Executors 类对 ThreadPoolExecutor 的构造函数进行了封装,使用该类可方便地创建线程池。

1. newFixedThreadPool

public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}

// 对应的ThreadPoolExecutor设置如下:
this.corePoolSize = nThreads;
this.maximumPoolSize = nThreads;
this.workQueue = new LinkedBlockingQueue<Runnable>();
this.keepAliveTime = TimeUnit.MILLISECONDS.toNanos(0L);
this.threadFactory = Executors.defaultThreadFactory();
this.handler = defaultHandler;

 

 2. newCachedThreadPool

public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}

// 对应的ThreadPoolExecutor设置如下:
this.corePoolSize = 0;
this.maximumPoolSize = Integer.MAX_VALUE;
this.workQueue = new SynchronousQueue<Runnable>();
this.keepAliveTime = TimeUnit.SECONDS.toNanos(60L); //60秒
this.threadFactory = Executors.defaultThreadFactory();
this.handler = defaultHandler;

 分析任务入队和出队,分别对应 ThreadPoolExecutor 类的 execute 方法和 getTask 方法:

public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();

int c = ctl.get();
// corePoolSize=0,所以不会走这个分支
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
// 把任务放进队列。
// newCachedThreadPool使用的队列是SynchronousQueue,当没有线程因take阻塞时,offer返回false。
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
//如果工作线程数为0,创建工作线程
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
// 如果入队失败,则创建工作线程
else if (!addWorker(command, false))
reject(command);
}

cachedThreadPool 的一个特点是:工作线程执行完任务后,继续从工作队列获取任务(poll),等待60秒,超时则返回 null。task为 null时,工作线程就退出了 while 循环,也就是说这个线程要死了。

while (task != null || (task = getTask()) != null) {...}

 

 3. newScheduledThreadPool

public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
return new ScheduledThreadPoolExecutor(corePoolSize);
}
//对应ThreadPoolExecutor的设置
this.corePoolSize = corePoolSize;
this.maximumPoolSize = Integer.MAX_VALUE;
this.workQueue = new DelayedWorkQueue();
this.keepAliveTime = TimeUnit.NANOSECONDS.toNanos(0);
this.threadFactory = Executors.defaultThreadFactory();
this.handler = defaultHandler;

分析定时器延迟队列的 take 方法:DelayedWorkQueue 的底层是堆,访问堆顶的任务,如果任务的时间到了,则返回,否则等待直到时间到来。

// ScheduledThreadPoolExecutor.DelayedWorkQueue
public RunnableScheduledFuture take() throws InterruptedException {
final ReentrantLock lock = this.lock;
lock.lockInterruptibly();
try {
for (;;) {
RunnableScheduledFuture first = queue[0];
if (first == null)
available.await();
else {
long delay = first.getDelay(TimeUnit.NANOSECONDS);
if (delay <= 0)
return finishPoll(first);
else if (leader != null)
available.await();
else {
Thread thisThread = Thread.currentThread();
leader = thisThread;
try {
available.awaitNanos(delay);
} finally {
if (leader == thisThread)
leader = null;
}
}
}
}
} finally {
if (leader == null && queue[0] != null)
available.signal();
lock.unlock();
}
}

 

可以看出,3种线程池的主要区别是使用的队列不同。

 

4. DefaultThreadFactory

static class DefaultThreadFactory implements ThreadFactory {
private static final AtomicInteger poolNumber = new AtomicInteger(1);
private final ThreadGroup group;
private final AtomicInteger threadNumber = new AtomicInteger(1);
private final String namePrefix;

DefaultThreadFactory() {
SecurityManager s = System.getSecurityManager();
group = (s != null) ? s.getThreadGroup() :
Thread.currentThread().getThreadGroup();
namePrefix = "pool-" +
poolNumber.getAndIncrement() +
"-thread-";
}

public Thread newThread(Runnable r) {
Thread t = new Thread(group, r,
namePrefix + threadNumber.getAndIncrement(),
0);
if (t.isDaemon())
t.setDaemon(false); //设置为前台线程
if (t.getPriority() != Thread.NORM_PRIORITY)
t.setPriority(Thread.NORM_PRIORITY);
return t;
}
}

 

如果 Runnable 任务抛出了异常,线程池的工作线程还在吗?在的,线程会 terminate 掉,然后添加一个新的 Worker