在头文件中加入
#pragma once #include "GameFramework/Actor.h" #include "FloatingActor.generated.h" DECLARE_LOG_CATEGORY_EXTERN(YourLog, Log, All);
在cpp文件中加入
#include "FirstProject.h" #include "FloatingActor.h" DEFINE_LOG_CATEGORY(YourLog);
使用
UE_LOG(YourLog, Warning, TEXT("Test UE_LOG %d"), rand());