在源码下写程序可以摆脱SDK的限制,毕竟SDK开放的API有限,比如我们实现模拟按键时,需要用到IWindowManager这个类,但是SDK中是不提供这个类的

首先下载编译源码,然后在源码的frameworks/base/cmds下新建一个文件夹作为你新扩展模块的一个目录。比如叫做autotest,

在autotest下创建一个java文件,比如AutoTest.java。编写你的程序代码,在此你可以使用IWindowManager类,在此,我模拟了按键key,长按键keypress,点触笔touch,点触笔长按touchpress,以及移动move等,代码如下:

import android.view.MotionEvent;

import android.view.KeyEvent;

import android.view.IWindowManager;

import android.os.ServiceManager;

import android.os.SystemClock;

import android.os.RemoteException;

import android.util.Log;

public class AutoTest {


public static void main(String args[])throws Exception{

String[] mArgs = args;

try

{

String opt = mArgs[0];

if(opt.equals("touch")){

float x = Float.valueOf(mArgs[1]);

float y = Float.valueOf(mArgs[2]);

MotionEvent e = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_DOWN, x, y, 0);

sendPointerSync(e);

e = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_UP, x, y, 0);

sendPointerSync(e);

}


else if(opt.equals("move")){

float x = Float.valueOf(mArgs[1]);

float y = Float.valueOf(mArgs[2]);

float x2 = Float.valueOf(mArgs[3]);

float y2 = Float.valueOf(mArgs[4]);

MotionEvent e = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_DOWN, x, y, 0);

sendPointerSync(e);

e = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_MOVE, x, y, 0);

sendPointerSync(e);

e = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_MOVE, x, y, 0);

sendPointerSync(e);

e = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_MOVE, x2, y2, 0);

sendPointerSync(e);

e = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_MOVE, x2, y2, 0);

sendPointerSync(e);

e = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_UP, x2, y2, 0);

sendPointerSync(e);

}


else if(opt.equals("key")){

int keycode = Integer.valueOf(mArgs[1]);

KeyEvent k = new KeyEvent(KeyEvent.ACTION_DOWN,keycode);

sendKeySync(k);

k = new KeyEvent(KeyEvent.ACTION_UP,keycode);

sendKeySync(k);

}

else if(opt.equals("wait")){

int millsecond = Integer.valueOf(mArgs[1]);

Thread.sleep(millsecond);

}

else if(opt.equals("keypress")){

int keycode = Integer.valueOf(mArgs[1]);

int millsecond = Integer.valueOf(mArgs[2]);

KeyEvent k = new KeyEvent(KeyEvent.ACTION_DOWN,keycode);

sendKeySync(k);

Thread.sleep(millsecond);

k = new KeyEvent(KeyEvent.ACTION_UP,keycode);

sendKeySync(k);                       

}

else if(opt.equals("touchpress")){

float x = Float.valueOf(mArgs[1]);

float y = Float.valueOf(mArgs[2]);

int millsecond = Integer.valueOf(mArgs[3]);

MotionEvent e = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_DOWN, x, y, 0);

sendPointerSync(e);

Thread.sleep(millsecond);

e = MotionEvent.obtain(SystemClock.uptimeMillis(), SystemClock.uptimeMillis(), MotionEvent.ACTION_UP, x, y, 0);

sendPointerSync(e);

}

else System.err.println("** Error: Unknown option: " + opt);

}

catch (RuntimeException ex){}

Thread.sleep(2000);       

}


private static void sendPointerSync(MotionEvent event) {

try {

(IWindowManager.Stub.asInterface(ServiceManager.getService("window"))).injectPointerEvent(event, true);

} catch (RemoteException e) {}

}


private static void sendKeySync(KeyEvent event) {

try {

(IWindowManager.Stub.asInterface(ServiceManager.getService("window"))).injectKeyEvent(event, true);

} catch (RemoteException e) {}

}

}


在与java文件同级创建Android.mk文件,内容如下:


# Copyright 2008 The Android Open Source Project

#

LOCAL_PATH:= $(call my-dir)

include $(CLEAR_VARS)


LOCAL_SRC_FILES := $(call all-subdir-java-files)

LOCAL_MODULE := autotest

include $(BUILD_JAVA_LIBRARY)


在终端命令行下进入autotest文件夹,输入mm命令,如果报错,则返回Android源码主目录,输入如下命令:

. build/envsetup.sh

此时再返回你的工程目录输入mm就可以了,编译生成一个.jar文件,位于源码的/out/target/product/generic/system/framework下

将编译好的.jar文件放在设备的/system/framework下,新建一个文件,名称为autotest,内容如下:

# Script to start "monkey" on the device, which has a very rudimentary

# shell.

#

base=/system

export CLASSPATH=$base/framework/autotest.jar

exec app_process $base/bin AutoTest $*

将autotest文件放在/system/bin下,用chmod修改文件属性(777)

这样你可以在shell下调用你的.jar文件了

比如输入 shell autotest key 24,向系统注入了调节音量的按键事件。