import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Random;
import java.util.List;
import javax.swing.*;
public class hangman extends JFrame implements ActionListener {
JButton jb1=new JButton("开始游戏");//三个选择项按钮
JButton jb2=new JButton("查看介绍");
JButton jb3=new JButton("离开游戏");
JLabel name=new JLabel("HANGMAN");
public hangman()
{
name.setFont(new Font("宋体",0,24));//设置字体
setTitle("HANGMAN游戏");setSize(300,200);
setResizable(false);//不可以改变窗口的大小
setLocationRelativeTo(null);//剧中
setVisible(true);
setLayout(new GridBagLayout());
GridBagConstraints c=new GridBagConstraints();//需要设置变量的大体位置
c.gridx=0;//横方向
c.gridy=0;//纵方向
c.weighty=0.1;
c.anchor=c.CENTER;//应该是对齐方式吧
add(name,c);
c.gridy=1;//下降
c.fill=c.HORIZONTAL;
add(jb1,c);
c.gridy=2;
//c.gridx=1;
add(jb2,c);
c.gridy=3;
add(jb3,c);
jb1.addActionListener( this);
jb2.addActionListener( this);
jb3.addActionListener( this);
}
public static void main(String[] args)
{
new hangman();
}
public void actionPerformed(ActionEvent e) {
// TODO 自动生成的方法存根
if(e.getSource()==jb1) {new gamewindow();}
if(e.getSource()==jb2)
{JOptionPane.showMessageDialog(this, "游戏说明:\n1:你正在玩hangman游戏\n2:你可以退出");}
//这里/n起到换行作用 /t是对齐输出
else if(e.getSource()==jb3) {System.exit(0);
}
}
class gamewindow extends JFrame implements ActionListener
{
int time=0;//计次数使用判断是否输
int time1=0;//判断是否赢
boolean b=false;//依然判断用
JLabel word;//猜测的字母
String word1[]= {"JAPAN","QATAR","SYRIA","MONGOLIT","BAHARAIN","INDIA","PAKISTAN",
"AUSTRALTA","AFGHANISTAN","CHINA"};
String word2[]=new String[10];
Random r=new Random();
int n1=r.nextInt(10);//随机抽取国家名
int n2=word1[n1].length();//这个国家的字符长度
List list=new ArrayList<>();
String n3="";//初始标签使用
JLabel message=new JLabel("请你猜一个国家");//用作大标题
JPanel jp1,jp2,key,key1,key2,key3;
String zimuxiao="qwertyuiopasdfghjklzxcvbnm";
String zimuda="QWERTYUIOPASDFGHJKLZXCVBNM";
String zimumin[]=zimuxiao.split("");//小写字符串字母
String zimumax[]=zimuda.split("");//字符串数组
char[] zimumax1=zimuda.toCharArray();//字符数组
JButton a[]=new JButton[26];//按钮数组
public gamewindow()
{
GridBagConstraints c=new GridBagConstraints();//需要设置变量的大体位置
setTitle("hangman 游戏");
setVisible(true);
setSize(500, 450);
setLocationRelativeTo(null);//剧中
setResizable(false);//不可以改变窗口的大小
setLayout(new BorderLayout());
for(int i=0;i<26;i )
{
a[i]= new JButton(zimumax[i]);
}
jp1=new JPanel();//上面的大标题
jp1.setBorder(BorderFactory.createLineBorder(new Color(0,0,0)));
jp1.setLayout(new FlowLayout());
jp1.add(message);
message.setFont(new Font("宋体",0,24));//设置字体
add(jp1,BorderLayout.NORTH);
jp2=new JPanel();//主窗口
jp2.setBackground(Color.WHITE);
jp2.setSize(0,200);
jp2.setLayout(new GridBagLayout() );
for(int i=0;i5) {JOptionPane.showMessageDialog(this,"很SORRY,你输了!");dispose();}
if(time1>n2) {JOptionPane.showMessageDialog(this,"恭喜恭喜,你赢了!");dispose();}
//dispose是关闭当前窗口
}
}
}}