1.

//_lseek(file_handle, -(int)pbitmap->bitmapinfoheader.biSizeImage, SEEK_END);

SetFilePointer((HANDLE)file_handle, -(int)(pbitmap->bitmapinfoheader.biSizeImage), NULL, FILE_END);

 

2.

windows游戏编程大师基本都是使用DIRECTDRAW全屏,8位模式。

读BMP文件存放到自定义的机构体,那么显示图片时就是进行内存拷贝了。而window api基本讲的都是DC。

 



typedef struct BITMAP_FILE_TAG
{
BITMAPFILEHEADER bitmapfileheader; // this contains the bitmapfile header
BITMAPINFOHEADER bitmapinfoheader; // this is all the info including the palette
PALETTEENTRY palette[256]; // we will store the palette here
UCHAR *buffer; // this is a pointer to the data

} BITMAP_FILE, *BITMAP_FILE_PTR;

int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename)
。。。


 

 

DEMO7_12.CPP 24-bit bitmap loading demo

 

bitmap是24位,lpddsprimary是32位,将bitmap的一个像素点(占3位),放到DWORD(占4位),拷贝到primary_buffer。就可以显示图片了。

 

 



#define SCREEN_BPP      32   // bits per pixel


 



// process each line and copy it into the primary buffer
for (int index_y = 0; index_y < SCREEN_HEIGHT; index_y++)
{
for (int index_x = 0; index_x < SCREEN_WIDTH; index_x++)
{
// get BGR values
UCHAR blue = (bitmap.buffer[index_y*SCREEN_WIDTH*3 + index_x*3 + 0]),
green = (bitmap.buffer[index_y*SCREEN_WIDTH*3 + index_x*3 + 1]),
red = (bitmap.buffer[index_y*SCREEN_WIDTH*3 + index_x*3 + 2]);

// this builds a 32 bit color value in A.8.8.8 format (8-bit alpha mode)
DWORD pixel = _RGB32BIT(0,red,green,blue);

// write the pixel
primary_buffer[index_x + (index_y*ddsd.lPitch >> 2)] = pixel;

} // end for index_x

} // end for index_y


 

windows dc



BOOL CDDraw::LoadBMPSurface(LPDIRECTDRAWSURFACE7 &lpSurf,  //要载入图像的表面指针
LPCSTR BitmapFile )//源图像的路径
{
HDC hdcImage;
HDC hdc;
HBITMAP hbm;
BITMAP bm;
HRESULT ddrval;

if( lpSurf == NULL )
return FALSE;
// 将位图作为文件来读取
hbm = (HBITMAP)LoadImage(NULL,
BitmapFile,
IMAGE_BITMAP,
0, 0,
LR_LOADFROMFILE |
LR_CREATEDIBSECTION);
if (hbm == NULL){
//载入图像失败时进到这里来
//在这里可以记录载入图像失败的信息
return FALSE;
}
//函数功能:创建一个与指定设备兼容的内存设备上下文环境(Device Context)
//创建一个与应用程序的当前显示器兼容的内存设备上下文环境
hdcImage = CreateCompatibleDC(NULL);
if (!hdcImage){
//创建设备上下文出错
return FALSE;
}
//选择位图对象到刚刚创建的内存设备上下文环境(DC)
SelectObject(hdcImage, hbm);

//获取位图宽与高
GetObject(hbm, sizeof(bm), &bm);

//获取表面的宽与高
DDSURFACEDESC2 ddsd;
ddsd.dwSize = sizeof(ddsd);
lpSurf->GetSurfaceDesc(&ddsd);
if( BitmapFile!=NULL )
{
if ((ddrval = lpSurf->GetDC(&hdc)) == DD_OK)
{
//将源位图复制到表面,可以进行拉伸或收缩
StretchBlt( hdc,
0, 0, ddsd.dwWidth, ddsd.dwHeight,
hdcImage,
0, 0, bm.bmWidth, bm.bmHeight,
SRCCOPY);
lpSurf->ReleaseDC(hdc);
}
}

DeleteDC(hdcImage);

if( ddrval != DD_OK ) {
//复制矩形块失败
return FALSE;
}

return TRUE;
}