using UnityEngine;
using UnityEngine.EventSystems;

namespace Mx.UI
{
public class EventTriggerListener :UnityEngine.EventSystems.EventTrigger
{
public delegate void VoidDelegate(GameObject go);
public VoidDelegate onClick;
public VoidDelegate onDown;
public VoidDelegate onEnter;
public VoidDelegate onExit;
public VoidDelegate onUp;
public VoidDelegate onSelect;
public VoidDelegate onUpdateSelect;


/// <summary>
/// 得到“监听器”组件
/// </summary>
/// <param name="go">监听的游戏对象</param>
/// <returns>
/// 监听器
/// </returns>
public static EventTriggerListener Get(GameObject go)
{
EventTriggerListener lister = go.GetComponent<EventTriggerListener>();
if (lister==null)
{
lister = go.AddComponent<EventTriggerListener>();
}
return lister;
}

public override void OnPointerClick(PointerEventData eventData)
{
if (onClick != null)
{
onClick(gameObject);
}
}

public override void OnPointerDown(PointerEventData eventData)
{
if (onDown != null)
{
onDown(gameObject);
}
}

public override void OnPointerEnter(PointerEventData eventData)
{
if (onEnter != null)
{
onEnter(gameObject);
}
}

public override void OnPointerExit(PointerEventData eventData)
{
if (onExit != null)
{
onExit(gameObject);
}
}

public override void OnPointerUp(PointerEventData eventData)
{
if (onUp != null)
{
onUp(gameObject);
}
}

public override void OnSelect(BaseEventData eventBaseData)
{
if (onSelect != null)
{
onSelect(gameObject);
}
}

public override void OnUpdateSelected(BaseEventData eventBaseData)
{
if (onUpdateSelect != null)
{
onUpdateSelect(gameObject);
}
}

}//Class_end
}