前言:

之前的文章写的都是关于Bitmap和内存的优化技术。这一篇文章给大家谈谈Handler。

Handler是Android系统中比較重要的一个知识。在Android多线程面试常常会被问到,在实际项目中的确也常常常使用到。当然也比較复杂,知识比較多。牵扯到的类有Thread、Looper、Message、MessageQueue。

Android是支持多线程的,通常应用程序中与用户相关的UI事件都是执行在主线程中。比方点击屏幕、button等。为了保持主线程顺畅对应用户事件不被堵塞就须要把耗时的操作(主要是联网、操作大文件等)放到子线程中,这个时候你可能会想到Handler(当然还你能够用其它的比方:异步任务,,这个以后再讲)。可是Handler又是怎么和Thread联系起来的呢?这个咱们来看一下Android主线程是怎么创建的。

ActivityThread:

在ActivityThread.java中有一个main()函数,这个函数就是在一个应用启动的入口,调用关系是:ActivityManagerService.java中的startProcessLocked函数调用例如以下代码:

// Start the process.  It will either succeed and return a result containing
// the PID of the new process, or else throw a RuntimeException.
Process.ProcessStartResult startResult = Process.start("android.app.ActivityThread",
                    app.processName, uid, uid, gids, debugFlags,
                    app.info.targetSdkVersion, null);

Process.start又做了例如以下的操作,仅仅看方法凝视即可,如今不须要知道详细做了什么:

/**
     * Start a new process.
     * 
     * <p>If processes are enabled, a new process is created and the
     * static main() function of a <var>processClass</var> is executed there.
     * The process will continue running after this function returns.
     * 
     * <p>If processes are not enabled, a new thread in the caller's
     * process is created and main() of <var>processClass</var> called there.
     * 
     * <p>The niceName parameter, if not an empty string, is a custom name to
     * give to the process instead of using processClass.  This allows you to
     * make easily identifyable processes even if you are using the same base
     * <var>processClass</var> to start them.
     * 
     * @param processClass The class to use as the process's main entry
     *                     point.
     * @param niceName A more readable name to use for the process.
     * @param uid The user-id under which the process will run.
     * @param gid The group-id under which the process will run.
     * @param gids Additional group-ids associated with the process.
     * @param debugFlags Additional flags.
     * @param targetSdkVersion The target SDK version for the app.
     * @param zygoteArgs Additional arguments to supply to the zygote process.
     * 
     * @return An object that describes the result of the attempt to start the process.
     * @throws RuntimeException on fatal start failure
     * 
     * {@hide}
     */
    public static final ProcessStartResult start(final String processClass,
                                  final String niceName,
                                  int uid, int gid, int[] gids,
                                  int debugFlags, int targetSdkVersion,
                                  String[] zygoteArgs) {
        try {
            return startViaZygote(processClass, niceName, uid, gid, gids,
                    debugFlags, targetSdkVersion, zygoteArgs);
        } catch (ZygoteStartFailedEx ex) {
            Log.e(LOG_TAG,
                    "Starting VM process through Zygote failed");
            throw new RuntimeException(
                    "Starting VM process through Zygote failed", ex);
        }
    }

通过凝视也能看到上面的函数会找到ActivityThread的main函数而且运行。main函数中创建了Looper,Looper的作用就是利用线程创建一个消息处理队列,而且维护这个消息队列:

 public static void main(String[] args) {
        Looper.prepareMainLooper();//创建Looper
        if (sMainThreadHandler == null) {
            sMainThreadHandler = new Handler();
        }
        ActivityThread thread = new ActivityThread();
        thread.attach(false);//应用全部的逻辑都在这种方法中
        Looper.loop();//开启一个消息循环。不断的读取MessageQueue中的Message。
    }

Looper:

Looper.prepareMainLooper()的代码例如以下:

/**
     * Initialize the current thread as a looper, marking it as an
     * application's main looper. The main looper for your application
     * is created by the Android environment, so you should never need
     * to call this function yourself.  See also: {@link #prepare()}
     */
    public static void prepareMainLooper() {
        prepare();
        setMainLooper(myLooper());
        myLooper().mQueue.mQuitAllowed = false;
    }

上面的方法凝视已经说的非常明确,创建了主线程的Looper,这段代码是系统调用的。

先看prepare方法做了什么操作。

/** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper());
    }
    private Looper() {
        mQueue = new MessageQueue();
        mRun = true;
        mThread = Thread.currentThread();//获取当前线程
    }

创建主线程的Looper,每个Looper相应一个Thread、一个MessageQueue,创建Looper的时候会创建一个MessageQueue。到眼下位置创建了应用的主线程(Thread)、Looper、MessageQueue,调用Looper.loop(),開始不断的从MessageQueue中读取Message并处理。假设没有消息则等待。

如今有了消息循环,有了管理消息循环的Looper就差发送消息和处理消息的Handler了。

Handler:

这个时候你在你的应用中创建一个Handler,一般都是以下的代码:

 private static final Handler mHandler = new Handler() {
        public void handleMessage(Message msg) {
            ..........
            }
        }
    };

这个Handler是在主线程中创建的,Handler的构造函数例如以下:

 /**
     * Default constructor associates this handler with the queue for the
     * current thread.
     *
     * If there isn't one, this handler won't be able to receive messages.
     */
    public Handler() {
        mLooper = Looper.myLooper();//获取上面在主线程创建的Looper
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;//获取Looper的MessageQueue
        mCallback = null;//默觉得null在后面处理msg时会即可检查
    }

创建完Handler你就能够用了,比方你发一个消息:

mHandler.sendEmptyMessage(MSG_WHAT);

在系统中会走终于走到Handler.java以下的方法:

/**
     * Enqueue a message into the message queue after all pending messages
     * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * You will receive it in {@link #handleMessage}, in the thread attached
     * to this handler.
     * 
     * @param uptimeMillis The absolute time at which the message should be
     *         delivered, using the
     *         {@link android.os.SystemClock#uptimeMillis} time-base.
     *         
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public boolean sendMessageAtTime(Message msg, long uptimeMillis)
    {
        boolean sent = false;
        MessageQueue queue = mQueue;
        if (queue != null) {
            msg.target = this;//注意这行代码后面会用,把Handler赋值给Msg的target对象
            sent = queue.enqueueMessage(msg, uptimeMillis);//把msg放到MsgQueue中
        }
        else {
            RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
        }
        return sent;
    }

上面的方法第二个是延时毫秒数,queue.enqueueMessage把消息发送到MessageQueue后剩下的就是等待消息被处理,前面不是说了Looper.loop()方法開始轮询消息队列吗,你发送的消息就是在loop方法中读取到的,读取到后谁去处理呢?在loop()方法中有一句代码:

msg.target.dispatchMessage(msg);

msg就是你发送到MessageQueue的消息,被读取后调用target.dispatchMessage(),这个target就是上面Handler发送消息是赋值的。就是发送消息的Handler本身,然后Handler调用自己的以下方法即可消息处理:

 /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);//在这会调用到上面重写的handleMessage方法。
        }
    }

由于在new Message的时候callback为空。而且Handler的mCallback = null,所以会调用到你上面new Handler时重写的handleMessage方法。

总结:

每个线程中都相应一个Looper,每个Looper都相应一个MessageQueue。这个Looper是用来管理消息队列的。主要是读取消息队列和把消息发送给Message的target去处理。

到这你应该清除Thread、Handler、Message、MessageQueue和Looper他们之间的关系了吧。


大家假设对编程感兴趣,想了解很多其它的编程知识。解决编程问题,想要系统学习某一种开发知识,我们这里有java高手。C++/C高手,windows/Linux高手,android/ios高手,请大家关注我的微信公众号:程序猿互动联盟or coder_online,大牛在线为您提供服务。

Android主线程的消息系统(Handler\Looper)_消息队列