Operator Methods

Classes and structures can provide their own implementations of existing operators. This is known as overloading the existing operators.

 

  1. struct Vector2D {
  2. var x = 0.0, y = 0.0
  3. }
  4. extension Vector2D {
  5. static func + (left: Vector2D, right: Vector2D) -> Vector2D {
  6. return Vector2D(x: left.x + right.x, y: left.y + right.y)
  7. }
  8. }

The type method can be used as an infix operator between existing Vector2D instances:

  1. let vector = Vector2D(x: 3.0, y: 1.0)
  2. let anotherVector = Vector2D(x: 2.0, y: 4.0)
  3. let combinedVector = vector + anotherVector

 

Prefix and Postfix Operators

The example shown above demonstrates a custom implementation of a binary infix operator. Classes and structures can also provide implementations of the standard unary operators. Unary operators operate on a single target. They are prefix if they precede their target (such as -a) and postfix operators if they follow their target (such as b!).

 

Custom Operators

You can declare and implement your own custom operators in addition to the standard operators provided by Swift. For a list of characters that can be used to define custom operators, see Operators.

New operators are declared at a global level using the operator keyword, and are marked with the prefixinfix or postfix modifiers:

  1. prefix operator +++

The example above defines a new prefix operator called +++. This operator does not have an existing meaning in Swift, and so it is given its own custom meaning below in the specific context of working with Vector2D instances. For the purposes of this example, +++ is treated as a new “prefix doubling” operator. It doubles the x and y values of a Vector2D instance, by adding the vector to itself with the addition assignment operator defined earlier. To implement the +++ operator, you add a type method called +++ to Vector2D as follows:

  1. extension Vector2D {
  2. static prefix func +++ (vector: inout Vector2D) -> Vector2D {
  3. vector += vector
  4. return vector
  5. }
  6. }
  7. var toBeDoubled = Vector2D(x: 1.0, y: 4.0)
  8. let afterDoubling = +++toBeDoubled
  9. // toBeDoubled now has values of (2.0, 8.0)
  10. // afterDoubling also has values of (2.0, 8.0)

https://docs.swift.org/swift-book/LanguageGuide/AdvancedOperators.html

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