非常棒的一个特效,让网页看起更加漂亮,美化网页必备
- 在页面中加入css,为了测试有效果,设置了body的css样式
body {
width: 100%;
height: 100%;
background-color: #5569ae;
overflow: hidden;
}
.snow-container {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 100001;
}
- 网页加上如下class的div
<div class="snow-container"></div>
- 加入js
<script src="js/jquery-2.1.1.min.js"></script>
<script type="text/javascript" src="js/three.js"></script>
<script type="text/javascript">
function randomRange(t, i) {
return Math.random() * (i - t) + t
}
Particle3D = function (t) {
THREE.Particle.call(this, t), this.velocity = new THREE.Vector3(0, -2, 0), this.velocity.rotateX(randomRange(-45, 45)), this.velocity.rotateY(randomRange(0, 360)), this.gravity = new THREE.Vector3(0, 0, 0), this.drag = 1
}, Particle3D.prototype = new THREE.Particle, Particle3D.prototype.constructor = Particle3D, Particle3D.prototype.updatePhysics = function () {
this.velocity.multiplyScalar(this.drag), this.velocity.addSelf(this.gravity), this.position.addSelf(this.velocity)
};
var TO_RADIANS = Math.PI / 180;
THREE.Vector3.prototype.rotateY = function (t) {
cosRY = Math.cos(t * TO_RADIANS), sinRY = Math.sin(t * TO_RADIANS);
var i = this.z, o = this.x;
this.x = o * cosRY + i * sinRY, this.z = o * -sinRY + i * cosRY
}, THREE.Vector3.prototype.rotateX = function (t) {
cosRY = Math.cos(t * TO_RADIANS), sinRY = Math.sin(t * TO_RADIANS);
var i = this.z, o = this.y;
this.y = o * cosRY + i * sinRY, this.z = o * -sinRY + i * cosRY
}, THREE.Vector3.prototype.rotateZ = function (t) {
cosRY = Math.cos(t * TO_RADIANS), sinRY = Math.sin(t * TO_RADIANS);
var i = this.x, o = this.y;
this.y = o * cosRY + i * sinRY, this.x = o * -sinRY + i * cosRY
};
$(function () {
var container = document.querySelector(".snow-container");
if (/MSIE 6|MSIE 7|MSIE 8/.test(navigator.userAgent)) {
return
} else {
if (/MSIE 9|MSIE 10/.test(navigator.userAgent)) {
$(container).css("height", $(window).height()).bind("click", function () {
$(this).fadeOut(1000, function () {
$(this).remove()
})
})
}
}
var containerWidth = $(container).width();
var containerHeight = $(container).height();
var particle;
var camera;
var scene;
var renderer;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var particles = [];
var particleImage = new Image();
particleImage.src = "img/snow.png";
var snowNum = 500;
function init() {
camera = new THREE.PerspectiveCamera(75, containerWidth / containerHeight, 1, 10000);
camera.position.z = 1000;
scene = new THREE.Scene();
scene.add(camera);
renderer = new THREE.CanvasRenderer();
renderer.setSize(containerWidth, containerHeight);
var material = new THREE.ParticleBasicMaterial({map: new THREE.Texture(particleImage)});
for (var i = 0; i < snowNum; i++) {
particle = new Particle3D(material);
particle.position.x = Math.random() * 2000 - 1000;
particle.position.y = Math.random() * 2000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
particle.scale.x = particle.scale.y = 1;
scene.add(particle);
particles.push(particle)
}
container.appendChild(renderer.domElement);
document.addEventListener("mousemove", onDocumentMouseMove, false);
document.addEventListener("touchstart", onDocumentTouchStart, false);
document.addEventListener("touchmove", onDocumentTouchMove, false);
setInterval(loop, 1000 / 40)
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY
}
function onDocumentTouchStart(event) {
if (event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
mouseY = event.touches[0].pageY - windowHalfY
}
}
function onDocumentTouchMove(event) {
if (event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
mouseY = event.touches[0].pageY - windowHalfY
}
}
function loop() {
for (var i = 0; i < particles.length; i++) {
var particle = particles[i];
particle.updatePhysics();
with (particle.position) {
if (y < -1000) {
y += 2000
}
if (x > 1000) {
x -= 2000
} else {
if (x < -1000) {
x += 2000
}
}
if (z > 1000) {
z -= 2000
} else {
if (z < -1000) {
z += 2000
}
}
}
}
camera.position.x += (mouseX - camera.position.x) * 0.005;
camera.position.y += (-mouseY - camera.position.y) * 0.005;
camera.lookAt(scene.position);
renderer.render(scene, camera)
}
init()
});
</script>
注意:以上的js 51行需要加入一张雪花的图片的路径
-
网页源码资料网盘链接:
链接:https://pan.baidu.com/s/1T5aSlU1-OUJBzabceda_pA提取码:iprm