听了国嵌唐老师的课,用C语言实现:
CircleList.h
#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_
typedef void CircleList;
typedef struct _tag_CircleListNode CircleListNode;
struct _tag_CircleListNode
{
CircleListNode* next;
};
CircleList* CircleList_Create();//创建并返回一个空的链表
void CircleList_Destory(CircleList* list);//销毁链表表CircleList
void CircleList_Clear(CircleList* list);//清空链表
int CircleList_Length(CircleList* list);//返回链表长度
int CircleList_Insert(CircleList* list,CircleListNode* node,int pos);//在pos插入node,返回1表示插入成功
CircleListNode* CircleList_Get(CircleList* list,int pos);//获取pos位置元素,返回pos位置元素
CircleListNode* CircleList_Delete(CircleList* list,int pos);//删除pos位置元素,返回值为被删元素
CircleListNode* CircleList_DeleteNode(CircleList* list,CircleListNode* node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);
#endif
CircleList.c
#include <stdio.h>
#include <malloc.h>
#include "CircleList.h"
typedef struct _tag_CircleList
{
CircleListNode header;
CircleListNode* slider;
int length;
}TCircleList;
CircleList* CircleList_Create()
{
TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
if(ret != NULL)
{
ret->length = 0;
ret->header.next = NULL;
ret->slider = NULL;
}
return ret;
}
void CircleList_Destory(CircleList* list)
{
free(list);
}
void CircleList_Clear(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
if(sList !=NULL)
{
sList->length = 0;
sList->header.next = NULL;
sList->slider = NULL;
}
}
int CircleList_Length(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
int ret = -1;
if(sList !=NULL)
{
ret = sList->length;
}
return ret;
}
int CircleList_Insert(CircleList* list,CircleListNode* node,int pos)
{
TCircleList* sList = (TCircleList*)list;
int ret = (sList != NULL) && (pos>=0) && (node !=NULL);
int i = 0;
if(ret)
{
CircleListNode* current = (CircleListNode*)sList;
for(i=0;(i<pos)&&(current->next !=NULL);i++)
{
current = current->next;
}
node->next = current->next;//头插法(打印逆序)
current->next = node;
if(sList->length == 0)
{
sList->slider = node;
node->next = node;
}
sList->length++;
}
return ret;
}
CircleListNode* CircleList_Get(CircleList* list,int pos)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if((sList != NULL) && (pos>=0))
{
CircleListNode* current = (CircleListNode*)sList;
for(i = 0;i<pos;i++)
{
current = current->next;
}
ret = current->next;
}
return ret;
}
CircleListNode* CircleList_Delete(CircleList* list,int pos)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if((sList != NULL) && (pos>=0))
{
CircleListNode* current = (CircleListNode*)sList;
CircleListNode* first = sList->header.next;
CircleListNode* last = (CircleListNode*)CircleList_Get(sList,sList->length-1);
for(i = 0;i<pos;i++)
{
current = current->next;
}
ret = current->next;
current->next = ret->next;
sList->length--;
if(first == ret)
{
sList->header.next = ret->next;
last->next = ret->next;
}
if(sList->slider == ret)
{
sList->slider = ret->next;
}
if(sList->length==0)
{
sList->header.next = NULL;
sList->slider = NULL;
}
}
return ret;
}
CircleListNode* CircleList_DeleteNode(CircleList* list,CircleListNode* node)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if(sList != NULL)
{
CircleListNode* current = (CircleListNode*)sList;
for(i=0;i<sList->length;i++)
{
if(current->next == node)
{
ret = current->next;
break;
}
current = current->next;
}
if(ret != NULL)
{
CircleList_Delete(sList,i);
}
}
return ret;
}
CircleListNode* CircleList_Reset(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if(sList != NULL)
{
sList->slider = sList->header.next;
ret = sList->slider;
}
return ret;
}
CircleListNode* CircleList_Current(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if(sList != NULL)
{
ret = sList->slider;
}
return ret;
}
CircleListNode* CircleList_Next(CircleList* list)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if((sList != NULL)&&(sList->slider != NULL))
{
ret = sList->slider;
sList->slider = ret->next;
}
return ret;
}
main.c
#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
typedef struct Value
{
CircleListNode header;
int v;
}value;
int main(int argc, char *argv[])
{
int i=0;
CircleListNode* list = CircleList_Create();
value v1;
value v2;
value v3;
value v4;
value v5;
value v6;
value v7;
value v8;
v1.v=1;
v2.v=2;
v3.v=3;
v4.v=4;
v5.v=5;
v6.v=6;
v7.v=7;
v8.v=8;
CircleList_Insert(list,(CircleListNode*)&v1,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v2,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v3,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v4,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v5,5);
CircleList_Delete(list,0);
for(i=0;i<2*CircleList_Length(list);i++)
{
value* pv = (value*)CircleList_Get(list,i);
printf("%d\n",pv->v);
}
printf("\n");
while(CircleList_Length(list)>0)
{
value* pv = (value*)CircleList_Delete(list,0);
printf("%d\n",pv->v);
}
printf("_______\n");
CircleList_Insert(list,(CircleListNode*)&v1,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v2,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v3,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v4,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v5,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v6,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v7,CircleList_Length(list));
CircleList_Insert(list,(CircleListNode*)&v8,CircleList_Length(list));
for(i=0;i<CircleList_Length(list);i++)
{
value* pv = (value*)CircleList_Next(list);
printf("%d\n",pv->v);
}
CircleList_Reset(list);//重置链表
//解决约瑟夫环问题
printf("约瑟夫环问题:\n");
while(CircleList_Length(list)>0)
{
value* pv = NULL;
for(i=1;i<3;i++)
{
CircleList_Next(list);
}
pv = (value*)CircleList_Current(list);
printf("%d\n",pv->v);
CircleList_DeleteNode(list,(CircleListNode*)pv);
}
CircleList_Destory(list);
return 0;
}
运行效果: