// test.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <Windows.h>
#include <iostream>
using namespace std;
#define MAX_ACHIEVE_DATA_SIZE 256 //成就的最大的BYTE数量
char m_achieveFinishState[MAX_ACHIEVE_DATA_SIZE]; //成就的完成状态和领取奖励的状态
void SetAchieveFinished(INT_PTR nAchieveId)
{
INT_PTR nBytePos = nAchieveId >> 2; //第多少个BYTE
INT_PTR nBitPos = (nAchieveId &3) << 1; //一个BYTE里的第几个Bit
m_achieveFinishState[nBytePos] |= (BYTE)(1 << nBitPos) ;
}
bool IsAchieveFinished(INT_PTR nAchieveId)
{
INT_PTR nBytePos = nAchieveId >> 2; //第多少个BYTE
INT_PTR nBitPos = (nAchieveId & 3) << 1 ; //一个BYTE里的第几个Bit
if( m_achieveFinishState[nBytePos] & (BYTE)(1 << nBitPos) )
{
return true;
}
return false;
}
//是否已经领取过成就的奖励了
inline bool IsAchieveGiveAwards(INT_PTR nAchieveId)
{
INT_PTR nBytePos = nAchieveId >> 2; //第多少个BYTE
INT_PTR nBitPos = ((nAchieveId &3) << 1) +1; //一个BYTE里的第几个Bit
if( m_achieveFinishState[nBytePos] & (BYTE)(1 << nBitPos) )
{
return true;
}
return false;
}
//设置已经领取过成就的奖励了
inline bool SetAchieveGiveAwards(INT_PTR nAchieveId)
{
INT_PTR nBytePos = nAchieveId >> 2; //第多少个BYTE
INT_PTR nBitPos = ((nAchieveId &3) <<1) +1; //一个BYTE里的第几个Bit
m_achieveFinishState[nBytePos] |= (BYTE)( 1 << nBitPos );
return true;
}
int _tmain(int argc, _TCHAR* argv[])
{
int nAchieveId = 1;
SetAchieveFinished( nAchieveId);
SetAchieveGiveAwards(nAchieveId);
cout<<IsAchieveFinished(nAchieveId)<<endl;
cout<<IsAchieveGiveAwards(nAchieveId)<<endl;
nAchieveId = 2;
cout<<IsAchieveFinished(nAchieveId)<<endl;
cout<<IsAchieveFinished(nAchieveId)<<endl;
system("pause");
return 0;
}
Tint32 setb_1(Tint32 a,Tint32 n)
{
n--;
if(n<0 || n>=32)
{
return 0;
}
Tint32 nMask = (Tint32)0x1 << (Tint32)n;
a |= nMask;
return a;
}
Tint32 getb(Tint32 a, Tint32 n)
{
n--;
if(n<0 || n>=32)
{
return false;
}
Tint32 nMask = (Tint32)0x1 << (Tint32)n;
return (a&nMask) == nMask;
}
Tint32 getn_1(Tint32 a)
{
int count =0;
while (a)
{
count++;
a=a&(a-1);
}
return count;
}