前言:Android关于手势的操作提供两种形式:一种是针对用户手指在屏幕上划出的动作而进行移动的检测,这些手势的检测通过android提供的监听器来实现;另一种是用户手指在屏幕上滑动而形成一定的不规则的几何图形(即为多个持续触摸事件在屏幕形成特定的形状);本文主要是针对第二种手势的绘制原理进行浅析,我们姑且称它为输入法手势;

一. 输入法手势

       在Android源码中,谷歌提供了相关的手势库源码,供给开发者丰富多彩的接口调用实现;这些提供相关接口的类所在的源码路径为frameworks/base/core/java/android/gesture;

      如下图gesture文件中的相关类:

AccessibilityService 模拟手势向下滑动 android手势模拟_ide

GestureOverlayView这个类来实现,该类继承FrameLayout容器视图类。所以,当我们在手机屏幕上画手势时,GestureOverlayView主要负责显示和处理手指在屏幕上滑动所形成的手势。

GestureOverlayView实现在屏幕上绘制手势;

 1). main.xml文件代码如下:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >

   <android.gesture.GestureOverlayView 
       android:id="@+id/gesture"
       android:layout_width="fill_parent"
       android:layout_height="fill_parent"
       >    
   </android.gesture.GestureOverlayView>

</LinearLayout>

      很简单,添加一个android.gesture.GestureOverlayView的布局组件;

2). 加载布局文件和实现手势绘制的Actitivty代码如下:

package com.stevenhu.hu.dgt;

import android.app.Activity;
import android.gesture.Gesture;
import android.gesture.GestureOverlayView;
import android.gesture.GestureOverlayView.OnGesturePerformedListener;
import android.gesture.GestureOverlayView.OnGesturingListener;
import android.os.Bundle;
import android.widget.Toast;

public class DrawGestureTest extends Activity implements OnGesturePerformedListener, OnGesturingListener
{
	
	private GestureOverlayView mDrawGestureView;
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        
        mDrawGestureView = (GestureOverlayView)findViewById(R.id.gesture);
        
        //设置手势可多笔画绘制,默认情况为单笔画绘制
        mDrawGestureView.setGestureStrokeType(GestureOverlayView.GESTURE_STROKE_TYPE_MULTIPLE);
        //设置手势的颜色(蓝色)
        mDrawGestureView.setGestureColor(gestureColor(R.color.gestureColor));
        //设置还没未能形成手势绘制是的颜色(红色)
        mDrawGestureView.setUncertainGestureColor(gestureColor(R.color.ungestureColor));
        //设置手势的粗细
        mDrawGestureView.setGestureStrokeWidth(4);
        /*手势绘制完成后淡出屏幕的时间间隔,即绘制完手指离开屏幕后相隔多长时间手势从屏幕上消失;
         * 可以理解为手势绘制完成手指离开屏幕后到调用onGesturePerformed的时间间隔
         * 默认值为420毫秒,这里设置为2秒
         */
        mDrawGestureView.setFadeOffset(2000);
        
        //绑定监听器
        mDrawGestureView.addOnGesturePerformedListener(this);
        mDrawGestureView.addOnGesturingListener(this);
    }
    
    //手势绘制完成时调用
	@Override
	public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) 
	{
		// TODO Auto-generated method stub
		showMessage("手势绘制完成");
	}
	
	private int gestureColor(int resId)
	{
		return getResources().getColor(resId);
	}
	
	private void showMessage(String s)
	{
		Toast.makeText(this, s, Toast.LENGTH_SHORT).show();
	}

	//结束正在绘制手势时调用(手势绘制完成时一般是先调用它在调用onGesturePerformed)
	@Override
	public void onGesturingEnded(GestureOverlayView overlay) 
	{
		// TODO Auto-generated method stub
		showMessage("结束正在绘制手势");
	}

	//正在绘制手势时调用
	@Override
	public void onGesturingStarted(GestureOverlayView overlay) 
	{
		// TODO Auto-generated method stub
		showMessage("正在绘制手势");
	}

	@Override
	protected void onDestroy() 
	{
		// TODO Auto-generated method stub
		super.onDestroy();
		//移除绑定的监听器
		mDrawGestureView.removeOnGesturePerformedListener(this);
		mDrawGestureView.removeOnGesturingListener(this);
	}
	
}

     示例代码下载链接地址:

  通过上面的Demo可知,要想实现绘制和监听操作手势,GestureOverlayView是必不可少的,GestureOverlayView为何方神圣

,它是如何实现手势的绘制和监听操作的,接下来将对它进行浅析。

二. GestureOverlayView类浅析

      其实手势的绘制原理和前篇<<Android中Path类的lineTo方法和quadTo方法画线的区别>>中绘制轨迹线的原理差不多,只不过在GestureOverlayView中的处理相对比较复杂;

     GestureOverlayView继承FrameLayout,所以它也是ViewGroup类型(继承View),GestureOverlayView重写View的dispatchTouchEvent方法。所以,我们手指在屏幕上触摸滑动时,会调用GestureOverlayView的dispatchTouchEvent方法;代码如下:

public class GestureOverlayView extends FrameLayout {
...
 @Override
    public boolean dispatchTouchEvent(MotionEvent event) {
        if (isEnabled()) {
            final boolean cancelDispatch = (mIsGesturing || (mCurrentGesture != null &&
                    mCurrentGesture.getStrokesCount() > 0 && mPreviousWasGesturing)) &&
                    mInterceptEvents;

            processEvent(event);

            if (cancelDispatch) {
                event.setAction(MotionEvent.ACTION_CANCEL);
            }

            super.dispatchTouchEvent(event);

            return true;
        }

        return super.dispatchTouchEvent(event);
    }
...
}

   isEnabled()得到当前视图的enable状态,若当前视图的enable状态为true,则继续执行processEvent(event),传入参数为对应的滑动事件。

    ----> 我们接着继续跟踪processEvent方法,代码如下:

...
 private boolean processEvent(MotionEvent event) {
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                touchDown(event);
                invalidate();
                return true;
            case MotionEvent.ACTION_MOVE:
                if (mIsListeningForGestures) {
                    Rect rect = touchMove(event);
                    if (rect != null) {
                        invalidate(rect);
                    }
                    return true;
                }
                break;
            case MotionEvent.ACTION_UP:
                if (mIsListeningForGestures) {
                    touchUp(event, false);
                    invalidate();
                    return true;
                }
                break;
            case MotionEvent.ACTION_CANCEL:
                if (mIsListeningForGestures) {
                    touchUp(event, true);
                    invalidate();
                    return true;
                }
        }

        return false;
    }
...

  在processEvent方法中会根据用户手指对屏幕操作的MotionEvent进行处理:

touchDown(MotionEvent event)方法;

touchMove(MotionEvent event)方法;

touchUp(MotionEvent event, boolean cancel)方法;mIsListeningForGestures在执行touchUp时赋值为false;

touchUp(MotionEvent event, boolean cancel)方法;     接下来逐步分析以上分发处理MotionEvent事件的各个函数的实现:

---->touchDown(MotionEvent event),当用户手指点下屏幕时调用该方法,码如下:

...
 private void touchDown(MotionEvent event) {
        mIsListeningForGestures = true;

        float x = event.getX();
        float y = event.getY();

        mX = x;
        mY = y;

        mTotalLength = 0;
        mIsGesturing = false;

        if (mGestureStrokeType == GESTURE_STROKE_TYPE_SINGLE || mResetGesture) {
            if (mHandleGestureActions) setCurrentColor(mUncertainGestureColor);
            mResetGesture = false;
            mCurrentGesture = null;
            mPath.rewind();
        } else if (mCurrentGesture == null || mCurrentGesture.getStrokesCount() == 0) {
            if (mHandleGestureActions) setCurrentColor(mUncertainGestureColor);
        }

        // if there is fading out going on, stop it.
        //如果手势已正在淡出,则停止它  
        if (mFadingHasStarted) {
            cancelClearAnimation();
        } else if (mIsFadingOut) {
            setPaintAlpha(255);
            mIsFadingOut = false;
            mFadingHasStarted = false;
            removeCallbacks(mFadingOut);
        }

        if (mCurrentGesture == null) {
            mCurrentGesture = new Gesture();
        }

        mStrokeBuffer.add(new GesturePoint(x, y, event.getEventTime()));
        mPath.moveTo(x, y);

        //mInvalidateExtraBorder值由设置手势画笔粗细值决定
        final int border = mInvalidateExtraBorder;
        mInvalidRect.set((int) x - border, (int) y - border, (int) x + border, (int) y + border);

        mCurveEndX = x;
        mCurveEndY = y;

        // pass the event to handlers
        final ArrayList<OnGestureListener> listeners = mOnGestureListeners;
        final int count = listeners.size();
        for (int i = 0; i < count; i++) {
            listeners.get(i).onGestureStarted(this, event);
        }
    }
...

   在touchDown中,实现处理当用户手指在点下屏幕时的一些操作,这些操作包括:

     1). 获取用户手指点下屏幕时所在的坐标值x,y,同时将它们分别赋值给全局变量mX,mY;mTotalLength变量代表绘制手势的总长度,在调用touchDown时,手势还没绘制,所以mTotalLength为0;mIsGesturing描述是否正在绘制手势,为false表示不是正在绘制手势;      2). 根据一些条件判断,设置画笔颜色,处理手势画笔的相关状态,以及创建Gesture对象等。

     3). 将1)得到的x,y坐标值和event.getEventTime()的值作为GesturePoint构造函数的实参创建GesturePoint对象,并将该对象添加进mStrokeBuffer数组集合。

     4). 将1)得到的x,y坐标值作为mPath画笔路径的初始点。

     5). 遍历存放OnGestureListener的集合listeners,调用实现OnGestureListener接口的onGestureStarted()方法;

---->touchMove(MotionEvent event),当用户手指在屏幕上滑动时调用该方法,码如下:

...
private Rect touchMove(MotionEvent event) {
        //更新区域
        Rect areaToRefresh = null;

        final float x = event.getX();
        final float y = event.getY();

        final float previousX = mX;
        final float previousY = mY;

        final float dx = Math.abs(x - previousX);
        final float dy = Math.abs(y - previousY);

        //手势在屏幕滑动的两点之间的距离大于GestureStroke.TOUCH_TOLERANCE的值,则显示手势的绘制
        if (dx >= GestureStroke.TOUCH_TOLERANCE || dy >= GestureStroke.TOUCH_TOLERANCE) {
            areaToRefresh = mInvalidRect;

            // start with the curve end
            final int border = mInvalidateExtraBorder;
            areaToRefresh.set((int) mCurveEndX - border, (int) mCurveEndY - border,
                    (int) mCurveEndX + border, (int) mCurveEndY + border);

            //设置贝塞尔曲线的操作点为起点和终点的一半
            float cX = mCurveEndX = (x + previousX) / 2;
            float cY = mCurveEndY = (y + previousY) / 2;

            //二次贝塞尔,实现平滑曲线;previousX, previousY为操作点,cX, cY为终点
            mPath.quadTo(previousX, previousY, cX, cY);

            // union with the control point of the new curve
            /*areaToRefresh矩形扩大了border(宽和高扩大了两倍border),
             * border值由设置手势画笔粗细值决定
             */
            areaToRefresh.union((int) previousX - border, (int) previousY - border,
                    (int) previousX + border, (int) previousY + border);

            // union with the end point of the new curve
            areaToRefresh.union((int) cX - border, (int) cY - border,
                    (int) cX + border, (int) cY + border);

            //第二次执行时,第一次结束调用的坐标值将作为第二次调用的初始坐标值
            mX = x;
            mY = y;

            mStrokeBuffer.add(new GesturePoint(x, y, event.getEventTime()));

            //当调用addOnGesturePerformedListener添加手势完成调用的监听器时,mHandleGestureActions为true;
            if (mHandleGestureActions && !mIsGesturing) {
                mTotalLength += (float) Math.sqrt(dx * dx + dy * dy);

                if (mTotalLength > mGestureStrokeLengthThreshold) {
                    final OrientedBoundingBox box =
                            GestureUtils.computeOrientedBoundingBox(mStrokeBuffer);

                    float angle = Math.abs(box.orientation);
                    if (angle > 90) {
                        angle = 180 - angle;
                    }

                    /*这个条件成立时,说明所手势绘制已经在进行
                     */
                    if (box.squareness > mGestureStrokeSquarenessTreshold ||
                            (mOrientation == ORIENTATION_VERTICAL ?
                                    angle < mGestureStrokeAngleThreshold :
                                    angle > mGestureStrokeAngleThreshold)) {

                        mIsGesturing = true;
                        //手势尚未形成的显示颜色
                        setCurrentColor(mCertainGestureColor);

                        final ArrayList<OnGesturingListener> listeners = mOnGesturingListeners;
                        int count = listeners.size();
                        for (int i = 0; i < count; i++) {
                            listeners.get(i).onGesturingStarted(this);
                        }
                    }
                }
            }

            // pass the event to handlers
            final ArrayList<OnGestureListener> listeners = mOnGestureListeners;
            final int count = listeners.size();
            for (int i = 0; i < count; i++) {
                listeners.get(i).onGesture(this, event);
            }
        }

        return areaToRefresh;
    }
...

   touchMove方法中主要有以下功能的实现:      1). touchMove方法返回值类型为Rect(定义一个矩形区域),若返回值不会空,则调用invalidate(Rectrect)刷新;

     2). 得到当前的手指滑动所在屏幕位置的x,y坐标值,将x,y值与调用touchDown()时得到的x,y值相减后取绝对值,得到偏移量dx,dy;

     3). dx或dy大于指定的GestureStroke.TOUCH_TOLERANCE时(默认值为3),执行画笔绘制手势的实现流程代码。

     4). mPath画笔路径调用quadTo()方法执行贝塞尔曲线计算,实现得到平滑曲线。   

     5). areaToRefresh矩形区域负责根据手势绘制控制点和结束点的位置不断更新,画出手势画笔轨迹(每次调用touchMove()时,areaToRefresh逐点更新从而汇成一定轨迹的几何图形,即手势的雏形)。

     6). 将第二步得到x,y坐标值和event.getEventTime()的值作为GesturePoint构造函数的实参创建GesturePoint对象,并将该对象添加进mStrokeBuffer数组集合。(保存用户在屏幕上绘制形成手势的相关信息)

    7). 当调用GestureOverlayView的addOnGesturePerformedListener方法添加监听器OnGesturePerformedListener时,mHandleGestureActions为true,这时候会执行计算移动所得的这些点集的最小边界框,然后根据这个最小边界框进行一些条件判断,进而设置mIsGesturering为true,以及设置手势尚未形成绘制手势的显示颜色。

    8). touchMove()的最后,遍历存放OnGestureListener接口的集合listeners,调用实现OnGestureListener接口的onGesture方法。

---->touchUp(MotionEvent event, boolean cancel),当用户手指离开屏幕或MotionEvent 事件取消时调用该方法,码如下:

...
private void touchUp(MotionEvent event, boolean cancel) {
        mIsListeningForGestures = false;

        // A gesture wasn't started or was cancelled
        if (mCurrentGesture != null) {
            // add the stroke to the current gesture
            /*将之前调用touchDonw和touchMove收集得到GesturePoint的组成的数组集合mStrokeBuffer,
             * 做为GestureStroke构造函数的实参创建GestureStroke对象,
             * 然后将GestureStroke对象通过调用addStroke方法添加到mCurrentGesture中
             */
            mCurrentGesture.addStroke(new GestureStroke(mStrokeBuffer));

            if (!cancel) {
                // pass the event to handlers
                final ArrayList<OnGestureListener> listeners = mOnGestureListeners;
                int count = listeners.size();
                for (int i = 0; i < count; i++) {
                    listeners.get(i).onGestureEnded(this, event);
                }

                /*当调用addOnGesturePerformedListener方法时,mHandleGestureActions为true;
                 * mFadeEnabled默认值为true,可通过setFadeEnabled函数设值
                 */
                clear(mHandleGestureActions && mFadeEnabled, mHandleGestureActions && mIsGesturing,
                        false);
            } else {
                cancelGesture(event);

            }
        } else {
            cancelGesture(event);
        }

        mStrokeBuffer.clear();
        mPreviousWasGesturing = mIsGesturing;
        mIsGesturing = false;

        final ArrayList<OnGesturingListener> listeners = mOnGesturingListeners;
        int count = listeners.size();
        for (int i = 0; i < count; i++) {
            listeners.get(i).onGesturingEnded(this);
        }
    }
...

   touchUp方法中主要有以下功能的实现:

     1). 首先将mIsListeningForGesture赋值为false;

     2). 判断当前是否存在mCurrentGesture(Gesture类型),该变量在执行touchDown方法时创建Gesture对象赋值的,也可以通过调用setGesture方法赋值;(mCurrentGesture描述的就是当前用户绘制形成的整个手势)

     3). 若mCurrentGesture不为空,则将之前调用touchDonw和touchMove收集得到的GesturePoint组成的数组集合mStrokeBuffer做为GestureStroke构造函数的实参,创建GestureStroke对象。然后将GestureStroke对象通过调用addStroke方法添加到mCurrentGesture中;

     4). 若touchUp方法的第二个参数为false(即执行ACTION_UP事件时),则遍历存放OnGestureListener的集合,调用实现该接口的onGestureEnded()方法。接着调用clear方法,实现将当前绘制形成的手势清除(即手势淡出屏幕;手指离开屏幕时到手势淡出屏幕,这期间是有时间间隔的,且这个时间间隔也是可以设置);

     5). 若touchUp()方法的第二个参数为true(即执行ACTION_CANCEL事件时),调用cancelGesture()方法。在该方法中:首先遍历存放OnGestureListener的集合,调用实现该接口的onGestureCancelled()方法,接着调用clear()方法实现回收mCurrentGesture对象、清除画笔等淡出屏幕处理;

 ---->上面4)中,当touchUp方法的cancel参数为false时,通过调用clear(boolean animated, boolean fireActionPerformed, boolean immediate)处理手势淡出屏幕,我们来看看这个方法的实现,代码如下:

...
private void clear(boolean animated, boolean fireActionPerformed, boolean immediate) {
        setPaintAlpha(255);
        removeCallbacks(mFadingOut);
        mResetGesture = false;
        mFadingOut.fireActionPerformed = fireActionPerformed;
        mFadingOut.resetMultipleStrokes = false;

        if (animated && mCurrentGesture != null) { //调用addOnGesturePerformedListener时animated为true
            mFadingAlpha = 1.0f;
            mIsFadingOut = true;
            mFadingHasStarted = false;
            /*mFadeOffset定义手势淡出屏幕的时间间隔,
             * 默认值420,可通过setFadeOffset函数设置
             */
            mFadingStart = AnimationUtils.currentAnimationTimeMillis() + mFadeOffset;

            postDelayed(mFadingOut, mFadeOffset);
        } else {
            mFadingAlpha = 1.0f;
            mIsFadingOut = false;
            mFadingHasStarted = false;

            if (immediate) {
                mCurrentGesture = null;
                mPath.rewind();
                invalidate();
            } else if (fireActionPerformed) {
                postDelayed(mFadingOut, mFadeOffset);
            } else if (mGestureStrokeType == GESTURE_STROKE_TYPE_MULTIPLE) {
                mFadingOut.resetMultipleStrokes = true;
                postDelayed(mFadingOut, mFadeOffset);
            } else {
                mCurrentGesture = null;
                mPath.rewind();
                invalidate();
            }
        }
    }
...

    通过上面的代码,我们知道,在clear函数中,会通过传入的实参来决定如何去进一步处理手势的淡出,有两种处理方式:

    1. 调用mPath.rewind(),将绘制手势的重置清除,然后调用invalidate();

mFadeOffset就是决定手势淡出屏幕的时间间隔;

mFadingOut是FadeOutRunnable对象,FadeOutRunnable继承Runnable类,该类的实现代码如下:

... 
/*处理手势淡出;
     * 手势淡出的条件:
     * 1.前面一次画完手势,且画完的同时没有调用onGesturePerformed,
     *   则当用户再次画手势时,前面画出的保留在屏幕上的手势将淡出;
     * 2.当画完手势,且添加OnGesturePerformedListener监听器时,
     *   在完成手势,调用onGesturePerformed时,将手势轨迹画笔淡出
     */
    private class FadeOutRunnable implements Runnable {
        //调用addOnGesturePerformedListener时为true;
        boolean fireActionPerformed;
        //手势设置为多笔画绘制时为true;
        boolean resetMultipleStrokes;

        public void run() {
            if (mIsFadingOut) { //fireActionPerformed为true且mCurrentGesture不为空是成立
                final long now = AnimationUtils.currentAnimationTimeMillis();
                final long duration = now - mFadingStart;

                //mFadeDuration默认值为150
                if (duration > mFadeDuration) {
                    if (fireActionPerformed) {
                        //调用onGesturePerformed方法
                        fireOnGesturePerformed();
                    }

                    mPreviousWasGesturing = false;
                    mIsFadingOut = false;
                    mFadingHasStarted = false;
                    mPath.rewind();
                    mCurrentGesture = null;
                    setPaintAlpha(255);
                } else {
                    mFadingHasStarted = true;
                    float interpolatedTime = Math.max(0.0f,
                            Math.min(1.0f, duration / (float) mFadeDuration));
                    mFadingAlpha = 1.0f - mInterpolator.getInterpolation(interpolatedTime);
                    setPaintAlpha((int) (255 * mFadingAlpha));
                    //FADE_ANIMATION_RATE默认值为16
                    postDelayed(this, FADE_ANIMATION_RATE);
                }
            } else if (resetMultipleStrokes) { //fireActionPerformed为false且手势为多笔画绘制时成立
                mResetGesture = true;
            } else {
                //调用实现监听器OnGesturePerformedListener的onGesturePerformed方法
                fireOnGesturePerformed();

                mFadingHasStarted = false;
                mPath.rewind();
                mCurrentGesture = null;
                mPreviousWasGesturing = false;
                setPaintAlpha(255);
            }

            invalidate();
        }
    }
...

fireOnGesturePerformed方法,该方法实现遍历存放OnGesturePerformedListener的集合actionListeners,进而调用实现OnGesturePerformedListener接口的函数onGesturePerformed,代码如下:

...
private void fireOnGesturePerformed() {
        final ArrayList<OnGesturePerformedListener> actionListeners = mOnGesturePerformedListeners;
        final int count = actionListeners.size();
        for (int i = 0; i < count; i++) {
            actionListeners.get(i).onGesturePerformed(GestureOverlayView.this, mCurrentGesture);
        }
    }
...

最后,有一点值得注意,当我们手指在触摸屏上滑动时,在processEvent方法中,每次执行完touchDown、touchMove方法后都会调用invalidate()、invalidate(rect)进行不断的刷新,那么这时候就调用draw方法将用户在触摸屏上绘制的手势轨迹显示出来,代码如下:

...
@Override
    public void draw(Canvas canvas) {
        super.draw(canvas);

        if (mCurrentGesture != null && mGestureVisible) {
            canvas.drawPath(mPath, mGesturePaint);
        }
    }
...

    至此,关于实现手势绘制的视图平台类GestureOverlayView的浅析就结束了!