从一个简单的使用TCP样例開始socket编程,其基本过程例如以下:

server                                                  client

 

+++++++                                          ++++++++

创建socket                                          创建socket

+++++++                                          ++++++++

      |                                                         |

      |                                                         |

      |                                                         |

+++++++                                          ++++++++

地址赋值(                                           地址赋值(

自己的地址)                                        server地址)

+++++++                                          ++++++++

      |                                                         |

      |                                                         |

      |                                                         |

++++++++                                              |

用bind绑定                                                |

socket和地址                                             |

++++++++                                              |

      |                                                         |

      |                                                         |

      |                                                         |

+++++++                                                 |

listen                                                         |

+++++++                                                  |

      |                                                    ++++++++++

      |   <------------------------------          connect server         

      |                                                    ++++++++++

+++++++                                                  |

accept                                                        |

+++++++                                                  |

      |                                                           |

      |                                                    +++++++++

      |                                                     recv 和send

      |                                                     进行数据处理

      |                                                     +++++++++

+++++++++                                                |

用accept得到                                                 |

的socket进行                                                 |

recv 和 send                                                 |

+++++++++                                                |

      |                                                             |

      |                                                             |

      |                                                             |

+++++++++                                        +++++++++

close socket                                         close socket

+++++++++                                        +++++++++

 

依据以上步骤,server端的代码为

#include <stdio.h> #include <string.h> #include <sys/socket.h> #include <netinet/in.h> #include <stdlib.h> #include <syslog.h> #include <errno.h> #define MAX_LISTEN_NUM 5 #define SEND_BUF_SIZE 100 #define RECV_BUF_SIZE 100 #define LISTEN_PORT 1010 int main() { int listen_sock = 0; int app_sock = 0; struct sockaddr_in hostaddr; struct sockaddr_in clientaddr; int socklen = sizeof(clientaddr); char sendbuf[SEND_BUF_SIZE] = {0}; char recvbuf[RECV_BUF_SIZE] = {0}; int sendlen = 0; int recvlen = 0; int retlen = 0; int leftlen = 0; char *ptr = NULL; memset((void *)&hostaddr, 0, sizeof(hostaddr)); memset((void *)&clientaddr, 0, sizeof(clientaddr)); hostaddr.sin_family = AF_INET; hostaddr.sin_port = htons(LISTEN_PORT); hostaddr.sin_addr.s_addr = htonl(INADDR_ANY); listen_sock = socket(AF_INET, SOCK_STREAM, 0); if(listen_sock < 0) { syslog(LOG_ERR, "%s:%d, create socket failed", __FILE__, __LINE__); exit(1); } if(bind(listen_sock, (struct sockaddr *)&hostaddr, sizeof(hostaddr)) < 0) { syslog(LOG_ERR, "%s:%d, bind socket failed", __FILE__, __LINE__); exit(1); } if(listen(listen_sock, MAX_LISTEN_NUM) < 0) { syslog(LOG_ERR, "%s:%d, listen failed", __FILE__, __LINE__); exit(1); } while(1) { app_sock = accept(listen_sock, (struct sockaddr *)&clientaddr, &socklen); if(app_sock < 0) { syslog(LOG_ERR, "%s:%d, accept failed", __FILE__, __LINE__); exit(1); } sprintf(sendbuf, "welcome %s:%d here!/n", inet_ntoa(clientaddr.sin_addr.s_addr), clientaddr.sin_port); //send data sendlen = strlen(sendbuf) +1; retlen = 0; leftlen = sendlen; ptr = sendbuf; //while(leftlen) { retlen = send(app_sock, ptr, sendlen, 0); if(retlen < 0) { if(errno == EINTR) retlen = 0; else exit(1); } leftlen -= retlen; ptr += retlen; } //receive data recvlen = 0; retlen = 0; ptr = recvbuf; leftlen = RECV_BUF_SIZE -1; //do { retlen = recv(app_sock, ptr, leftlen, 0) ; if(retlen < 0) { if(errno == EINTR) retlen = 0; else exit(1); } recvlen += retlen; leftlen -= retlen; ptr += retlen; } //while(recvlen && leftlen); printf("receive data is : %s", recvbuf); close(app_sock); } close(listen_sock); return 0; }

 

 

client代码为:

#include <stdio.h> #include <string.h> #include <sys/socket.h> #include <netinet/in.h> #include <syslog.h> #include <errno.h> #include <stdlib.h> #define MAX_LISTEN_NUM 5 #define SEND_BUF_SIZE 100 #define RECV_BUF_SIZE 100 #define SERVER_PORT 1010 int main() { int sock_fd = 0; char recvbuf[RECV_BUF_SIZE] = {0}; char sendbuf[SEND_BUF_SIZE] = {0}; int recvlen = 0; int retlen = 0; int sendlen = 0; int leftlen = 0; char *ptr = NULL; struct sockaddr_in ser_addr; memset(&ser_addr, 0, sizeof(ser_addr)); ser_addr.sin_family = AF_INET; inet_aton("127.0.0.1", (struct in_addr *)&ser_addr.sin_addr); ser_addr.sin_port = htons(SERVER_PORT); sock_fd = socket(AF_INET, SOCK_STREAM, 0); if(sock_fd < 0) { syslog(LOG_ERR, "%s:%d, create socket failed", __FILE__, __LINE__); exit(1); } if(connect(sock_fd, (struct sockaddr *)&ser_addr, sizeof(ser_addr)) < 0) { syslog(LOG_ERR, "%s:%d, connect socket failed", __FILE__, __LINE__); exit(1); } //receive data recvlen = 0; retlen = 0; ptr = recvbuf; leftlen = RECV_BUF_SIZE -1; //do { retlen = recv(sock_fd, ptr, leftlen, 0) ; if(retlen < 0) { if(errno == EINTR) retlen = 0; else exit(1); } recvlen += retlen; leftlen -= retlen; ptr += retlen; } //while(recvlen && leftlen); printf("receive data is : %s", recvbuf); sprintf(sendbuf, "hello server/n"); //send data sendlen = strlen(sendbuf) +1; retlen = 0; leftlen = sendlen; ptr = sendbuf; // while(leftlen) { retlen = send(sock_fd, ptr, sendlen, 0); if(retlen < 0) { if(errno == EINTR) retlen = 0; else exit(1); } leftlen -= retlen; ptr += retlen; } close(sock_fd); }

 

 

如今一个简单的使用tcp的socket通信的样例已经完毕了,这里有几个须要说明的问题

1)头文件:

sys/socket.h   包括了socket相关的函数,如socket,send 和recv, 以及struct sockaddr等

netinet/in.h    包括了地址结构,如struct sockaddr_in

errno.h           包括了errno 和 EINTR

syslog.h         包括了syslog相关的信息,其打印结果在/var/log/messages里面

 

2)socket地址

对于IPv4来说,其地址用的是struct sockaddr_in,详细结构例如以下

struct in_addr {
  in_addr_t   s_addr;           /* 32-bit IPv4 address */
                                /* network byte ordered */
};

struct sockaddr_in {
  uint8_t         sin_len;      /* length of structure (16) */
  sa_family_t     sin_family;   /* AF_INET */
  in_port_t       sin_port;     /* 16-bit TCP or UDP port number */
                                /* network byte ordered */
  struct in_addr  sin_addr;     /* 32-bit IPv4 address */
                                /* network byte ordered */
  char            sin_zero[8];  /* unused */
};


当中sin_len我们一般不关注,也不填(仅仅有在使用routing socket的时候才用到,被内核用来处理各种协议簇的地址结构)。
bind, connect, sendto, 和 sendmsg会把socket地址从程序传递给内核; 而accept, recvfrom, recvmsg, getpeername, 和 getsockname会把地址从内核传递给程序。由于不同协议簇的地址结构是不一样的,所以必需要有一个通用的指针来传递地址,对于ANSI C来说我们一般使用void *,可是socket产生早于ANSI C,所以也就没有使用这个机制,而是使用一个通用的地址结构struct sockaddr来处理的
struct sockaddr { uint8_t sa_len; sa_family_t sa_family; /* address family: AF_xxx value */ char sa_data[14]; /* protocol-specific address */ };

IPv6的socket地址为struct sockaddr_in6

struct in6_addr { uint8_t s6_addr[16]; /* 128-bit IPv6 address */ /* network byte ordered */ }; #define SIN6_LEN /* required for compile-time tests */ struct sockaddr_in6 { uint8_t sin6_len; /* length of this struct (28) */ sa_family_t sin6_family; /* AF_INET6 */ in_port_t sin6_port; /* transport layer port# */ /* network byte ordered */ uint32_t sin6_flowinfo; /* flow information, undefined */ struct in6_addr sin6_addr; /* IPv6 address */ /* network byte ordered */ uint32_t sin6_scope_id; /* set of interfaces for a scope */ };

对于sockaddr-in6来说,我们不能用通用的地址struct sockaddr来存储了,而是产用新的通用地址结构struct sockaddr_storage,这个结构足够大能够存储不论什么系统支持的地址。
struct sockaddr_storage { uint8_t ss_len; /* length of this struct (implementation dependent) */ sa_family_t ss_family; /* address family: AF_xxx value */ /* implementation-dependent elements to provide: * a) alignment sufficient to fulfill the alignment requirements of * all socket address types that the system support * b) enough storage to hold any type of socket address that the * system supports. */ };
几种常见的地址结构

3) 相关函数的的length
对于从程序传地址给内核的函数(如connect),其长度是一个整型值,告诉内核要copy的地址长度。
对于从内核传递给程序的函数(如accpt),其长度是一个整型指针,是一个value-result參数。有两个目的:一告诉内核地址结构的长度,让内核在copy的时候不要超过这个长度;二返回内核真正copy的长度。

4)字节序
socket相关的函数都是使用网络字节序

5)地址转换函数
inet_aton, inet_ntoa, and inet_addr把IPv4字符串地址转为32位的网络字节序地址
inet_ptonand inet_ntop能够转换IPv4和IPv6的地址


6)listen中的backlog
要知道这个值的含义先用说一下,对于一个listen的socket,有两个队列:一个是incomplete connection队列(只收到SYN);一个是complete connection队列(三次握手完毕)。accept函数就是在complete connection队列中取一个socket。backlog就是指队列的个数,但不行的是各个地方都没有明白定义这个值,没有说明到底代表了哪个队列,或是两个队列之和。一般来说能够
同一时候处理的连接数是backlog的1.5倍,非常多地方都用5.

7) getsockname 和 getpeername
这两个函数能够与socket关联的地址,getsockname 和 getpeername分别得到自己和对端的地址
int getsockname(int sockfd, struct sockaddr *localaddr, socklen_t *addrlen)

int getpeername(int sockfd , struct sockaddr * peeraddr , socklen_t * addrlen );