@interface UIView (resizeToFit)

-(void)resizeToFitSubviews;
-(void)resizeHightToFitSubviews;
-(void)resizeWidthToFitSubviews;
@end

@implementation UIView (resizeToFit)

-(void)resizeToFitSubviews
{
float w = 0;
float h = 0;

for (UIView *v in [self subviews]) {
float fw = v.frame.origin.x + v.frame.size.width;
float fh = v.frame.origin.y + v.frame.size.height;
w = MAX(fw, w);
h = MAX(fh, h);
}
[self setFrame:CGRectMake(self.frame.origin.x, self.frame.origin.y, w, h)];
}

-(void)resizeHightToFitSubviews{
float h = 0;
for (UIView *v in [self subviews]) {
float fh = v.frame.origin.y + v.frame.size.height;
h = MAX(fh, h);
}
[self setFrame:CGRectMake(self.frame.origin.x, self.frame.origin.y, self.frame.size.width, h)];
}

-(void)resizeWidthToFitSubviews{
float w = 0;

for (UIView *v in [self subviews]) {
float fw = v.frame.origin.x + v.frame.size.width;
w = MAX(fw, w);
}
[self setFrame:CGRectMake(self.frame.origin.x, self.frame.origin.y, w, self.frame.size.height)];
}

@end
enter image description here
Code is worth a billion words. Here is the solution:

@interface UIView (UIView_Expanded)

- (void)resizeToFitSubviews;

@end

@implementation UIView (UIView_Expanded)

- (void)resizeToFitSubviews
{
// 1 - calculate size
CGRect r = CGRectZero;
for (UIView *v in [self subviews])
{
r = CGRectUnion(r, v.frame);
}

// 2 - move all subviews inside
CGPoint fix = r.origin;
for (UIView *v in [self subviews])
{
v.frame = CGRectOffset(v.frame, -fix.x, -fix.y);
}

// 3 - move frame to negate the previous movement
r = CGRectOffset(r, fix.x, fix.y);

[self setFrame:r];
}

@end