using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace FlyweightPattern {
// Flyweight Pattern Judith Bishop Sept 07
// Defined for state which is images
// IFlyweight Interface
public interface IFlyweight {
void Load (string filename);
void Display (PaintEventArgs e, int row, int col);
}
// Flyweight
public struct Flyweight : IFlyweight {
// Intrinsicstate
Image pThumbnail;
public void Load (string filename) {
pThumbnail = new Bitmap("images/"+filename).
GetThumbnailImage(100, 100, null, new IntPtr());
}
public void Display(PaintEventArgs e, int row, int col) {
// Calculating extrinsic state
e.Graphics.DrawImage(pThumbnail,col*100+10, row*130+40,
pThumbnail.Width,pThumbnail.Height);
}
}
public class FlyweightFactory {
// Keeps an indexed list of IFlyweight objects in existance
Dictionary <string,IFlyweight> flyweights =
new Dictionary <string,IFlyweight> ();
public FlyweightFactory () {
flyweights.Clear();
}
public IFlyweight this[string index] {
get {
if (!flyweights.ContainsKey(index))
flyweights[index] = new Flyweight();
return flyweights[index];
}
}
}
}