// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
// This file contains the implementation of Go select statements.
//此文件包含Go select语句的实现。
import (
"internal/abi"
"unsafe"
)
const debugSelect = false
// Select case descriptor.
// Known to compiler.
// Changes here must also be made in src/cmd/compile/internal/walk/select.go's scasetype.
// Select case描述符。编译器已知。这里的更改也必须在src/cmd/compile/internal/walk/select.go的scasetype中进行。
type scase struct {
c *hchan // chan 当前case所操作的channel指针
elem unsafe.Pointer // data element 表示缓冲区地址
}
var (
chansendpc = abi.FuncPCABIInternal(chansend)
chanrecvpc = abi.FuncPCABIInternal(chanrecv)
)
func selectsetpc(pc *uintptr) {
*pc = getcallerpc()
}
func sellock(scases []scase, lockorder []uint16) {
var c *hchan
for _, o := range lockorder {
c0 := scases[o].c
if c0 != c {
c = c0
lock(&c.lock)
}
}
}
func selunlock(scases []scase, lockorder []uint16) {
// We must be very careful here to not touch sel after we have unlocked
// the last lock, because sel can be freed right after the last unlock.
// Consider the following situation.
// First M calls runtime·park() in runtime·selectgo() passing the sel.
// Once runtime·park() has unlocked the last lock, another M makes
// the G that calls select runnable again and schedules it for execution.
// When the G runs on another M, it locks all the locks and frees sel.
// Now if the first M touches sel, it will access freed memory.
// 我们必须非常小心,不要在解锁最后一把锁后触摸sel,因为sel可以在最后一次解锁后立即释放。
// 考虑以下情况。第一个M调用runtime·park()在runtime·selectgo()中传递sel。
// 一旦runtime·park()解锁了最后一个锁,另一个M会使调用select的G再次可运行,并安排执行。
// 当G在另一个M上运行时,它锁定所有锁并释放sel。现在,如果第一个M触摸sel,它将访问释放的内存。
for i := len(lockorder) - 1; i >= 0; i-- {
c := scases[lockorder[i]].c
if i > 0 && c == scases[lockorder[i-1]].c {
continue // will unlock it on the next iteration 将在下一次迭代中解锁
}
unlock(&c.lock)
}
}
func selparkcommit(gp *g, _ unsafe.Pointer) bool {
// There are unlocked sudogs that point into gp's stack. Stack
// copying must lock the channels of those sudogs.
// Set activeStackChans here instead of before we try parking
// because we could self-deadlock in stack growth on a
// channel lock.
// 有一些未锁定的sudog指向gp的堆栈。堆栈复制必须锁定那些sudog的通道。
// 在这里设置activeStackChans,而不是在我们尝试停车之前,因为我们可能会在通道锁上的堆栈增长中自死锁。
gp.activeStackChans = true
// Mark that it's safe for stack shrinking to occur now,
// because any thread acquiring this G's stack for shrinking
// is guaranteed to observe activeStackChans after this store.
// 标记现在发生堆栈收缩是安全的,因为任何获取该G的堆栈进行收缩的线程都保证在该存储之后观察activeStackChans。
gp.parkingOnChan.Store(false)
// Make sure we unlock after setting activeStackChans and
// unsetting parkingOnChan. The moment we unlock any of the
// channel locks we risk gp getting readied by a channel operation
// and so gp could continue running before everything before the
// unlock is visible (even to gp itself).
// //请确保我们在设置activeStackChans和取消设置parkingOnChan后解锁。当我们解锁任何通道锁时,我们就有可能让gp为通道操作做好准备,因此gp可以在解锁之前(甚至对gp本身)继续运行。
// This must not access gp's stack (see gopark). In
// particular, it must not access the *hselect. That's okay,
// because by the time this is called, gp.waiting has all
// channels in lock order.
// 这不能访问gp的堆栈(请参阅gopark)。特别是,它不能访问*hselect。这没关系,因为当调用这个函数时,gp.waiting已经锁定了所有通道。
var lastc *hchan
for sg := gp.waiting; sg != nil; sg = sg.waitlink {
if sg.c != lastc && lastc != nil {
// As soon as we unlock the channel, fields in
// any sudog with that channel may change,
// including c and waitlink. Since multiple
// sudogs may have the same channel, we unlock
// only after we've passed the last instance
// of a channel.
//一旦我们解锁通道,任何具有该通道的sudog中的字段都可能更改,包括c和waitlink。由于多个sudog可能具有相同的通道,我们只有在通过通道的最后一个实例后才能解锁。
unlock(&lastc.lock)
}
lastc = sg.c
}
if lastc != nil {
unlock(&lastc.lock)
}
return true
}
func block() {
gopark(nil, nil, waitReasonSelectNoCases, traceEvGoStop, 1) // forever
}
// selectgo implements the select statement.
// selectgo实现select语句。
// cas0 points to an array of type [ncases]scase, and order0 points to
// an array of type [2*ncases]uint16 where ncases must be <= 65536.
// Both reside on the goroutine's stack (regardless of any escaping in
// selectgo).
// cas0指向[ncases]scase类型的数组,order0指向[2*ncases]uint16类型的数组(其中ncases必须<=65536)。两者都驻留在goroutine的堆栈中(不管selectgo中是否有转义)。
// For race detector builds, pc0 points to an array of type
// [ncases]uintptr (also on the stack); for other builds, it's set to
// nil.
// 对于竞赛检测器构建,pc0指向一个[ncases]uintptr类型的数组(也在堆栈上);对于其他构建,它被设置为零。
// selectgo returns the index of the chosen scase, which matches the
// ordinal position of its respective select{recv,send,default} call.
// Also, if the chosen scase was a receive operation, it reports whether
// a value was received.
// selectgo返回所选scase的索引,该索引与相应select{recv,send,default}调用的序号位置相匹配。此外,如果选择的scase是一个接收操作,它会报告是否接收到值。
func selectgo(cas0 *scase, order0 *uint16, pc0 *uintptr, nsends, nrecvs int, block bool) (int, bool) {
if debugSelect {
print("select: cas0=", cas0, "\n")
}
// NOTE: In order to maintain a lean stack size, the number of scases
// is capped at 65536.
// 注:为了保持精简堆栈大小,scases的数量上限为65536。
cas1 := (*[1 << 16]scase)(unsafe.Pointer(cas0))
order1 := (*[1 << 17]uint16)(unsafe.Pointer(order0))
ncases := nsends + nrecvs
scases := cas1[:ncases:ncases]
pollorder := order1[:ncases:ncases]
lockorder := order1[ncases:][:ncases:ncases]
// NOTE: pollorder/lockorder's underlying array was not zero-initialized by compiler.
// 注意:编译器初始化的pollorder/lockorder的基础数组不是零。
// Even when raceenabled is true, there might be select
// statements in packages compiled without -race (e.g.,
// ensureSigM in runtime/signal_unix.go).
// 即使raceenabled为true,在不使用race编译的包中也可能存在select语句(例如,runtime/sign_unix.go中的ensureSigM)。
var pcs []uintptr
if raceenabled && pc0 != nil {
pc1 := (*[1 << 16]uintptr)(unsafe.Pointer(pc0))
pcs = pc1[:ncases:ncases]
}
casePC := func(casi int) uintptr {
if pcs == nil {
return 0
}
return pcs[casi]
}
var t0 int64
if blockprofilerate > 0 {
t0 = cputicks()
}
// The compiler rewrites selects that statically have
// only 0 or 1 cases plus default into simpler constructs.
// The only way we can end up with such small sel.ncase
// values here is for a larger select in which most channels
// have been nilled out. The general code handles those
// cases correctly, and they are rare enough not to bother
// optimizing (and needing to test).
// 编译器将静态地只有0或1个事例加上默认值的选择重写为更简单的构造。在这里,我们可以得到如此小的sel.ncase值的唯一方法是进行更大的选择,
// 其中大多数通道都被幂零掉了。通用代码正确地处理了这些情况,而且它们非常罕见,不需要进行优化(也不需要进行测试)。
// generate permuted order 生成排列顺序
norder := 0
for i := range scases {
cas := &scases[i]
// Omit cases without channels from the poll and lock orders. 从投票和锁定命令中省略没有通道的case
if cas.c == nil {
cas.elem = nil // allow GC
continue
}
j := fastrandn(uint32(norder + 1))
pollorder[norder] = pollorder[j]
pollorder[j] = uint16(i)
norder++
}
pollorder = pollorder[:norder]
lockorder = lockorder[:norder]
// sort the cases by Hchan address to get the locking order.
// simple heap sort, to guarantee n log n time and constant stack footprint.
// 根据Hchan地址对case进行排序以获得锁定顺序。简单的堆排序,以保证n log n时间和恒定的堆栈占用空间。
for i := range lockorder {
j := i
// Start with the pollorder to permute cases on the same channel.
// 从轮询顺序开始,在同一通道上排列case。
c := scases[pollorder[i]].c
for j > 0 && scases[lockorder[(j-1)/2]].c.sortkey() < c.sortkey() {
k := (j - 1) / 2
lockorder[j] = lockorder[k]
j = k
}
lockorder[j] = pollorder[i]
}
for i := len(lockorder) - 1; i >= 0; i-- {
o := lockorder[i]
c := scases[o].c
lockorder[i] = lockorder[0]
j := 0
for {
k := j*2 + 1
if k >= i {
break
}
if k+1 < i && scases[lockorder[k]].c.sortkey() < scases[lockorder[k+1]].c.sortkey() {
k++
}
if c.sortkey() < scases[lockorder[k]].c.sortkey() {
lockorder[j] = lockorder[k]
j = k
continue
}
break
}
lockorder[j] = o
}
if debugSelect {
for i := 0; i+1 < len(lockorder); i++ {
if scases[lockorder[i]].c.sortkey() > scases[lockorder[i+1]].c.sortkey() {
print("i=", i, " x=", lockorder[i], " y=", lockorder[i+1], "\n")
throw("select: broken sort")
}
}
}
// lock all the channels involved in the select 锁定选择中涉及的所有通道
sellock(scases, lockorder)
var (
gp *g
sg *sudog
c *hchan
k *scase
sglist *sudog
sgnext *sudog
qp unsafe.Pointer
nextp **sudog
)
// pass 1 - look for something already waiting 寻找已经在等待的东西
var casi int
var cas *scase
var caseSuccess bool
var caseReleaseTime int64 = -1
var recvOK bool
for _, casei := range pollorder {
casi = int(casei)
cas = &scases[casi]
c = cas.c
if casi >= nsends {
sg = c.sendq.dequeue()
if sg != nil {
goto recv
}
if c.qcount > 0 {
goto bufrecv
}
if c.closed != 0 {
goto rclose
}
} else {
if raceenabled {
racereadpc(c.raceaddr(), casePC(casi), chansendpc)
}
if c.closed != 0 {
goto sclose
}
sg = c.recvq.dequeue()
if sg != nil {
goto send
}
if c.qcount < c.dataqsiz {
goto bufsend
}
}
}
if !block {
selunlock(scases, lockorder)
casi = -1
goto retc
}
// pass 2 - enqueue on all chans 在所有通道排队
gp = getg()
if gp.waiting != nil {
throw("gp.waiting != nil")
}
nextp = &gp.waiting
for _, casei := range lockorder {
casi = int(casei)
cas = &scases[casi]
c = cas.c
sg := acquireSudog()
sg.g = gp
sg.isSelect = true
// No stack splits between assigning elem and enqueuing
// sg on gp.waiting where copystack can find it.
// 在分配elem和在gp.waiting上排队sg之间没有堆栈分割。等待复制堆栈可以找到它。
sg.elem = cas.elem
sg.releasetime = 0
if t0 != 0 {
sg.releasetime = -1
}
sg.c = c
// Construct waiting list in lock order. 按锁定顺序构建等候名单。
*nextp = sg
nextp = &sg.waitlink
if casi < nsends {
c.sendq.enqueue(sg)
} else {
c.recvq.enqueue(sg)
}
}
// wait for someone to wake us up 等着有人唤醒我们
gp.param = nil
// Signal to anyone trying to shrink our stack that we're about
// to park on a channel. The window between when this G's status
// changes and when we set gp.activeStackChans is not safe for
// stack shrinking.
//向任何试图缩小我们的堆栈的人发出信号,表明我们即将停在通道上。当这个G的状态改变时和我们设置gp.activeStackChans时之间的窗口对于堆栈收缩是不安全的。
gp.parkingOnChan.Store(true)
gopark(selparkcommit, nil, waitReasonSelect, traceEvGoBlockSelect, 1)
gp.activeStackChans = false
sellock(scases, lockorder)
gp.selectDone.Store(0)
sg = (*sudog)(gp.param)
gp.param = nil
// pass 3 - dequeue from unsuccessful chans
// otherwise they stack up on quiet channels
// record the successful case, if any.
// We singly-linked up the SudoGs in lock order.
// 从不成功的通道中退出队列,否则它们会堆积在安静的通道上,记录成功的案例(如果有的话)。我们把SudoG单独按锁定顺序连接起来。
casi = -1
cas = nil
caseSuccess = false
sglist = gp.waiting
// Clear all elem before unlinking from gp.waiting. 在取消与gp.waiting的链接之前,请清除所有elem。
for sg1 := gp.waiting; sg1 != nil; sg1 = sg1.waitlink {
sg1.isSelect = false
sg1.elem = nil
sg1.c = nil
}
gp.waiting = nil
for _, casei := range lockorder {
k = &scases[casei]
if sg == sglist {
// sg has already been dequeued by the G that woke us up. sg已经被唤醒我们的G退出了队列。
casi = int(casei)
cas = k
caseSuccess = sglist.success
if sglist.releasetime > 0 {
caseReleaseTime = sglist.releasetime
}
} else {
c = k.c
if int(casei) < nsends {
c.sendq.dequeueSudoG(sglist)
} else {
c.recvq.dequeueSudoG(sglist)
}
}
sgnext = sglist.waitlink
sglist.waitlink = nil
releaseSudog(sglist)
sglist = sgnext
}
if cas == nil {
throw("selectgo: bad wakeup")
}
c = cas.c
if debugSelect {
print("wait-return: cas0=", cas0, " c=", c, " cas=", cas, " send=", casi < nsends, "\n")
}
if casi < nsends {
if !caseSuccess {
goto sclose
}
} else {
recvOK = caseSuccess
}
if raceenabled {
if casi < nsends {
raceReadObjectPC(c.elemtype, cas.elem, casePC(casi), chansendpc)
} else if cas.elem != nil {
raceWriteObjectPC(c.elemtype, cas.elem, casePC(casi), chanrecvpc)
}
}
if msanenabled {
if casi < nsends {
msanread(cas.elem, c.elemtype.size)
} else if cas.elem != nil {
msanwrite(cas.elem, c.elemtype.size)
}
}
if asanenabled {
if casi < nsends {
asanread(cas.elem, c.elemtype.size)
} else if cas.elem != nil {
asanwrite(cas.elem, c.elemtype.size)
}
}
selunlock(scases, lockorder)
goto retc
bufrecv:
// can receive from buffer 可以从缓冲区接收
if raceenabled {
if cas.elem != nil {
raceWriteObjectPC(c.elemtype, cas.elem, casePC(casi), chanrecvpc)
}
racenotify(c, c.recvx, nil)
}
if msanenabled && cas.elem != nil {
msanwrite(cas.elem, c.elemtype.size)
}
if asanenabled && cas.elem != nil {
asanwrite(cas.elem, c.elemtype.size)
}
recvOK = true
qp = chanbuf(c, c.recvx)
if cas.elem != nil {
typedmemmove(c.elemtype, cas.elem, qp)
}
typedmemclr(c.elemtype, qp)
c.recvx++
if c.recvx == c.dataqsiz {
c.recvx = 0
}
c.qcount--
selunlock(scases, lockorder)
goto retc
bufsend:
// can send to buffer 可以发送到缓冲区
if raceenabled {
racenotify(c, c.sendx, nil)
raceReadObjectPC(c.elemtype, cas.elem, casePC(casi), chansendpc)
}
if msanenabled {
msanread(cas.elem, c.elemtype.size)
}
if asanenabled {
asanread(cas.elem, c.elemtype.size)
}
typedmemmove(c.elemtype, chanbuf(c, c.sendx), cas.elem)
c.sendx++
if c.sendx == c.dataqsiz {
c.sendx = 0
}
c.qcount++
selunlock(scases, lockorder)
goto retc
recv:
// can receive from sleeping sender (sg) 可以从休眠发送者(sg)接收
recv(c, sg, cas.elem, func() { selunlock(scases, lockorder) }, 2)
if debugSelect {
print("syncrecv: cas0=", cas0, " c=", c, "\n")
}
recvOK = true
goto retc
rclose:
// read at end of closed channel 在关闭通道结束时读取
selunlock(scases, lockorder)
recvOK = false
if cas.elem != nil {
typedmemclr(c.elemtype, cas.elem)
}
if raceenabled {
raceacquire(c.raceaddr())
}
goto retc
send:
// can send to a sleeping receiver (sg) 可以发送到睡眠接收器(sg)
if raceenabled {
raceReadObjectPC(c.elemtype, cas.elem, casePC(casi), chansendpc)
}
if msanenabled {
msanread(cas.elem, c.elemtype.size)
}
if asanenabled {
asanread(cas.elem, c.elemtype.size)
}
send(c, sg, cas.elem, func() { selunlock(scases, lockorder) }, 2)
if debugSelect {
print("syncsend: cas0=", cas0, " c=", c, "\n")
}
goto retc
retc:
if caseReleaseTime > 0 {
blockevent(caseReleaseTime-t0, 1)
}
return casi, recvOK
sclose:
// send on closed channel 在封闭通道上发送
selunlock(scases, lockorder)
panic(plainError("send on closed channel"))
}
func (c *hchan) sortkey() uintptr {
return uintptr(unsafe.Pointer(c))
}
// A runtimeSelect is a single case passed to rselect.
// This must match ../reflect/value.go:/runtimeSelect
// untimeSelect是传递给rselect的单个事例。这必须匹配/reflect/value.go:/runtimeSelect
type runtimeSelect struct {
dir selectDir
typ unsafe.Pointer // channel type (not used here)
ch *hchan // channel
val unsafe.Pointer // ptr to data (SendDir) or ptr to receive buffer (RecvDir)
}
// These values must match ../reflect/value.go:/SelectDir.
type selectDir int
const (
_ selectDir = iota
selectSend // case Chan <- Send
selectRecv // case <-Chan:
selectDefault // default
)
//go:linkname reflect_rselect reflect.rselect
func reflect_rselect(cases []runtimeSelect) (int, bool) {
if len(cases) == 0 {
block()
}
sel := make([]scase, len(cases))
orig := make([]int, len(cases))
nsends, nrecvs := 0, 0
dflt := -1
for i, rc := range cases {
var j int
switch rc.dir {
case selectDefault:
dflt = i
continue
case selectSend:
j = nsends
nsends++
case selectRecv:
nrecvs++
j = len(cases) - nrecvs
}
sel[j] = scase{c: rc.ch, elem: rc.val}
orig[j] = i
}
// Only a default case.
if nsends+nrecvs == 0 {
return dflt, false
}
// Compact sel and orig if necessary.
if nsends+nrecvs < len(cases) {
copy(sel[nsends:], sel[len(cases)-nrecvs:])
copy(orig[nsends:], orig[len(cases)-nrecvs:])
}
order := make([]uint16, 2*(nsends+nrecvs))
var pc0 *uintptr
if raceenabled {
pcs := make([]uintptr, nsends+nrecvs)
for i := range pcs {
selectsetpc(&pcs[i])
}
pc0 = &pcs[0]
}
chosen, recvOK := selectgo(&sel[0], &order[0], pc0, nsends, nrecvs, dflt == -1)
// Translate chosen back to caller's ordering.
if chosen < 0 {
chosen = dflt
} else {
chosen = orig[chosen]
}
return chosen, recvOK
}
func (q *waitq) dequeueSudoG(sgp *sudog) {
x := sgp.prev
y := sgp.next
if x != nil {
if y != nil {
// middle of queue 队列中间
x.next = y
y.prev = x
sgp.next = nil
sgp.prev = nil
return
}
// end of queue 队列末尾
x.next = nil
q.last = x
sgp.prev = nil
return
}
if y != nil {
// start of queue 队列开始
y.prev = nil
q.first = y
sgp.next = nil
return
}
// x==y==nil. Either sgp is the only element in the queue,
// or it has already been removed. Use q.first to disambiguate.
// x==y===nil。sgp是队列中唯一的元素,或者它已经被删除。使用q.first来消除歧义。
if q.first == sgp {
q.first = nil
q.last = nil
}
}
【Golang1.20源码阅读】runtime/select.go
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【Golang1.20源码阅读】math/const.go
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【Golang1.20源码阅读】builtin/builtin.go
【Golang源码阅读】builtin/builtin.go
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【Golang1.20源码阅读】bytes/buffer.go
【代码】【Golang1.20源码阅读】bytes/buffer.go。
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【Golang1.20源码阅读】context/context.go
【代码】【Golang1.20源码阅读】context/context.go。
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【Golang1.20源码阅读】sync/waitgroup.go
【代码】【Golang1.20源码阅读】sync/waitgroup.go。
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【Golang1.20源码阅读】sync/mutex.go
【代码】【Golang1.20源码阅读】sync/mutex.go。
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【Golang1.20源码阅读】crypto/sha256.go
【代码】【Golang1.20源码阅读】crypto/sha256.go。
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