目录:

1,猜拳游戏

2,俄罗斯方块

1,"猜拳游戏"

先用最基础的也是比较经典,猜拳游戏,源码如下:

import random
b = random.randint(0,2)
print(b)
#b = int(b)
a = input("输入你的数字:")
a = int(a)
if a > 3:
    print("数字错误")
elif  a == b :
    print("平手了")
elif a > b :
    print("你输了")
else:
    print("你赢了")
    pass

这个只要有一点Python基础的人,都看得懂。

2,"俄罗斯方块"

这个需要用到“pygame”模块,需要下载,这个安装并添加模块,pip就行了。

源码如下:

import sys
 
import time
 
import pygame
 
from pygame.localsimport *
 
import blocks
SIZE =30 # 每个小方格大小
 
BLOCK_HEIGHT =25  # 游戏区高度
 
BLOCK_WIDTH =10  # 游戏区宽度
 
BORDER_WIDTH =4  # 游戏区边框宽度
 
BORDER_COLOR = (40, 40, 200)# 游戏区边框颜色
 
SCREEN_WIDTH = SIZE * (BLOCK_WIDTH +5)# 游戏屏幕的宽
 
SCREEN_HEIGHT = SIZE * BLOCK_HEIGHT# 游戏屏幕的高
 
BG_COLOR = (40, 40, 60)# 背景色
 
BLOCK_COLOR = (20, 128, 200)
 
BLACK = (0, 0, 0)
 
RED = (200, 30, 30)# GAME OVER 的字体颜色

 
# 画背景
 
def _draw_background(screen):
    # 填充背景色
    screen.fill(BG_COLOR)
    # 画游戏区域分隔线
    pygame.draw.line(screen, BORDER_COLOR,
                     (SIZE * BLOCK_WIDTH + BORDER_WIDTH // 2, 0),
                     (SIZE * BLOCK_WIDTH + BORDER_WIDTH // 2, SCREEN_HEIGHT), BORDER_WIDTH)

 
# 画网格线
 
```python
def _draw_gridlines(screen):
    # 画网格线 竖线
    for x in range(BLOCK_WIDTH):
        pygame.draw.line(screen, BLACK, (x * SIZE, 0), (x * SIZE, SCREEN_HEIGHT), 1)
    # 画网格线 横线
    for y in range(BLOCK_HEIGHT):
        pygame.draw.line(screen, BLACK, (0, y * SIZE), (BLOCK_WIDTH * SIZE, y * SIZE), 1)
def _draw_game_area(screen, game_area):
    if game_area:
        for i, row in enumerate(game_area):
            for j, cell in enumerate(row):
                if cell != '.':
                    pygame.draw.rect(screen, BLOCK_COLOR, (j * SIZE, i * SIZE, SIZE,
SIZE), 0)
def _draw_block(screen, block, offset_x, offset_y, pos_x, pos_y):
    if block:
        for i in range(block.start_pos.Y, block.end_pos.Y + 1):
            for j in range(block.start_pos.X, block.end_pos.X + 1):
                if block.template[i][j] != '.':
                    pygame.draw.rect(screen, BLOCK_COLOR,
                                     (offset_x + (pos_x + j) * SIZE, offset_y + (pos_y + i) * SIZE, SIZE, SIZE), 0)
def _draw_info(screen, font, pos_x, font_height, score):
    print_text(screen, font, pos_x, 10, f'得分: ')
    print_text(screen, font, pos_x, 10 + font_height + 6, f'{score}')
    print_text(screen, font, pos_x, 20 + (font_height + 6) * 2, f'速度: ')
    print_text(screen, font, pos_x, 20 + (font_height + 6) * 3, f'{score // 10000}')
    print_text(screen, font, pos_x, 30 + (font_height + 6) * 4, f'下一个:')
 
 
if __name__ == '__main__':
    main()