实现以后才发现,google在1.5到2.2这个过程中改进了很多,1.5修改竖屏比较麻烦,而2.2是相

当的容易!

其实基本上google将之前版本的默认为竖屏的做法进行了改进,不需要再花费更多力气在屏幕的

默认横竖切换上面。

1.还是kernel竖屏,可以显示到屏幕出现"A N D R O I D"字样

  启动参数里加入fbcon=rotate:1    (0:正常屏; 1:顺时钟转90度; 2:转180度; 3:顺时钟转270

度;)

最后生成的autoconf.h里有类似项:

#define CONFIG_CMDLINE "console=ttySAC0,115200 fbcon=rotate:1"

此项的解析在$(kernel)/drivers/video/console/fbcon.c

static int __init fb_console_setup(char *this_opt);

只是去初始化变量initial_rotation,然后initial_rotation会传递给其他需要的结构。

要选上:Device Drivers -> Graphics support -> Console display driver support ->

Framebuffer Console support -> Framebuffer Console Rotation

注意:参考$(kernel)/documentation/fb/fbcon.txt

2.android OS旋转屏幕

froyo中已经相当容易,仅修改一处:

frameworks/base/libs/surfaceflinger/SurfaceFlinger.cpp

void GraphicPlane::setDisplayHardware(DisplayHardware *hw)

{

    mHw = hw;

    // initialize the display orientation transform.

    // it's a constant that should come from the display driver.

//    int displayOrientation = ISurfaceComposer::eOrientationDefault;

    int displayOrientation = ISurfaceComposer::eOrientation90; //jeff.

    。。。

}

或者只在init.rc中增加一项:

setprop ro.sf.hwrotation 90

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