/// <summary>自适应</summary>
private void adaptive(float imagWidth, float imagHeiht)
{
Transform canvasObj = GameObject.Find("Canvas").transform;
float width = canvasObj.GetComponent<RectTransform>().sizeDelta.x;
float height = 1;

float xyper = imagWidth / imagHeiht;
height = width / xyper;

stageTr.sizeDelta = new Vector2(width, height);
}