今天来学学,大家也好对线程池有一个更好的理解。

public class Main {  
		public static void main(String[] args) {  
				Channel channel = new Channel(5);   // 工人线程的數量,即线程池内的线程数目   
				channel.startWorkers();//启动线程池内的线程   
				new ClientThread("Alice", channel).start();//发送请求的线程,相当于向队列加入请求   
				new ClientThread("Bobby", channel).start();  
				new ClientThread("Chris", channel).start();  
		}  
}  

发送请求的client代码:

public class ClientThread extends Thread {  
		private final Channel channel;//相当于线程池   
		 private static final Random random = new Random();  
			public ClientThread(String name, Channel channel) {  
				super(name);  
				this.channel = channel;  
		}  
			public void run() {  
				try {  
						int i = 0;  
						Request request = new Request(getName(), i);//生成请求   
						channel.putRequest(request);//向队列中放入请求,也即把请求传给线程池   
						Thread.sleep(random.nextInt(1000));  
				} catch (InterruptedException e) {  
				}  
		}  
}  

ClientThread建立请求,并把请求传给了channel,下面来看看channel类(相当于线程池类)

public class Channel {  
		private static final int MAX_REQUEST = 100;  
		private final Request[] requestQueue;//存放请求的队列   
		private int tail;  // 下一个putRequest的地方  
		private int head;  // 下一个takeRequest的地方  
		private int count; // Request的数量   
			private final WorkerThread[] threadPool;  
			public Channel(int threads) {  
				this.requestQueue = new Request[MAX_REQUEST];  
				this.head = 0;  
				this.tail = 0;  
				this.count = 0;  
					threadPool = new WorkerThread[threads];  
				for (int i = 0; i < threadPool.length; i++) {  
						threadPool[i] = new WorkerThread("Worker-" + i, this);//生成线程池中的线程   
				}  
		}  
		public void startWorkers() {  
				for (int i = 0; i < threadPool.length; i++) {  
						threadPool[i].start();//启动线程池中的线程   
				}  
		}  
		public synchronized void putRequest(Request request) {//向队列中存入请求   
				while (count >= requestQueue.length) {  
						try {  
								wait();  
						} catch (InterruptedException e) {  
						}  
				}  
				requestQueue[tail] = request;  
				tail = (tail + 1) % requestQueue.length;  
				count++;  
				notifyAll();  
		}  
		public synchronized Request takeRequest() {//从队列取出请求   
				while (count <= 0) {  
						try {  
								wait();  
						} catch (InterruptedException e) {  
						}  
				}  
				Request request = requestQueue[head];  
				head = (head + 1) % requestQueue.length;  
				count--;  
				notifyAll();  
				return request;  
		}  
}  

channel类把传给他的请求放入队列中,等待worker去取请求,下面看看worker(即工作线程,线程池中已经初始话好的线程)

public class WorkerThread extends Thread {  
		private final Channel channel;  
		public WorkerThread(String name, Channel channel) {  
				super(name);  
				this.channel = channel;  
		}  
		public void run() {  
				while (true) {  
						Request request = channel.takeRequest();//取出请求   
						request.execute();//处理请求   
				}  
		}  
}  

在工作线程中会从线程池的队列里取出请求,并对请求进行处理。这里的workerthread相当于背景线程,他一直都在运行,当有请求的时候,他就会进行处理,这里处理请求的线程是已经存在在channel(线程池里的线程),他不会因为请求的增加而增加(这是本例中的情况),不会来一个请求就新建立一个线程,节省了资源。

再看看请求的代码:

public class Request {  
		private final String name; //  委托者  
		private final int number;  // 请求编号   
		private static final Random random = new Random();  
		public Request(String name, int number) {  
				this.name = name;  
				this.number = number;  
		}  
		public void execute() {//执行请求   
				System.out.println(Thread.currentThread().getName() + " executes " + this);  
				try {  
						Thread.sleep(random.nextInt(1000));  
				} catch (InterruptedException e) {  
				}  
		}  
		public String toString() {  
				return "[ Request from " + name + " No." + number + " ]";  
		}  
}  

JAVA SDK所写的 ExecutorService,其就相当于channel,即线程池。至于其实现当然要比channel复杂多了,channel只是举个例子。而WorkerThread可不是工作线程,他相当于发送到channel的请求,也就是request,当执行代码:tpes.execute(workers[i]);时,相当于向线程池加入一个请求,而WorkerThread中的run则相当于request中的execute,这也是当执行tpes.execute(workers[i]);时,并不会产生新的线程的原因。ExecutorService中产生的背景线程(相当于本篇的WorkerThread )我们是看不到的。

各种it视频获取