梦幻星空动画

梦幻星空动画_动画

http://code4app.com/ios/%E6%A2%A6%E5%B9%BB%E6%98%9F%E7%A9%BA%E5%8A%A8%E7%94%BB/53a52747933bf051468b5b51

效果如下图:

梦幻星空动画_sed_02

效果是别人做的,非本人所写,本人只是分析下实现原理而已:)

代码原理:

1. 所有的View都将backedLayer替换成了粒子Layer

梦幻星空动画_iOS_03

 

2. 粒子随着路径运动的动画代码如下,keyPath很少见哦,粒子的位置,学习了.

梦幻星空动画_git_04

 

3. 爆炸效果如何产生的?

LYFireworksView.m

梦幻星空动画_sed_05

 

附录:

CAEmitterCell的一些可以动画的属性:

这么多可供动画用参数,应该可以实现非常复杂的效果吧.

 

/* The name of the cell. Used to construct key paths. Defaults to nil. */

@property(copy) NSString *name;

/* Controls whether or not cells from this emitter are rendered. */

@property(getter=isEnabled) BOOL enabled;

/* The number of emitted objects created every second. Default value is
 * zero. Animatable. */

@property float birthRate;

/* The lifetime of each emitted object in seconds, specified as a mean
 * value and a range about the mean. Both values default to zero.
 * Animatable. */

@property float lifetime, lifetimeRange;

/* The orientation of the emission angle in radians, relative to the
 * natural orientation angle of the emission shape. Note that latitude
 * here is what is typically called colatitude, the zenith or phi, the
 * angle from the z-axis. Similarly longitude is the angle in the
 * xy-plane from the x-axis, often referred to as the azimuth or
 * theta. Both values default to zero, which translates to no change
 * relative to the emission shape's direction. Both values are
 * animatable. */

@property CGFloat emissionLatitude, emissionLongitude;

/* An angle (in radians) defining a cone around the emission angle.
 * Emitted objects are uniformly distributed across this cone. Defaults
 * to zero.  Animatable. */

@property CGFloat emissionRange;

/* The initial mean velocity of each emitted object, and its range. Both
 * values default to zero. Animatable. */

@property CGFloat velocity, velocityRange;

/* The acceleration vector applied to emitted objects. Defaults to
 * (0, 0, 0). Animatable. */

@property CGFloat xAcceleration, yAcceleration, zAcceleration;

/* The scale factor applied to each emitted object, defined as mean and
 * range about the mean. Scale defaults to one, range to zero.
 * Animatable. */

@property CGFloat scale, scaleRange, scaleSpeed;

/* The rotation speed applied to each emitted object, defined as mean
 * and range about the mean. Defaults to zero. Animatable. */

@property CGFloat spin, spinRange;

/* The mean color of each emitted object, and the range from that mean
 * color. `color' defaults to opaque white, `colorRange' to (0, 0, 0,
 * 0). Animatable. */

@property CGColorRef color;

@property float redRange, greenRange, blueRange, alphaRange;

/* The speed at which color components of emitted objects change over
 * their lifetime, defined as the rate of change per second. Defaults
 * to (0, 0, 0, 0). Animatable. */

@property float redSpeed, greenSpeed, blueSpeed, alphaSpeed;

/* The cell contents, typically a CGImageRef. Defaults to nil.
 * Animatable. */

@property(retain) id contents;

/* The sub-rectangle of the contents image that will be drawn. See
 * CALayer.h for more details. Defaults to the unit rectangle [0 0 1 1].
 * Animatable. */

@property CGRect contentsRect;

/* The filter parameters used when rendering the `contents' image. See
 * CALayer.h for more details. */

@property(copy) NSString *minificationFilter, *magnificationFilter;
@property float minificationFilterBias;

/* An array containing the sub-cells of this cell, or nil (the default
 * value). When non-nil each particle emitted by the cell will act as
 * an emitter for each of the cell's sub-cells. The emission point is
 * the current particle position and the emission angle is relative to
 * the current direction of the particle. Animatable. */