直接使用osg渲染ifc数据,提高渲染速度。
#include "teslamanage.h"
#include <QtWidgets/QApplication>
#include <QtGui/QIcon>
#include <osgViewer/Viewer>
osg::ref_ptr<osg::Node> createLand(int widthParam, int heightParam, int zParam);
void loadIFCFile(osg::ref_ptr<osgViewer::Viewer> &viewer1,std::wstring &fileNmae);
int main(int argc, char *argv[])
{
std::wstring fileName = L"D://ck1.ifc";
osg::ref_ptr<osgViewer::Viewer> viewer1 = new osgViewer::Viewer;
loadIFCFile(viewer1, fileName);
viewer1->setUpViewInWindow(200, 200, 800, 600, 0);
return viewer1->run();
}
osg::ref_ptr<osg::Node> createLand(int widthParam, int heightParam, int zParam)
{
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
osg::ref_ptr<osg::Geometry> geo = new osg::Geometry;
//申请一些顶点
osg::ref_ptr<osg::Vec3Array> vers = new osg::Vec3Array;
geo->setVertexArray(vers.get());
//#if 1
// geo->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_LOOP, 0, 4));//创建一个线圈
//#else
geo->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, 4));//创建一个正方形
//#endif
//设置顶点
//vers->push_back(osg::Vec3(-15, 3.0, -15));
//vers->push_back(osg::Vec3(15, 3.0, -15));
//vers->push_back(osg::Vec3(15, 3.0, 15));
//vers->push_back(osg::Vec3(-15, 3.0, 15));
vers->push_back(osg::Vec3(widthParam*(-1.0), heightParam*(-1.0), zParam*(1.0)));
vers->push_back(osg::Vec3(widthParam*(1.0), heightParam*(-1.0), zParam*(1.0)));
vers->push_back(osg::Vec3(widthParam*(1.0), heightParam*(1.0), zParam*(1.0)));
vers->push_back(osg::Vec3(widthParam*(-1.0), heightParam*(1.0), zParam*(1.0)));
//申请颜色
osg::ref_ptr<osg::Vec4Array> color = new osg::Vec4Array();
color->push_back(osg::Vec4(1.0, 0.0, 0.0, 0.5));
color->push_back(osg::Vec4(0.0, 1.0, 0.0, 0.5));
color->push_back(osg::Vec4(0.0, 0.0, 1.0, 0.5));
color->push_back(osg::Vec4(1.0, 1.0, 0.0, 0.5));
//设置颜色
geo->setColorArray(color.get());
geo->setColorBinding(osg::Geometry::AttributeBinding::BIND_PER_VERTEX);//设置颜色绑定
//设置法线,正对屏幕的时候最亮
osg::ref_ptr<osg::Vec3Array> norm = new osg::Vec3Array;
geo->setNormalArray(norm);
geo->setNormalBinding(osg::Geometry::AttributeBinding::BIND_OVERALL);
norm->push_back(osg::Vec3(0.0, -1.0, 0.0));
//打开透明度
geo->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
//设置线宽
osg::ref_ptr<osg::LineWidth> w = new osg::LineWidth;
w->setWidth(5.0);
geo->getOrCreateStateSet()->setAttributeAndModes(w.get(), osg::StateAttribute::ON);
geode->addDrawable(geo.get());
return geode;
}