假设要使用透明异形窗口功能,首先要改进duilib库让他本身支持(能够下载duilib扩展群群主改进的库。或者下载我的库),然后要开启窗口的bktrans属性。

这时仅仅要使用透明的背景素材就能做出透明异形窗口。可是透明窗口并不好驾驭,会带来非常多麻烦。当中之中的一个就是原Edit控件无法使用。这时改用Richedit控件是不错的选择。


      RichEdit有非常多优势,一是支持透明窗口、二十属性更丰富功能很多其它,他本身就能够是透明背景,同一时候还是容器,能够容纳其它控件。

只是我在使用他的过程中发现几点不足,所以做了简单的改进,记录到博客里。


     改进例如以下:


1.richedit 控件的容器布局基类从Container改为HorizontalLayout。能够支持相对布局。让richedit能够内嵌更复杂灵活的布局

2.richedit 添加textpadding属性。方便控制布局。控制文字和光标的输出范围,而不须要用原来的inset属性来控制光标的位置

3.richedit添加四种状态的图片。normal、hot、focus、disable。来完毕一些细节效果的显示


改进1:

     richedit本身是个容器。这点非常不错,可是他继承自CContainer容器,本身没有布局功能,这点非常不好。我这里做改进时没有让他继承CHorizontalLayout类,由于richedit已经重写了SetPos函数,直接用CHorizontalLayout的SetPos函数的逻辑代码替换掉richedit的SetPos函数的部分代码即可了。记住不要所有替换,由于richedit的SetPos函数的前段的代码是处理richedit光标的代码。改动后的完整代码例如以下:


void CRichEditUI::SetPos(RECT rc)
{
CControlUI::SetPos(rc);
rc = m_rcItem;

rc.left += m_rcInset.left;
rc.top += m_rcInset.top;
rc.right -= m_rcInset.right;
rc.bottom -= m_rcInset.bottom;
bool bVScrollBarVisiable = false;
if( m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible() ) {
bVScrollBarVisiable = true;
rc.right -= m_pVerticalScrollBar->GetFixedWidth();
}
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
}

if( m_pTwh ) {
RECT rcRich = rc;
rcRich.left += m_rcTextPadding.left;
rcRich.right -= m_rcTextPadding.right;
rcRich.top += m_rcTextPadding.top;
rcRich.bottom -= m_rcTextPadding.bottom;
m_pTwh->SetClientRect(&rcRich);
if( bVScrollBarVisiable && (!m_pVerticalScrollBar->IsVisible() || m_bVScrollBarFixing) ) {
LONG lWidth = rcRich.right - rcRich.left + m_pVerticalScrollBar->GetFixedWidth();
LONG lHeight = 0;
SIZEL szExtent = { -1, -1 };
m_pTwh->GetTextServices()->TxGetNaturalSize(
DVASPECT_CONTENT,
GetManager()->GetPaintDC(),
NULL,
NULL,
TXTNS_FITTOCONTENT,
&szExtent,
&lWidth,
&lHeight);
if( lHeight > rcRich.bottom - rcRich.top ) {
m_pVerticalScrollBar->SetVisible(true);
m_pVerticalScrollBar->SetScrollPos(0);
m_bVScrollBarFixing = true;
}
else {
if( m_bVScrollBarFixing ) {
m_pVerticalScrollBar->SetVisible(false);
m_bVScrollBarFixing = false;
}
}
}
}

if( m_pVerticalScrollBar != NULL && m_pVerticalScrollBar->IsVisible() ) {
RECT rcScrollBarPos = { rc.right, rc.top, rc.right + m_pVerticalScrollBar->GetFixedWidth(), rc.bottom};
m_pVerticalScrollBar->SetPos(rcScrollBarPos);
}
if( m_pHorizontalScrollBar != NULL && m_pHorizontalScrollBar->IsVisible() ) {
RECT rcScrollBarPos = { rc.left, rc.bottom, rc.right, rc.bottom + m_pHorizontalScrollBar->GetFixedHeight()};
m_pHorizontalScrollBar->SetPos(rcScrollBarPos);
}

SIZE szAvailable = { rc.right - rc.left, rc.bottom - rc.top };
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() )
szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange();

int nAdjustables = 0;
int cxFixed = 0;
int nEstimateNum = 0;
for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it1]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) continue;
SIZE sz = pControl->EstimateSize(szAvailable);
if( sz.cx == 0 ) {
nAdjustables++;
}
else {
if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth();
if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth();
}
cxFixed += sz.cx + pControl->GetPadding().left + pControl->GetPadding().right;
nEstimateNum++;
}
cxFixed += (nEstimateNum - 1) * m_iChildPadding;

int cxExpand = 0;
int cxNeeded = 0;
if( nAdjustables > 0 ) cxExpand = MAX(0, (szAvailable.cx - cxFixed) / nAdjustables);
// Position the elements
SIZE szRemaining = szAvailable;
int iPosX = rc.left;
if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) {
iPosX -= m_pHorizontalScrollBar->GetScrollPos();
}
int iAdjustable = 0;
int cxFixedRemaining = cxFixed;
for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) {
CControlUI* pControl = static_cast<CControlUI*>(m_items[it2]);
if( !pControl->IsVisible() ) continue;
if( pControl->IsFloat() ) {
SetFloatPos(it2);
continue;
}
RECT rcPadding = pControl->GetPadding();
szRemaining.cx -= rcPadding.left;
SIZE sz = pControl->EstimateSize(szRemaining);
if( sz.cx == 0 ) {
iAdjustable++;
sz.cx = cxExpand;

if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth();
if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth();
}
else {
if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth();
if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth();

}

sz.cy = pControl->GetFixedHeight();
if( sz.cy == 0 ) sz.cy = rc.bottom - rc.top - rcPadding.top - rcPadding.bottom;
if( sz.cy < 0 ) sz.cy = 0;
if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();

RECT rcCtrl = { iPosX + rcPadding.left, rc.top + rcPadding.top, iPosX + sz.cx + rcPadding.left , rc.top + rcPadding.top + sz.cy};
pControl->SetPos(rcCtrl);
iPosX += sz.cx + m_iChildPadding + rcPadding.left + rcPadding.right;
cxNeeded += sz.cx + rcPadding.left + rcPadding.right;
szRemaining.cx -= sz.cx + m_iChildPadding + rcPadding.right;
}
cxNeeded += (nEstimateNum - 1) * m_iChildPadding;
//reddrain
if( m_pHorizontalScrollBar != NULL ) {
if( cxNeeded > rc.right - rc.left ) {
if( m_pHorizontalScrollBar->IsVisible() ) {
m_pHorizontalScrollBar->SetScrollRange(cxNeeded - (rc.right - rc.left));
}
else {
m_pHorizontalScrollBar->SetVisible(true);
m_pHorizontalScrollBar->SetScrollRange(cxNeeded - (rc.right - rc.left));
m_pHorizontalScrollBar->SetScrollPos(0);
rc.bottom -= m_pHorizontalScrollBar->GetFixedHeight();
}
}
else {
if( m_pHorizontalScrollBar->IsVisible() ) {
m_pHorizontalScrollBar->SetVisible(false);
m_pHorizontalScrollBar->SetScrollRange(0);
m_pHorizontalScrollBar->SetScrollPos(0);
rc.bottom += m_pHorizontalScrollBar->GetFixedHeight();
}
}
}
//redrain

}




        这样子改进后,就能够非常easy的做出仿酷狗的搜索栏的效果,也就是richedit内嵌一个button。而不须要用到绝对布局来控制button,也不须要为button的位置自适应文字操心。


提高duilib的richedit控制的一些特征_控件


         相应的布局代码例如以下:

<RichEdit name="Edt_Title_Search" rich="false" multiline="false" font="0" text="张学友 童真年代" height="27" textpadding="9,3,35,5" textcolor="#646464" bkcolor="#00FFFFFF" bkimage="UI\title\edit.png" >
<Control height="1"/>
<Button name="Btn_Title_Search" width="33" height="27" normalimage="UI\title\search_normal.png" hotimage="UI\title\search_hover.png" pushedimage="UI\title\search_down.png" />
</RichEdit>


       这个改进我已经用到仿酷狗里面了,大家能够下载我的源代码去看。布局中设置了一个高度为1的Control,起到了占位作用。让button能够自适应位置。



改进2:


     在duilib的CRichEditUI控件中,richedit的功能,实际上是调用了系统的richedit的接口来完毕的。在CRichEditUI中把这个richedit当作了容器中的一个控件,所以这个richedit的位置,是在SetPos函数中去指定的。在原本CRichEditUI中。要想控制文本的输入区域和光标的位置,须要用到inset属性来控制,这显然和Label以及Edit控件的用法不一样。Label和Edit都是用textpadding属性来控制的,所以改动了CRichEdit的代码。让他改用textpadding属性来控制。


     首先要在UIRichEdit.h文件里添加两个成员函数和一个成员变量。而且在构造函数里初始化,具体的相信也不须要多说:

RECT GetTextPadding() const;
void SetTextPadding(RECT rc);
RECT m_rcTextPadding;



     然后改动SetAttribute函数,添加例如以下代码:

else if( _tcscmp(pstrName, _T("textpadding")) == 0 ) {
RECT rcTextPadding = { 0 };
LPTSTR pstr = NULL;
rcTextPadding.left = _tcstol(pstrValue, &pstr, 10); ASSERT(pstr);
rcTextPadding.top = _tcstol(pstr + 1, &pstr, 10); ASSERT(pstr);
rcTextPadding.right = _tcstol(pstr + 1, &pstr, 10); ASSERT(pstr);
rcTextPadding.bottom = _tcstol(pstr + 1, &pstr, 10); ASSERT(pstr);
SetTextPadding(rcTextPadding);
}


     最后改动SetPos函数。在函数里依据m_rcTextPadding的值去布局richedit组件的位置就能够了。SetPos函数已经在前面给出了。


改进3:


     在Edit控件中,支持四种状态的图片:normal、hot、focus、disable。这样能够做到一些细微的效果,比方鼠标移动到edit上面后让控件边框变亮,这点能够看QQ登录器的帐号和password输入框。可是richedit控件却没有,所以我给他添加了这几个状态图。


    1、 首先还是成员函数和成员变量:

LPCTSTR GetNormalImage();
void SetNormalImage(LPCTSTR pStrImage);
LPCTSTR GetHotImage();
void SetHotImage(LPCTSTR pStrImage);
LPCTSTR GetFocusedImage();
void SetFocusedImage(LPCTSTR pStrImage);
LPCTSTR GetDisabledImage();
void SetDisabledImage(LPCTSTR pStrImage);
void PaintStatusImage(HDC hDC);


CDuiString m_sNormalImage;
CDuiString m_sHotImage;
CDuiString m_sFocusedImage;
CDuiString m_sDisabledImage;

      

      然后相应的函数定义为:

LPCTSTR CRichEditUI::GetNormalImage()
{
return m_sNormalImage;
}

void CRichEditUI::SetNormalImage(LPCTSTR pStrImage)
{
m_sNormalImage = pStrImage;
Invalidate();
}

LPCTSTR CRichEditUI::GetHotImage()
{
return m_sHotImage;
}

void CRichEditUI::SetHotImage(LPCTSTR pStrImage)
{
m_sHotImage = pStrImage;
Invalidate();
}

LPCTSTR CRichEditUI::GetFocusedImage()
{
return m_sFocusedImage;
}

void CRichEditUI::SetFocusedImage(LPCTSTR pStrImage)
{
m_sFocusedImage = pStrImage;
Invalidate();
}

LPCTSTR CRichEditUI::GetDisabledImage()
{
return m_sDisabledImage;
}

void CRichEditUI::SetDisabledImage(LPCTSTR pStrImage)
{
m_sDisabledImage = pStrImage;
Invalidate();
}

RECT CRichEditUI::GetTextPadding() const
{
return m_rcTextPadding;
}

void CRichEditUI::SetTextPadding(RECT rc)
{
m_rcTextPadding = rc;
Invalidate();
}

void CRichEditUI::PaintStatusImage(HDC hDC)
{
if( IsFocused() ) m_uButtonState |= UISTATE_FOCUSED;
else m_uButtonState &= ~ UISTATE_FOCUSED;
if( !IsEnabled() ) m_uButtonState |= UISTATE_DISABLED;
else m_uButtonState &= ~ UISTATE_DISABLED;

if( (m_uButtonState & UISTATE_DISABLED) != 0 ) {
if( !m_sDisabledImage.IsEmpty() ) {
if( !DrawImage(hDC, (LPCTSTR)m_sDisabledImage) ) m_sDisabledImage.Empty();
else return;
}
}
else if( (m_uButtonState & UISTATE_FOCUSED) != 0 ) {
if( !m_sFocusedImage.IsEmpty() ) {
if( !DrawImage(hDC, (LPCTSTR)m_sFocusedImage) ) m_sFocusedImage.Empty();
else return;
}
}
else if( (m_uButtonState & UISTATE_HOT ) != 0 ) {
if( !m_sHotImage.IsEmpty() ) {
if( !DrawImage(hDC, (LPCTSTR)m_sHotImage) ) m_sHotImage.Empty();
else return;
}
}

if( !m_sNormalImage.IsEmpty() ) {
if( !DrawImage(hDC, (LPCTSTR)m_sNormalImage) ) m_sNormalImage.Empty();
else return;
}
}


       2、相同也须要在SetAttribute中添加例如以下代码:

else if( _tcscmp(pstrName, _T("normalimage")) == 0 ) SetNormalImage(pstrValue);
else if( _tcscmp(pstrName, _T("hotimage")) == 0 ) SetHotImage(pstrValue);
else if( _tcscmp(pstrName, _T("focusedimage")) == 0 ) SetFocusedImage(pstrValue);
else if( _tcscmp(pstrName, _T("disabledimage")) == 0 ) SetDisabledImage(pstrValue);


        3、另外还须要添加一个成员变量来记录控件是否处在hot状态下

UINT m_uButtonState;


       然后在DoEvent函数中增加例如以下代码来改变成员变量

else if( event.Type == UIEVENT_MOUSEMOVE ) 
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>if( IsEnabled() ) {
<span style="white-space:pre"> </span>m_uButtonState |= UISTATE_HOT;
<span style="white-space:pre"> </span>Invalidate();
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>return;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>else if( event.Type == UIEVENT_BUTTONUP )
<span style="white-space:pre"> </span>{


<span style="white-space:pre"> </span>return;
}
<span style="white-space:pre"> </span>else if( event.Type == UIEVENT_MOUSEENTER )
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>if( IsEnabled() ) {
<span style="white-space:pre"> </span>m_uButtonState |= UISTATE_HOT;
<span style="white-space:pre"> </span>Invalidate();
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>return;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>else if( event.Type == UIEVENT_MOUSELEAVE )
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>if( IsEnabled() ) {
<span style="white-space:pre"> </span>m_uButtonState &= ~UISTATE_HOT;
<span style="white-space:pre"> </span>Invalidate();
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>return;
<span style="white-space:pre"> </span>}