–Semaphore信号量的作用
-
–Semaphore信号量经常用于限制获取某种资源的线程数量, 比如下面这个例子:
操场上游5个跑道, 一个跑道一次只能有一个学生在上面跑步, 一旦所有跑道在使用, 那么后面的学生就需要等待, 知道有一个学生不跑了- –
acquire()
//获取一个信号量 - –
release()
//执行完成之后释放信号量
- –
–案例1
package com.ygq.thread.threadPool;
import java.util.Date;
import java.util.TreeMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Semaphore;
/**
* @author :GQ.Yin
* @date :Created in 2019/7/22 14:14
* @description:信号量示例
* @version: $version$
*/
public class SemaPhoreSample {
public static void main(String[] args) {
ExecutorService threadPool = Executors.newCachedThreadPool();//创建一个可缓存线程池
final Semaphore semaphore = new Semaphore(5); //定义5个信号量, 也就是只允许5个同时运行
for (int i = 1; i < 20; i++) {
final int index = i;
threadPool.execute(new Runnable() {
public void run() {
try {
semaphore.acquire(); //获取一个信号量, 占用一个跑道
play(); //调用play方法
semaphore.release(); //执行完成之后,释放信号量
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
}
threadPool.shutdown();
}
public static void play(){
try {
System.out.println(new Date() + " " + Thread.currentThread().getName() + ": 获得服务器进入资格");
Thread.sleep(2000);
System.out.println(new Date() + " " + Thread.currentThread().getName() + ": 退出服务器");
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
–案例2
package com.ygq.thread.threadPool;
import java.util.Date;
import java.util.TreeMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Semaphore;
import java.util.concurrent.TimeUnit;
/**
* @author :GQ.Yin
* @date :Created in 2019/7/22 14:14
* @description:信号量示例
* @version: $version$
*/
public class SemaPhoreSample2 {
public static void main(String[] args) {
ExecutorService threadPool = Executors.newCachedThreadPool();//创建一个可缓存线程池
final Semaphore semaphore = new Semaphore(5); //定义5个信号量, 也就是只允许5个同时运行
for (int i = 1; i < 20; i++) {
final int index = i;
threadPool.execute(new Runnable() {
public void run() {
// if (semaphore.tryAcquire()){ //尝试获取一次信号量, 获取到返回true
// play(); //调用play方法
// semaphore.release(); //执行完成之后,释放信号量
// } else {
// System.out.println("对不起, 服务器满员, 请稍候再尝试");
// }
try {
if (semaphore.tryAcquire(5, TimeUnit.SECONDS)){ //尝试获取一次信号量, 并且等待5秒钟, 获取到返回true
play(); //调用play方法
semaphore.release(); //执行完成之后,释放信号量
} else {
System.out.println("对不起, 服务器满员, 请稍候再尝试");
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
}
threadPool.shutdown();
}
public static void play(){
try {
System.out.println(new Date() + " " + Thread.currentThread().getName() + ": 获得服务器进入资格");
Thread.sleep(2000);
System.out.println(new Date() + " " + Thread.currentThread().getName() + ": 退出服务器");
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}