package com.event1;
//通过上下左右键,来控制一个小球的位置

import java.awt.*;
import javax.swing.*;
import java.awt.event.*;

public class CircleRun extends JFrame{

MyPanel mp=null;

public static void main(String[] args) {
CircleRun cr=new CircleRun();
}
public CircleRun(){
mp=new MyPanel();
this.add(mp);

this.addKeyListener(mp);

this.setSize(400,300);
this.setVisible(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}

//定义自己的面板
class MyPanel extends JPanel implements KeyListener{
int x=10;
int y=10;

public void paint(Graphics g){
super.paint(g);
g.fillOval(x, y, 10, 10);
}


//键的一个值被输出
@Override
public void keyTyped(KeyEvent e) {

}

//键被按下
@Override
public void keyPressed(KeyEvent e) {
//System.out.println("键被按下"+e.getKeyCode());
if(e.getKeyCode()==KeyEvent.VK_DOWN){
//System.out.println("12");
y++;
}else if(e.getKeyCode()==KeyEvent.VK_UP){
y--;
}else if(e.getKeyCode()==KeyEvent.VK_LEFT){
x--;
}else if(e.getKeyCode()==KeyEvent.VK_RIGHT){
x++;
}
//调用repaint()函数,来重绘界面
this.repaint();
}
//键被释放
@Override
public void keyReleased(KeyEvent e) {
}
}