With a well defined demarcation point between Redux and our State ADT based model, hooking up to a Redux store is no different than any other Redux based implementation. Once we have all of our transitions represented in dispatchable actions, we can step though a typical game flow and see our hard work pay off.
We will see how to interget redux with our State:
/store.js
// redux store import { createStore } from "redux"; import { initialState } from "./model/initialize"; import reducer from "./reducers"; export default createStore(reducer, initialState());
index.js
import log from "./logger"; import { startGame, hideAllCards } from "./data/reducers/game"; import { selectCard, showFeedback } from "./data/reducers/turn"; import store from "./data/store"; const { dispatch, getState } = store; log(getState());
/** { colors: [ 'orange', 'green', 'blue', 'yellow' ], shapes: [ 'triangle', 'circle', 'square' ], cards: [ ], hint: { }, isCorrect: null, left: 8, moves: 0, rank: 4, seed: 1549885157384 } */
It return our initial state.
If we want to dipatch action, we can do:
dispatch(startGame()); /** * { colors: [ 'orange', 'green', 'blue', 'yellow' ], shapes: [ 'triangle', 'circle', 'square' ], cards: [ { id: 'green-square', color: 'green', shape: 'square', selected: true }, { id: 'yellow-circle', color: 'yellow', shape: 'circle', selected: true }, { id: 'green-circle', color: 'green', shape: 'circle', selected: true }, { id: 'yellow-square', color: 'yellow', shape: 'square', selected: true }, { id: 'blue-circle', color: 'blue', shape: 'circle', selected: true }, { id: 'green-triangle', color: 'green', shape: 'triangle', selected: true }, { id: 'orange-square', color: 'orange', shape: 'square', selected: true }, { id: 'yellow-triangle', color: 'yellow', shape: 'triangle', selected: true }, { id: 'orange-triangle', color: 'orange', shape: 'triangle', selected: true } ], hint: { }, isCorrect: null, left: 8, moves: 0, rank: 4, seed: 270041088 } */