff">try</span><span style="color: #000000"> {
</span><span style="color: #008000">//</span><span style="color: #008000">4.释放资源</span>

ois.close();

dos.close();

socket.close();

serverSocket.close();

} catch (IOException e) {

e.printStackTrace();

}

}

}

}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_高并发_20


 方法3:转换为多线程交互



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_多线程_21

import java.io.Serializable;
/**
* 如果要对该对象进行序列化,就必须实现Serializable接口
* 封装用户名和密码信息
*/
public class User implements Serializable{
private String userName;
private String password;
public User(){
}
</span><span style="color: #0000ff">public</span><span style="color: #000000"> User(String userName,String password){
</span><span style="color: #0000ff">this</span>.userName=<span style="color: #000000">userName;
</span><span style="color: #0000ff">this</span>.password=<span style="color: #000000">password;
}
</span><span style="color: #0000ff">public</span><span style="color: #000000"> String getUserName() {
</span><span style="color: #0000ff">return</span><span style="color: #000000"> userName;
}
</span><span style="color: #0000ff">public</span> <span style="color: #0000ff">void</span><span style="color: #000000"> setUserName(String userName) {
</span><span style="color: #0000ff">this</span>.userName =<span style="color: #000000"> userName;
}
</span><span style="color: #0000ff">public</span><span style="color: #000000"> String getPassword() {
</span><span style="color: #0000ff">return</span><span style="color: #000000"> password;
}
</span><span style="color: #0000ff">public</span> <span style="color: #0000ff">void</span><span style="color: #000000"> setPassword(String password) {
</span><span style="color: #0000ff">this</span>.password =<span style="color: #000000"> password;
}

@Override
</span><span style="color: #0000ff">public</span><span style="color: #000000"> String toString() {
</span><span style="color: #0000ff">return</span> <span style="color: #800000">"</span><span style="color: #800000">User [userName=</span><span style="color: #800000">"</span> + userName + <span style="color: #800000">"</span><span style="color: #800000">, password=</span><span style="color: #800000">"</span> + password + <span style="color: #800000">"</span><span style="color: #800000">]</span><span style="color: #800000">"</span><span style="color: #000000">;
}

}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_通用实践_22



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_JDK_23

public class LoginClient {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
//获取输入的用户名和密码
System.out.println("请输入用户名:");
String userName = input.next();
System.out.println("请输入密码:");
String password = input.next();
//将用户名和密码封装成User对象
User user = new User(userName,password);
try {
//创建Socket对象
Socket socket = new Socket("127.0.0.1",6666);
//获取输出流
OutputStream ops = socket.getOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(ops);
//使用对象流将user对象发送到服务器端
oos.writeObject(user);
oos.flush();
//获取服务器端响应消息
InputStream ips = socket.getInputStream();
DataInputStream dis = new DataInputStream(ips);
String str = dis.readUTF();
System.out.println(str);
//释放资源
dis.close();
oos.close();
socket.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_多线程_24



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_高并发_25

import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.util.HashMap;
import java.util.Map;
/


• 用于处理客户端请求的线程
• @author Administrator



/public class ServerThread extends Thread{
private Socket socket;
//用于保存用户名和密码的信息,利用用户名做键,利用密码做值
static Map<String,String> map = new HashMap<String,String>();
//初始化map
static{

map.put("zzsxt", "zzsxt");

map.put("bjsxt", "bjsxt");

map.put("whsxt", "whsxt");

}
static int count=0;//第几位访客
//构造方法
public ServerThread(Socket socket){
this.socket=socket;

}
/*

* 处理客户端请求
*/

@Override
public void run() {

ObjectInputStream ois =null;

DataOutputStream dos=null;
try {

InputStream ips = socket.getInputStream();

ois = new ObjectInputStream(ips);

User user = (User)ois.readObject();
//2.判断用户名和密码是否正确

String userName = user.getUserName();//获取用户输入的用户名 aa

String password = user.getPassword();//获取用户输入的密码

String upass=map.get(userName);

String message;
if(upass!=null&&upass.equals(password)){

count++;//计数

message="恭喜你,登陆成功!您是第"+count+"位访客";

}else{

message="用户名或密码有误!";

}
//3.创建输出流向客户端发送消息

OutputStream ops = socket.getOutputStream();

dos = new DataOutputStream(ops);

dos.writeUTF(message);

dos.flush();

} catch (IOException |ClassNotFoundException e) {

e.printStackTrace();

}finally{
try {

ois.close();

dos.close();

socket.close();

} catch (IOException e) {

e.printStackTrace();

}

}

}

}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_通用实践_26



java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_通用实践_27

/**
* 面临的问题:
* 当多个用户同时登陆时,只能排队等待。
* 解决方案:使用多线程进行解决,为每一个客户请求创建线程,为其提供服务。
*
* 服务器端:
* 1.获取客户端发送的user对象(封装了用户名和密码)
* 2.判断用户名和密码是否合法
* 3.如果合法,向客户端发送"恭喜你,登陆成功!";否则向客户端发送"用户名或密码有误!"
* 4.释放资源
*
*/
public class LoginServer {
</span><span style="color: #0000ff">public</span> <span style="color: #0000ff">static</span> <span style="color: #0000ff">void</span><span style="color: #000000"> main(String[] args) {
</span><span style="color: #008000">//</span><span style="color: #008000">1.获取客户端发送的用户名和密码信息</span>
ServerSocket serverSocket=<span style="color: #0000ff">null</span><span style="color: #000000">;
</span><span style="color: #0000ff">try</span><span style="color: #000000"> {
serverSocket </span>= <span style="color: #0000ff">new</span> ServerSocket(<span style="color: #800080">6666</span><span style="color: #000000">);
</span><span style="color: #0000ff">while</span>(<span style="color: #0000ff">true</span><span style="color: #000000">){
Socket socket </span>=<span style="color: #000000"> serverSocket.accept();
</span><span style="color: #008000">//</span><span style="color: #008000">启动线程,处理用户请求</span>
<span style="color: #0000ff">new</span><span style="color: #000000"> ServerThread(socket).start();
}
} </span><span style="color: #0000ff">catch</span><span style="color: #000000"> (IOException e) {
e.printStackTrace();
}</span><span style="color: #0000ff">finally</span><span style="color: #000000">{
</span><span style="color: #0000ff">try</span><span style="color: #000000"> {
serverSocket.close();
} </span><span style="color: #0000ff">catch</span><span style="color: #000000"> (IOException e) {
e.printStackTrace();
}
}
}

}


java:网络编程(InetAddress,InetSocketAddress,URL,TCP(Socket与SeverSocket),TCP与UDP的区别)_高并发_28


 

 

TCP与UDP的区别:

1.TCP与UDP基本区别

  1.基于连接与无连接,TCP是面向连接,UDP是不面向连接;

  2.TCP要求系统资源较多效率低,UDP较占用资源少; 

  3.UDP程序结构较简单,TCP点到点的通信,UDP可以广播发送 ;

  4.流模式(TCP)与数据报模式(UDP); 

  5.TCP保证数据正确性,UDP可能丢包(发送不管对方是否准备好,接收方收到也无确认); 

  6.TCP保证数据顺序,UDP不保证 ;

  

2.UDP应用场景:

  1.面向数据报方式

  2.网络数据大多为短消息 

  3.拥有大量Client

  4.对数据安全性无特殊要求

  5.网络负担非常重,但对响应速度要求高

 

3.具体编程时的区别

   1.socket()的参数不同 

   2.UDP Server不需要调用listen和accept 

   3.UDP收发数据用sendto/recvfrom函数 

   4.TCP:地址信息在connect/accept时确定 

   5.UDP:在sendto/recvfrom函数中每次均 需指定地址信息 

   6.UDP:shutdown函数无效