void setNodeStateset(osg::Node *nodeParam)
{
osg::ref_ptr<osg::StateSet> stateset1 = nodeParam->getOrCreateStateSet();
osg::ref_ptr<osg::Program> program1 = new osg::Program;
program1->addShader(new osg::Shader(osg::Shader::VERTEX, vertShader));
program1->addShader(new osg::Shader(osg::Shader::FRAGMENT, fragShader));
stateset1->setAttributeAndModes(program1, osg::StateAttribute::ON);
}

















